I recently saw a reddit post (https://www.reddit.com/r/skyrimmods/comments/6mp733/thought_i_share_this_how_to_locate_heavy_scripts/) which made me aware of the fact that DynDOLOD does actually use a lot of Papyrus scripting. I just briefly looked through the script source code, and saw at least a few things that can be optimized. Maybe these won't matter a lot for performance, but I suspect they might be noticeable at least, and definitely shouldn't hurt. I'm planning to look into optimizing some of these scripts myself when I have time, maybe later today.
Would you mind if I upload these somewhere afterwards (obviously giving credits and all that)? Or would you possibly like to include them in future versions of the mod itself?
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Borgut1337
I recently saw a reddit post (https://www.reddit.com/r/skyrimmods/comments/6mp733/thought_i_share_this_how_to_locate_heavy_scripts/) which made me aware of the fact that DynDOLOD does actually use a lot of Papyrus scripting. I just briefly looked through the script source code, and saw at least a few things that can be optimized. Maybe these won't matter a lot for performance, but I suspect they might be noticeable at least, and definitely shouldn't hurt. I'm planning to look into optimizing some of these scripts myself when I have time, maybe later today.
Would you mind if I upload these somewhere afterwards (obviously giving credits and all that)? Or would you possibly like to include them in future versions of the mod itself?
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