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Black Circles, z-fighting and texture shimmering


torminater

Question

NEW UPDATE:

I have tried the Skyrim Special Edition, and there seems to be no more z-fighting for me. As if that is linked to the fixes towards the shadow processing or has something to do with the new 64bit engine, I cannot say for sure. If you have further insight, please share below.

 

OLD post:

I am still working on my fix, as it does not solve all of the z-fighting and there is a performance drop of about 0-8 FPS. Further testing is therefore welcomed!
For the original little fix head over here !


For the guide (WIP) against z-fighting head over here !


Hey folks,
at the moment I'm fiddeling around with nvidia inspector, skyrim ini and prefs to get rid of black circles on mid-distant terrain, reduce z-fighting as much as possible and eliminate texture shimmering if possible.
I don't remember if z-fighting has been such a big problem for me before the last drivers update, but now it really gets on my case. It's only visible on very distant mountain sides but in a large area. The good thing is, if it's cloudy I don't notice it as much. The bad thing is, if it's sunny all of the great graphics cannot overshine the flashing mountains in the Background.
Texture shimmering is annoying but it's on the very end of my 2dolist.
What annoys me know the most is this black circles glitch. I just can't find the setting that causes me all that trouble. :wallbash:
It is very prominent and extremely disturbing. Reading through this forum I stumbled upon a lot of threads that were highly interesting and revealed that there are a whole lot of bright minds around.
I guess if STEP tries to make Skyrim an unforgettable experience, then it should include some details about very common bugs and glitches as those three I'm referring to. If anyone of you guys knows any tricks considering them I would be too glad to try them out!
I have had problems with artifacts probably caused by too much graphic mods and ini tweaks (no ugrids changes whatsoever...)
My rig is the following:
Crucial m4 SSD 128GB, 2.5"
Samsung EcoGreen F4 1500GB
Intel Core i7-2600K, 4x 3.40GHz
Kingston ValueRAM DIMM Kit 8GB
2 x Gainward GeForce GTX 570 Phantom, 1.25GB GDDR5 SLI
ASRock P67 Extreme4
Corsair Professional Series Gold AX750 750W
All drivers are absolutely up2date. By all means I should be able to run Skyrim without problems. So far that doesn't work out...
EDIT: Those Black Circles seem only to pop up in the lower half of the screen o_O but somewhat diagonal... maybe cuz of the Sun angle?
I found out how to remove them:
fShadowBiasScale=0.1500 revert to fShadowBiasScale=0.2500 in SkyrimPrefs.ini
There are still black stripes on some rocks and mountainsides. they disappear from the center the closer you come...

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DDSopt recomputes and replaces (or adds if needed) all the mipmaps. The mipmaps it provides are very often better than those created by the tools used by mod authors.

so you really think using DDSOpt on my textures might help w/ this pop-in? guess it's worth a shot. reading the wiki on it now
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Good news fellas, this thread is not dead!

 

I'm currently revising my z-fighting tweaks, since for me with the newest skyrim/driver/enb updates they became redundant.

Since this is my working protocol, any interested can provide some feedback.

From the saveini generated ini for Skyrim (vanilla) I have destillated the most interesting categories for this topic.

 

 

 

