So I'm not sure if I'm doing something wrong, but after applying the Bashed patch, I sort in LOOT and it disables almost all of the plugins in MO2 forcing me to either re-enable them individually or just enable all and hope for the best (which actually has been working okay, only 1 crash). Any idea how to fix it?
It's shouldn't be disabling nearly all the mods. If you're merging mods, then it will disable those mods that it merges and they should remained disabled. You can view the list of mods it's merging on the "merged" selection before building your patch.
I'm not going to be recommending users merge any mods with v3. All WB will be used for is merging the leveled lists and including a few tweaks.
Also I've noticed that the shadows on objects aren't rendering beyond a few meters, making everything much brighter than it should be. I'm a novice to modding and have no clue how to fix that. Would it be more worth while just waiting for V3 of Tech's or is that not close to completion?
Ensure you have BethINI running correctly and on the correct profile in MO2. Simply selecting the Medium or High setting button with the "Recommended Tweaks" checkbox should fix all the shadow issues in the game.
Version 3 is completed (mostly, I'm still tweaking and adding to it as time passes). However, it will not be released until STEP 3.0 is released because it uses Mod Picker to manage the mod list, which will not be available until the new STEP website is launched. No ETA. We're still chiseling away at it....hopefully it'll only be a few more months, but the way development is going (slow due to time restraints) it'll likely be late Fall.