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Dread's SSE Packs



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#61 dreadflopp

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Posted 29 August 2017 - 03:04 PM

Ok coola boola, say have you noticed the new Forest of Dibella Mod?

 

At the very least it'll save an .esp spot

Sorry, I forgot to answer...

Yes I saw it. I only took a quick glance but too me Simply Bigger Trees with HQ Bark looks better.

 

Update

* Replaced ''Smilodon'' with ''Wildcat''
* Added ''OBIS'' to ''Children of the Sky''
* Added a patch for OBIS to the mod ''High-level Loot Rarified''
* Added LOOT rule for ''OBIS''
* Added ''Spectraverse - Magic of the Magna-Ge'' to ''Children of the Sky''
* Edited the optional trees section of ''Wilderness''
* Updated the pack patches


Edited by dreadflopp, 29 August 2017 - 03:04 PM.

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#62 DarkladyLexy

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Posted 30 August 2017 - 03:36 AM

Hi Dread just wondering something is your High-level Loot Rarified only on SSE or is available for Skyrim?


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#63 dreadflopp

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Posted 30 August 2017 - 03:52 AM

Hi Dread just wondering something is your High-level Loot Rarified only on SSE or is available for Skyrim?

It's for SSE only. You may backport it if you want.


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#64 Veezy

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Posted 14 September 2017 - 01:36 PM

Dread, any special rules when installing your packs or is it okay to just throw the 3 packs in any order below Tech's list of mods and then run LOOT, run DynDOLOD, and make a new Bashed patch?


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#65 dreadflopp

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Posted 14 September 2017 - 01:58 PM

Dread, any special rules when installing your packs or is it okay to just throw the 3 packs in any order below Tech's list of mods and then run LOOT, run DynDOLOD, and make a new Bashed patch?

No special rules. Place them after Tech's list in any order.


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#66 Veezy

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Posted 14 September 2017 - 04:23 PM

So it appears that Wildcat is currently hidden.  Is it required for the CR or can I play without it?


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#67 Veezy

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Posted 14 September 2017 - 09:29 PM

I'm an idiot and didn't read the notes to the CR patches before posting that.  Everything is playing nicely and I figured out how to get Sky UI to work on my 21:9 screen.  Thank you so much for all your work.  


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#68 dreadflopp

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Posted 11 November 2017 - 01:31 PM

== Changelog ==
===== November 11. 2017 =====
* Added LOOT rules
* Added/removed bash tags from High Level Enemies
* Added bash tags for Trade and Barter Lite
* Added note for Lethal Traps
* Updated patches
* Updated list of required mods in the patch install wizard


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#69 dreadflopp

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Posted 12 November 2017 - 09:39 AM

== Changelog ==
===== November 12. 2017 =====
* Added the option to use the Creation Club Survival mod instead of Frostfall and iNeed (Wilderness pack)
* Updated the patches and the installer


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#70 newusterthree

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Posted 17 January 2018 - 10:26 AM

Hello there,

now that Tech published his new V2-Guide, will you update this one or can we just use it as it is with the new one?


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#71 dreadflopp

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Posted 17 January 2018 - 10:36 AM

It Will be updated, unfortunately I won’t have time to do it atm. My best guess is 1-3 weeks.

Edited by dreadflopp, 17 January 2018 - 10:37 AM.

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#72 greatreptar

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Posted 05 February 2018 - 02:38 PM

Take your time. I'll wait :)
You guys do an awesome job!


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#73 dreadflopp

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Posted 05 February 2018 - 04:09 PM

Thanks. It might take a little while longer. I’ll start working with it next week but, Kryptopyr will be releasing her mods soon, probably February, and Chesko has stated that he will add official SKSE support to his mods soon. When Kryptos mods are added and Cheskos mods are updated it’ll be highly recommended to start a new game and I might wait until that to post the update.

Edited by dreadflopp, 05 February 2018 - 04:09 PM.

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#74 greatreptar

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Posted 06 February 2018 - 02:24 AM

Better to have a sustainable solution than a makeshift :)
'Til then I'll "just" play with Tech's solid guide installed!


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#75 Veezy

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Posted 05 April 2018 - 06:37 PM

Any new plans to update the packs or they still good as is.  I'm about to do a new install and didn't want to if there was an update coming soon.


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