[MapMenu]
bWorldMapNoSkyDepthBlur=0
iRightStickRepeatRate=250
fWorldMapNearDepthBlurScale=4.0000
fWorldMapDepthBlurScale=0.3000
fWorldMapMaximumDepthBlur=0.4500
fWorldMapFocalDepth=45000.0000
fMapMenuOverlaySnowScale=0.0000
fMapMenuOverlayScale=0.0000
fMapMenuOverlayNormalSnowStrength=0.4000
fMapMenuOverlayNormalStrength=1.1000
sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
fMapWorldTransitionHeight=10000.0000
sMapWorldDefaultWorldSpace=Tamriel
fMapLoopFadeTimeSeconds=1.0000
fMapLocalCursorPanSpeed=2000.0000
fMapWorldCursorMoveArea=0.9000
fGamepadCursorSensitivity=2.0000
fMaxMarkerSelectionDist=0.0030
fMapMenuNearClipPlane=128.0000
fMapMoveKeyboardSpeed=0.0200
fMapZoomMouseSpeed=2.0000
fMapLookGamepadSpeed=1.5000
fMapLookMouseSpeed=3.0000
fMapWorldHeightAdjustmentForce=4.0000
fMapWorldYawRange=80.0000
fMapWorldMaxPitch=75.0000
fMapWorldMinPitch=15.0000
fMapWorldZoomSpeed=2.0000
fMapWorldMaxPanSpeed=75000.0000
fMapWorldMinPanSpeed=60000.0000
fMapTransitionSpeed=0.7500
fMapLocalMinFrustumWidth=4000.0000
fMapLocalMarkerSelectionDist=0.0300
fMapLocalMousePanSpeed=20.0000
fMapLocalGamepadPanSpeed=100.0000
fMapLocalMouseZoomSpeed=0.1000
fMapLocalGamepadZoomSpeed=0.0300
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
fMapLocalHeight=40000.0000
[Display]
iShaderPackageMemoryCap=409600
fSunShadowUpdateTime=1.0000
fSunUpdateThreshold=0.5000
bCompileOnRender=1
bSimpleLighting=0
fMipBias=0.0000
bDoTestHDR=0
iTrilinearThreshold=3
bImageSpaceEffects=1
bDo30VFog=1
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=1
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
bUseFakeFullScreenMotionBlur=0
bAllowPartialPrecision=1
bActorSelfShadowing=0
fLandLOFadeSeconds=15.0000
fLODNoiseMipBias=0.0000
bLODNoiseAniso=1
bMTRendering=0
fSkinnedDecalLOD2=800.0000
fSkinnedDecalLOD1=500.0000
fSkinnedDecalLOD0=300.0000
fDecalLOD0=800.0000
fEyeEnvMapLOD2=800.0000
fEyeEnvMapLOD1=500.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fSpecularLODMaxStartFade=2000.0000
fSpecularLODMinStartFade=200.0000
fSpecularLODRange=300.0000
fSpecularLODDefaultStartFade=500.0000
fShadowLODMaxStartFade=1000.0000
fShadowLODMinStartFade=100.0000
fShadowLODRange=200.0000
fShadowLODDefaultStartFade=200.0000
fLightLODMaxStartFade=3500.0000
fLightLODMinStartFade=200.0000
fLightLODRange=500.0000
fLightLODDefaultStartFade=1000.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bAllow30Shaders=0
bAllow20HairShader=1
bAllowScreenShot=1
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=5
iLocation X=5
bIgnoreResolutionCheck=0
iAdapter=0
fMeshLODFadeTime=1.0000
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefault1stPersonFOV=65.0000
fDefaultWorldFOV=65.0000
fDefaultFOV=65.0000
fNear1stPersonDistance=5.0000
fNearDistance=15.0000
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
fGammaMax=0.6000
fGammaMin=1.4000
fLowHealthIModStrengthMax=1.5000
fLowHealthIModStrengthMin=0.8000
fLowHealthIModInterval=2.0000
bLowHealthIModEnabled=1
sScreenShotBaseName=ScreenShot
bLoadMarkers=1
bShowMarkers=0
fScopeScissorAmount=0.3000
bUseSunbeams=0
bShowMenuTextureUse=1
iDebugTextSubPage=0
sDebugText=VATS
fLinePrimitiveWidth=8.0000
fDecalLifetime=30.0000
[LightingShader]
fEyeEnvmapLODEnd=0.0500
fRefractionLODFadeEnd=0.0300
fRefractionLODFadeStart=0.0250
fDecalLODFadeEnd=0.0600
fDecalLODFadeStart=0.0500
fEnvmapLODFadeEnd=0.1000
fEnvmapLODFadeStart=0.0900
fSpecularLODFadeEnd=0.1000
fSpecularLODFadeStart=0.0900
[LOD]
fLODMultTrees=0.5000
iFadeNodeMinNearDistance=500
fActorLODMax=15.0000
fActorLODMin=2.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandDropAmount=230.0000
bDisplayLODLand=1
fLODLandVerticalBias=0.0000
fTalkingDistance=2000.0000
fLodDistance=500.0000
fFadeOutTime=2.0000
fFadeInTime=1.2000
fFadeInThreshold=0.7000
fFadeOutThreshold=0.3000
fDistanceMultiplier=1.0000
fLODFadeOutPercent=0.6000
fLODBoundRadiusMult=10.0000
[TerrainManager]
bKeepLowDetailTerrain=1
fCameraAboveMaxHeightThreshold=2048.0000
bDisplayCloudLOD=1
bUseNewTerrainSystem=1
uDistantTreeBlockCacheSizePerCell=1
[Terrain]
fHDLODSnowThresholdAngle=87.0000
fLODSnowThresholdAngle=100.0000
[Landscape]
sDefaultLandNormalTexture=Dirt02_N.dds
sDefaultLandDiffuseTexture=Dirt02.dds
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
bCurrentCellOnly=0
fLandTextureTilingMult=3.0000

