Black Circles, z-fighting and texture shimmering
Posted 13 April 2012 - 11:10 AM
Posted 13 April 2012 - 11:18 AM
For z-fighting, yes I would agree.
Right - I'd only it noticed on the mountains so far. Would you agree that it only seems to affect LODs though?
Posted 13 April 2012 - 12:10 PM
Posted 13 April 2012 - 12:24 PM
Posted 13 April 2012 - 12:26 PM
Posted 13 April 2012 - 12:31 PM
Some of these issues are most likely going to be ongoing. I would just create a new thread with any relevant settings that are determined as this conversation continues.
Posted 13 April 2012 - 12:57 PM
Posted 13 April 2012 - 01:08 PM
Posted 13 April 2012 - 01:50 PM
Posted 13 April 2012 - 02:02 PM
RLwC shouldn't be causing texture shimmer. What are your settings currently for AA and AF in both Skyrim and in nVidia Control Panel (or Inspector)?
I'm not using any FXAA but maybe RLwC is the bad guy causing the shimmering
Also that SLI-3D-Fix didn't help so far. I'm still on it though...
I've seen some flickering on buildings, too. But all the flickering got a lot worse as I turned up my uGrids to 7. Before it was a lot less.
Also I'm trying to change the TerrainManager section as to where the z-fighting will be reduced as far as possible at least for LODs and textures popping up from the middle of nowhere will be smoothened out to a nice blend. If anybody has a clue as to where I can tweak that I'ld be glad for the advice...
Posted 13 April 2012 - 02:44 PM
Posted 13 April 2012 - 03:03 PM
Posted 13 April 2012 - 03:29 PM
Though it seems as if there are still a whole lot more probs with z-fighting.
I'm just going to post my ini configs and Nvidia settings.
Maybe sunday I'll be able to go more into the details.
Here's my prefs ini config. Copy and resize to view the details.
Here's my nvida setup
It's not perfect but it's pretty good for me at least. Different rigs, different mods, different configs.
Still I like the fSplitDistanceMult=3.0000 for mid-distance. maybe increasing it by even more can result in less z-fighting.
I'll check it out later.
As for the Water bug with SLI: The 3-D-Fix did work perfectly.
Posted 13 April 2012 - 04:19 PM
Posted 13 April 2012 - 04:54 PM
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