I find it odd the confusion in the community about - is this paid mods? If it's contracted work, is it a mod?
I mean I suppose you can say that this will be DLC. However, going from what they showed so far - we're talking new models maybe? New weapons, Armors, maybe some creatures. Probably the odd gameplay tweak - I'd bet Chesko makes a new version of 'The Art of the Catch' for CC.
Horse Armor was a DLC, and Immersive Armors is a mod. ?
The terminology doesn't matter a whole lot to me - this is indeed paid modding, it's just that Bethesda has decided to implement this curation process and have actual dedicated members of their team to oversee it, and apparently to create content for it.
I personally applaud the concept - this is the proper way to do paid mods. And I'm also very happy to pay for more content, so long as that content is a)quality and b)either extends the life of the game or enhances my experience of it in meaningful ways. I'd really love to see some of the talented, driven, creative modders that create content for these games be able to make a living (or at least profit) from the fruits of their labor.
However they also seem to be starting off with a couple key limitations that I think might affect the potential output of the 'Creation Club' (ie. only new content, no existing mod conversions, must be new-game friendly).
In addition, as I was perusing the reddit Mator linked, EnaiSiaion brought up the interesting point of compatibility and whether or not Beth really understand what that means when you talk about the huge mod lists that large portions of the community (at least for PC) are using. ie - is the broader community now going to be forced to make hundreds of compatibility patches for people with different versions of the 'DLC'?
Beyond all of that, my general feeling is that - despite what I believe are mostly good intentions, I believe that Beth's ambition for this will be fairly small. I don't see how any real DLC gets created through this program (though I suppose they do mention new worldspaces). My guess is that it will be as Essarrbee said - mostly neat little additions; game-jam type stuff.
And then of course there's questions about the script extender (almost certainly will be treated as though it doesn't exist), modding tools, scope of projects, voice acting? And so on.
* just watched this video from Gopher on the subject where he points out something interesting - this Creation Club is apparently open to outside developers; does this mean say Obsidian could make FNV2 and release it as CC DLC? Or say the Enderal team?
Edited by baronaatista, 13 June 2017 - 10:58 PM.