 

 

 

I then searched for specific values in the categories, which might have any impact on distant terrain or how it is rendered.

 

 

 

[MapMenu]
fMapMenuOverlaySnowScale=0.0000
fMapMenuOverlayScale=0.0000
fMapMenuOverlayNormalSnowStrength=0.4000
fMapMenuOverlayNormalStrength=1.1000
sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
fMapMenuNearClipPlane=128.0000
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
Since we know, that if using the clear map addon from "a quality world map" the clouds around mountains disappear as well, I integrated the MapMenu section here. Z-fighting is most likely between the:

- inner mountain base texture

- outer mountain detailed texture

- snow layer on top of them

In theory the mountains would look great from afar without snow to me at least. Still disabling the snow wouldn't be a solution but a cosmetic.

[Display]
fLandLOFadeSeconds=15.0000
fLODNoiseMipBias=0.0000
bLODNoiseAniso=1
bMTRendering=0
fSkinnedDecalLOD2=800.0000
fSkinnedDecalLOD1=500.0000
fSkinnedDecalLOD0=300.0000
fDecalLOD0=800.0000
fEyeEnvMapLOD2=800.0000
fEyeEnvMapLOD1=500.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fSpecularLODMaxStartFade=2000.0000
fSpecularLODMinStartFade=200.0000
fSpecularLODRange=300.0000
fSpecularLODDefaultStartFade=500.0000
fShadowLODMaxStartFade=1000.0000
fShadowLODMinStartFade=100.0000
fShadowLODRange=200.0000
fShadowLODDefaultStartFade=200.0000
fLightLODMaxStartFade=3500.0000
fLightLODMinStartFade=200.0000
fLightLODRange=500.0000
fLightLODDefaultStartFade=1000.0000
fMeshLODFadeTime=1.0000
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fNear1stPersonDistance=5.0000
fNearDistance=15.0000
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
Tons of settings, but which to choose? Anything containing a reference to either LOD or distance or view might apply to the issue in a way which is not clear to me at the moment. This section contains also the fNearDistance value, which if increased seems to directly affect the z-fighting in the distance...

I've never heard of Auto-View. What does it do? Is it part of Skyrim or an older game created with the "same" engine?

 

[LightingShader]
fEyeEnvmapLODEnd=0.0500
fRefractionLODFadeEnd=0.0300
fRefractionLODFadeStart=0.0250
fDecalLODFadeEnd=0.0600
fDecalLODFadeStart=0.0500
fEnvmapLODFadeEnd=0.1000
fEnvmapLODFadeStart=0.0900
fSpecularLODFadeEnd=0.1000
fSpecularLODFadeStart=0.0900
And again, in theory lots of interesting values, but what do they do? I'ld really appreciate it if sb of the skyrim team would clear some things up, since I'll never be able to guess what all of them do.

[LOD]
fLODMultTrees=0.5000
iFadeNodeMinNearDistance=500
fActorLODMax=15.0000
fActorLODMin=2.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandDropAmount=230.0000
bDisplayLODLand=1
fLODLandVerticalBias=0.0000
fTalkingDistance=2000.0000
fLodDistance=500.0000
fFadeOutTime=2.0000
fFadeInTime=1.2000
fFadeInThreshold=0.7000
fFadeOutThreshold=0.3000
fDistanceMultiplier=1.0000
fLODFadeOutPercent=0.6000
fLODBoundRadiusMult=10.0000
The master-category... or not? Tons of values again, but how do I know what to change from just looking at them?

