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MO2 complains about plugins not loaded


Dragora

Question

Today I tried to install MO2.

Upon installation it downloaded a lot of plugins from Github.

Still it complains about a lot of plugins not loaded.

That is MOs own plugins.

 

I wish there was a portable archive download available

Edited by Dragora
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Looking over your post again and I believe it is because you've installed MO2 over the top of your MO installation haven't you? Those plugins are for MO, MO2 uses differently named files for the same processes.

You can have both MO and MO2 installed on the same machine and use them for different games, this is how I have it at the moment. Simply wipe your MO/MO2 install and reinstall either MO2 alone or both MO/MO2.

I use a simple folder structure on one of my drives like this:

D:\Games\ModOrganizer\<name of game>\ (where <name of game> is either Fallout3, FalloutNV, Oblivion or Skyrim. A different install for each game.)

D:\Games\ModOrganizer2\ (Same thing here for SSE and Nehrim, Fallout4 doesn't grab me.)

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It basically said that a bunch of dll-files were not loaded. The ones it downloaded from github.

I used the latest exe on Nexus (2083b)

It installed fine. Complaining at startup.

Edited by Dragora
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Other than complaining about those files, is it actually running properly? I ask because the next few lines of the log show they are being loaded.

You might try moving your MO installation out of the "GOG Games" folder. The space in the name may be the reason. There was another user that had a similar issue like this but as far as the code goes it shouldn't really be a problem.

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Yes, it looks to be running as it should.

But this is from the problem window:

The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:

  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/bsaExtractor.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/checkFNIS.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/diagnoseBasic.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/gameFallout3.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/gameFalloutNV.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/gameOblivion.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/gameSkyrim.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/installerBAIN.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/installerBundle.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/installerFomod.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/installerManual.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/installerNCC.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/installerQuick.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/NMMImport.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/previewBase.dll
  • D:/Spill/GOG Galaxy/Games/Nehrim/ModOrganizer/plugins/proxyPython.dll

Remember it downloaded whatever it wanted to during installation

 

I tried to move it . That did not go well.

Got the same error.

 

I am beginning to think if this newer version  is too bugged. Will check the exe you pointed to earlier.

No, same thing. Should I upload the MO folder somewhere so that you can take a look at it?

Edited by Dragora
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That does not matter anymore. As you know I mentioned that it behaves very strangely with Nehrim and still have the glitch from the other thread once the game finally loads,

It's much more important how it works with SSE and FO4 with the missing plugins. They will contain many more mods than Nehrim

But that's quite a while in the future.

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Yes, you are right. It was a stupid mistake to upgrade from Mo 1 to 2 without uninstalling first.

 

I installed it into SSE where MO never were installed before. All's fine now.

 

Thank you for your time and patience in these two matters, even if one was not possible to solve.

 

Edit: I can't find a way to mark your answer.

Edited by Dragora
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