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Heavy stutter when tree transitions from lod to full model


Spacebadger

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You can easily test if tree LOD is causing anything by changing tree LOD distance to zero either in the SkyrimPrefs.INI [TerrainManager] fTreeLoadDistance=0 or using the DynDOLOD MCM Settings page.

 

If on the other hand the loading of full objects causes hitches, try default BethINIs and adjusting ReservedMemorySizeMb while in-game in ENB overlay directly in ReservedMemorySizeMb. Start with values 0, 32, 64 and increment in small steps. If you use crash fixes UseOSAllocators use the Custom Memory and check non of it is not hitting 100% in console.

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Adjust ReservedMemorySizeMb in the ENB overlay while running around in the game.

Turn off all LOD with console command tll, that allows better seeing the moment new cells are loaded. You can adjust values live using the mouse controlling the spinner, while using WASD to move.

 

Use BethINIs.

 

Set CustomMemoryBlockTotalSizeMb so that memory report in console shows none of the buffers at 100%, but just slightly below it.

Alternatively test performance by using default heap memory adjusted with memory blocks log (UseOsAllocators=0), then a third test with AlignHeapAllocate=1

 

Lower overall demand of generated LODs by using low, medium presets. See the manual Performance section for more.

Edited by sheson
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