[TerrainManager]
bKeepLowDetailTerrain=1
fCameraAboveMaxHeightThreshold=2048.0000
bDisplayCloudLOD=1
bUseNewTerrainSystem=1
uDistantTreeBlockCacheSizePerCell=1
Why keep low detail terrain? Does this solve the ugly mid-distant landscape?

[Terrain]
fHDLODSnowThresholdAngle=87.0000
fLODSnowThresholdAngle=100.0000
Could I change those angles to stop z-fighting? Dunno, really.

[Landscape]
sDefaultLandNormalTexture=Dirt02_N.dds
sDefaultLandDiffuseTexture=Dirt02.dds
fLandFriction=2.5000
bCurrentCellOnly=0
fLandTextureTilingMult=3.0000
Texture Tiling ... well all in all these textures are the ones you see on the ground after your gaze crosses the border of hires rendered objects near you...

 

 

 

Now... How do I find out where to start?

First of all, I'll try to find a mention of LOD stuff from the CK guys. Maybe they know more about these values. A cooperation with a bunch of guys/gals will be necessary in some way, since I alone am limited by time, wits, RL and possibilities.

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I recently purchased Skyrim for the PC and have been following the STEP guide for the modding, so far I have gone through the list up to the end of "Characters & Creatures".

 

One thing which I did notice today was z-fighting, with popping textures on distant mountains, so I tried to edit the INI files to include the changes which used to be on the z-fighting page, but have found that they cause infinite/endless loading screens, so have had to disable them for now.

 

I followed these video guides (GophersVids)

 

 

My GPU is an AMD 6770 and I am running the 13.6 Beta2 driver, I had to update from 13.4 because of the HDMI bug which disabled the screen input and forced me to turn the input back on by clicking the mouse or pressing a key, during some situations such as opening/closing FRAPS. I currently get 24 FPS during the benchmark test and when running around outside of Whiterun the FPS is 20-30. Both versions of the drivers have had the same amount of z-fighting. 

 

 

Are people still working on this and how can I reduce it? I have noticed that increasing the FOV to 80 makes it less obvious, but it does not reduce it.

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Its mainly a fix that can be used with a very lightly modded skyrim. As soon as you begin to add in the more detailed textures etc. then you will hit the inf. loading screen.

In effect the z-fighting ini tweaks remove the problem by increasing the resource use of the game.

 

As for people still working on it then some most likely are, but the problem always comes back to the infinite loading screens.

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Its mainly a fix that can be used with a very lightly modded skyrim. As soon as you begin to add in the more detailed textures etc. then you will hit the inf. loading screen.

In effect the z-fighting ini tweaks remove the problem by increasing the resource use of the game.

 

As for people still working on it then some most likely are, but the problem always comes back to the infinite loading screens.

This. ^

What is really safe to use, are the tweaks in Skyrim.ini (fneardistance). It will only cause clipping if you move very close to an obstacle, but nothing game breaking. It will definitely not cause Infinite loading screens. I currently have it set to 25, since I experience very bad z-fighting, and I cannot use the skyrimprefs tweaks because of infini loads.

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Thanks for the quick reply. I tried changing some values which were mentioned in the comments of the first video and have found that I only need to modify "fSplitDistanceMult" to remove 95% of the effect, with a FOV of 80. I changed the value from a default of 1.5 to 2.5 as suggested in the comments and it has no noticeable impact on performance, with less than 1 FPS loss if there is one.

 

Has anyone else had any luck with just modifying "fSplitDistanceMult"? I recommend that you try it and leave the rest as the default in the INI files. Below is the INI settings which I have, those with // in front are not loaded, but I have left them in the INI to re-activate later if needed and for future reference.

 

Skyrim.ini
==========

[Display]
// fNearDistance=15


SkyrimPrefs.ini
===============

[Main]
// fSkyCellRefFadeDistance=150000

[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=2.5
bShowLODInEditor=0
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Has anyone else had any luck with just modifying "fSplitDistanceMult"? I recommend that you try it and leave the rest as the default in the INI files. Below is the INI settings which I have, those with // in front are not loaded, but I have left them in the INI to re-activate later if needed and for future reference.

 

 

Good tweak indeed. It worked well for me. Thanks.
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Nice thread!

I was suffering from heavy z-fighting which turned into infinite loading screens or heavy clipping with the fixes in the skyrimprefs ini (probably due to my textures+open cities). However, following the last few pages and trying these two minimal tweaks, I've managed to hide the z-fighting from my peripheral vision:

 

skyrim ini - fNearDistance=18.0000

skyrimprefs ini - fSplitDistanceMult=2.5000

 

Cheers guys!

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I managed to get rid of the majority of the flickering on mountains.

I used all of the STEP ini recommendations, and my fNearDistance is set at 25.0000.

 

Here is an example video:

[video=youtube]http-~~-//www.youtube.com/watch?v=iiLnRzikbnk

1: OS: Windows 7 64-bit SP1

2: GPU: EVGA GeForce GTX 780 3GB SC ACX

3: Driver: GeForce 332.21

4: Video card settings: Screenshot of Nvidia Inspector.

5: In-game settings: All on Ultra except AA (4x).

6: INI weaks: STEP recommendations and 75 FOV.

7: Mods: Screenshot of mods.

 

DxDiag:

 

------------------

System Information

------------------

Time of this report: 2/18/2014, 05:50:48

       Machine name: MAIN

   Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130801-1533)

           Language: English (Regional Setting: English)

System Manufacturer: System manufacturer

       System Model: System Product Name

               BIOS: BIOS Date: 09/20/11 19:49:17 Ver: 08.00.15

          Processor: Intel® Core i7 CPU         970  @ 3.20GHz (12 CPUs), ~3.2GHz

             Memory: 6144MB RAM

Available OS Memory: 6136MB RAM

          Page File: 4687MB used, 7581MB available

        Windows Dir: C:\Windows

    DirectX Version: DirectX 11

DX Setup Parameters: Not found

   User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

    DWM DPI Scaling: Disabled

     DxDiag Version: 6.01.7601.17514 32bit Unicode

 

------------

DxDiag Notes

------------

      Display Tab 1: No problems found.

        Sound Tab 1: No problems found.

          Input Tab: No problems found.

 

--------------------

DirectX Debug Levels

--------------------

Direct3D:    0/4 (retail)

DirectDraw:  0/4 (retail)

DirectInput: 0/5 (retail)

DirectMusic: 0/5 (retail)

DirectPlay:  0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow:  0/6 (retail)

 

---------------

Display Devices

---------------

          Card name: NVIDIA GeForce GTX 780

       Manufacturer: NVIDIA

          Chip type: GeForce GTX 780

           DAC type: Integrated RAMDAC

         Device Key: Enum\PCI\VEN_10DE&DEV_1004&SUBSYS_07843842&REV_A1

     Display Memory: 1710 MB

   Dedicated Memory: 2994 MB

      Shared Memory: 2811 MB

       Current Mode: 1920 x 1200 (32 bit) (59Hz)

       Monitor Name: Generic PnP Monitor

      Monitor Model: BenQ G2400W

         Monitor Id: BNQ780A

        Native Mode: 1920 x 1200(p) (59.950Hz)

        Output Type: DVI

        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Driver File Version: 9.18.0013.3221 (English)

     Driver Version: 9.18.13.3221

        DDI Version: 11

       Driver Model: WDDM 1.1

  Driver Attributes: Final Retail

   Driver Date/Size: 12/19/2013 21:33:31, 18222008 bytes

        WHQL Logo'd: n/a

    WHQL Date Stamp: n/a

  Device Identifier: {D7B71E3E-5344-11CF-6757-89271CC2C435}

          Vendor ID: 0x10DE

          Device ID: 0x1004

          SubSys ID: 0x07843842

        Revision ID: 0x00A1

Driver Strong Name: oem7.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section093:9.18.13.3221:pci\ven_10de&dev_1004

     Rank Of Driver: 00E02001

        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C

   Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

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                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

       D3D9 Overlay: Supported

            DXVA-HD: Supported

       DDraw Status: Enabled

         D3D Status: Enabled

         AGP Status: Enabled

 

-------------

Sound Devices

-------------

            Description: Speakers (Realtek High Definition Audio)

Default Sound Playback: Yes

Default Voice Playback: Yes

            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1043846B&REV_1000

        Manufacturer ID: 1

             Product ID: 100

                   Type: WDM

            Driver Name: RTKVHD64.sys

         Driver Version: 6.00.0001.6161 (English)

      Driver Attributes: Final Retail

            WHQL Logo'd: n/a

          Date and Size: 7/22/2010 17:31:58, 2433128 bytes

            Other Files:

        Driver Provider: Realtek Semiconductor Corp.

         HW Accel Level: Basic

              Cap Flags: 0x0

    Min/Max Sample Rate: 0, 0

Static/Strm HW Mix Bufs: 0, 0

Static/Strm HW 3D Bufs: 0, 0

              HW Memory: 0

       Voice Management: No

EAX 2.0 Listen/Src: No, No

   I3DL2 Listen/Src: No, No

Sensaura ZoomFX: No

 

---------------------

Sound Capture Devices

---------------------

            Description: Microphone (Yeti Stereo Microphone)

  Default Sound Capture: Yes

  Default Voice Capture: Yes

            Driver Name: USBAUDIO.sys

         Driver Version: 6.01.7601.18208 (English)

      Driver Attributes: Final Retail

          Date and Size: 7/12/2013 11:40:58, 109824 bytes

              Cap Flags: 0x0

           Format Flags: 0x0

 

            Description: Microphone (HD Pro Webcam C920)

  Default Sound Capture: No

  Default Voice Capture: No

            Driver Name: USBAUDIO.sys

         Driver Version: 6.01.7601.18208 (English)

      Driver Attributes: Final Retail

          Date and Size: 7/12/2013 11:40:58, 109824 bytes

              Cap Flags: 0x0

           Format Flags: 0x0

 

            Description: Line In (Realtek High Definition Audio)

  Default Sound Capture: No

  Default Voice Capture: No

            Driver Name: RTKVHD64.sys

         Driver Version: 6.00.0001.6161 (English)

      Driver Attributes: Final Retail

          Date and Size: 7/22/2010 17:31:58, 2433128 bytes

              Cap Flags: 0x0

           Format Flags: 0x0

 

-------------------

DirectInput Devices

-------------------

      Device Name: Mouse

         Attached: 1

    Controller ID: n/a

Vendor/Product ID: n/a

        FF Driver: n/a

 

      Device Name: Keyboard

         Attached: 1

    Controller ID: n/a

Vendor/Product ID: n/a

        FF Driver: n/a

 

      Device Name: Razer Mamba

         Attached: 1

    Controller ID: 0x0

Vendor/Product ID: 0x1532, 0x000A

        FF Driver: n/a

 

      Device Name: Razer Mamba

         Attached: 1

    Controller ID: 0x0

Vendor/Product ID: 0x1532, 0x000A

        FF Driver: n/a

 

      Device Name: Yeti Stereo Microphone

         Attached: 1

    Controller ID: 0x0

Vendor/Product ID: 0xB58E, 0x9E84

        FF Driver: n/a

 

      Device Name: Yeti Stereo Microphone

         Attached: 1

    Controller ID: 0x0

Vendor/Product ID: 0xB58E, 0x9E84

        FF Driver: n/a

 

Poll w/ Interrupt: No

 

-----------

USB Devices

-----------

+ USB Root Hub

| Vendor/Product ID: 0x8086, 0x3A36

| Matching Device ID: usb\root_hub

| Service: usbhub

 

----------------

Gameport Devices

----------------

 

------------

PS/2 Devices

------------

+ Standard PS/2 Keyboard

| Matching Device ID: *pnp0303

| Service: i8042prt

|

+ HID Keyboard Device

| Vendor/Product ID: 0x1532, 0x000A

| Matching Device ID: hid_device_system_keyboard

| Service: kbdhid

|

+ Terminal Server Keyboard Driver

| Matching Device ID: root\rdp_kbd

| Upper Filters: kbdclass

| Service: TermDD

|

+ HID-compliant mouse

| Vendor/Product ID: 0x1532, 0x000A

| Matching Device ID: hid_device_system_mouse

| Service: mouhid

|

+ Terminal Server Mouse Driver

| Matching Device ID: root\rdp_mou

| Upper Filters: mouclass

| Service: TermDD

 

------------------------

Disk & DVD/CD-ROM Drives

------------------------

      Drive: C:

Free Space: 45.4 GB

Total Space: 476.8 GB

File System: NTFS

      Model: WDC WD5000AAKS-00YGA0 ATA Device

 

      Drive: D:

Free Space: 238.7 GB

Total Space: 953.9 GB

File System: NTFS

      Model: WDC WD5000AAJS-00TKA0 ATA Device

 

      Drive: E:

Free Space: 271.3 GB

Total Space: 715.4 GB

File System: NTFS

      Model: SAMSUNG HD753LJ ATA Device

 

      Drive: O:

      Model: DTSOFT Virtual CdRom Device

     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes

 

      Drive: F:

      Model: Optiarc DVD RW AD-5200S ATA Device

     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes

 

      Drive: G:

      Model: TSSTcorp CD/DVDW SH-S183A ATA Device

     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes

 

--------------

System Devices

--------------

     Name: Intel® ICH10 Family PCI Express Root Port 4 - 3A46

Device ID: PCI\VEN_8086&DEV_3A46&SUBSYS_846B1043&REV_00\3&11583659&0&E3

   Driver: n/a

 

     Name: Intel® ICH10 Family USB Universal Host Controller - 3A36

Device ID: PCI\VEN_8086&DEV_3A36&SUBSYS_82D41043&REV_00\3&11583659&0&EA

   Driver: n/a

 

     Name: Intel® 5520/5500/X58 I/O Hub System Management Registers - 342E

Device ID: PCI\VEN_8086&DEV_342E&SUBSYS_00000000&REV_13\3&11583659&0&A0

   Driver: n/a

 

     Name: Intel® 5520/5500/X58 I/O Hub to ESI Port - 3405

Device ID: PCI\VEN_8086&DEV_3405&SUBSYS_836B1043&REV_13\3&11583659&0&00

   Driver: n/a

 

     Name: High Definition Audio Controller

Device ID: PCI\VEN_10DE&DEV_0E1A&SUBSYS_07843842&REV_A1\4&675CB51&0&0148

   Driver: n/a

 

     Name: Intel® ICH10 Family PCI Express Root Port 1 - 3A40

Device ID: PCI\VEN_8086&DEV_3A40&SUBSYS_846B1043&REV_00\3&11583659&0&E0

   Driver: n/a

 

     Name: Intel® ICH10 Family USB Universal Host Controller - 3A35

Device ID: PCI\VEN_8086&DEV_3A35&SUBSYS_82D41043&REV_00\3&11583659&0&E9

   Driver: n/a

 

     Name: Intel® 5520/5500/X58 I/O Hub Control Status and RAS Registers - 3423

Device ID: PCI\VEN_8086&DEV_3423&SUBSYS_00000000&REV_13\3&11583659&0&A2

   Driver: n/a

 

     Name: Intel® 82801 PCI Bridge - 244E

Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_82D41043&REV_90\3&11583659&0&F0

   Driver: n/a

 

     Name: High Definition Audio Controller

Device ID: PCI\VEN_8086&DEV_3A3E&SUBSYS_846B1043&REV_00\3&11583659&0&D8

   Driver: n/a

 

     Name: Intel® ICH10 Family USB Universal Host Controller - 3A34

Device ID: PCI\VEN_8086&DEV_3A34&SUBSYS_82D41043&REV_00\3&11583659&0&E8

   Driver: n/a

 

     Name: Intel® 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers - 3422

Device ID: PCI\VEN_8086&DEV_3422&SUBSYS_00000000&REV_13\3&11583659&0&A1

   Driver: n/a

 

     Name: Intel® 82567V-2 Gigabit Network Connection

Device ID: PCI\VEN_8086&DEV_10CE&SUBSYS_82D51043&REV_00\3&11583659&0&C8

   Driver: n/a

 

     Name: Intel® ICH10 Family USB Enhanced Host Controller - 3A3C

Device ID: PCI\VEN_8086&DEV_3A3C&SUBSYS_82D41043&REV_00\3&11583659&0&D7

   Driver: n/a

 

     Name: Intel® ICH10 Family SMBus Controller - 3A30

Device ID: PCI\VEN_8086&DEV_3A30&SUBSYS_82D41043&REV_00\3&11583659&0&FB

   Driver: n/a

 

     Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 9 - 3410

Device ID: PCI\VEN_8086&DEV_3410&SUBSYS_836B1043&REV_13\3&11583659&0&48

   Driver: n/a

 

     Name: Standard Dual Channel PCI IDE Controller

Device ID: PCI\VEN_1B4B&DEV_91A3&SUBSYS_84001043&REV_11\4&37C265C7&0&0008

   Driver: n/a

 

     Name: NEC Electronics USB 3.0 Host Controller

Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_84131043&REV_03\4&CF85AA7&0&0010

   Driver: n/a

 

     Name: Intel® ICH10 Family USB Enhanced Host Controller - 3A3A

Device ID: PCI\VEN_8086&DEV_3A3A&SUBSYS_82D41043&REV_00\3&11583659&0&EF

   Driver: n/a

 

     Name: Standard Dual Channel PCI IDE Controller

Device ID: PCI\VEN_8086&DEV_3A26&SUBSYS_82D41043&REV_00\3&11583659&0&FD

   Driver: n/a

 

     Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 7 - 340E

Device ID: PCI\VEN_8086&DEV_340E&SUBSYS_836B1043&REV_13\3&11583659&0&38

   Driver: n/a

 

     Name: Standard Dual Channel PCI IDE Controller

Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_824F1043&REV_03\4&180480DF&0&00E4

   Driver: n/a

 

     Name: Intel® ICH10 Family USB Universal Host Controller - 3A39

Device ID: PCI\VEN_8086&DEV_3A39&SUBSYS_82D41043&REV_00\3&11583659&0&D2

   Driver: n/a

 

     Name: Standard Dual Channel PCI IDE Controller

Device ID: PCI\VEN_8086&DEV_3A20&SUBSYS_82D41043&REV_00\3&11583659&0&FA

   Driver: n/a

 

     Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 3 - 340A

Device ID: PCI\VEN_8086&DEV_340A&SUBSYS_836B1043&REV_13\3&11583659&0&18

   Driver: n/a

 

     Name: VIA 1394 OHCI Compliant Host Controller

Device ID: PCI\VEN_1106&DEV_3403&SUBSYS_83841043&REV_01\4&2593C0AC&0&00E3

   Driver: n/a

 

     Name: Intel® ICH10 Family USB Universal Host Controller - 3A38

Device ID: PCI\VEN_8086&DEV_3A38&SUBSYS_82D41043&REV_00\3&11583659&0&D1

   Driver: n/a

 

     Name: Intel® ICH10R LPC Interface Controller - 3A16

Device ID: PCI\VEN_8086&DEV_3A16&SUBSYS_82D41043&REV_00\3&11583659&0&F8

   Driver: n/a

 

     Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 2 - 3409

Device ID: PCI\VEN_8086&DEV_3409&SUBSYS_836B1043&REV_13\3&11583659&0&10

   Driver: n/a

 

     Name: Intel® ICH10 Family PCI Express Root Port 5 - 3A48

Device ID: PCI\VEN_8086&DEV_3A48&SUBSYS_846B1043&REV_00\3&11583659&0&E4

   Driver: n/a

 

     Name: Intel® ICH10 Family USB Universal Host Controller - 3A37

Device ID: PCI\VEN_8086&DEV_3A37&SUBSYS_82D41043&REV_00\3&11583659&0&D0

   Driver: n/a

 

     Name: Intel® 5520/5500/X58 I/O Hub Throttle Registers - 3438

Device ID: PCI\VEN_8086&DEV_3438&SUBSYS_00000000&REV_13\3&11583659&0&A3

   Driver: n/a

 

     Name: Intel® 5520/5500/X58 I/O Hub PCI Express Root Port 1 - 3408

Device ID: PCI\VEN_8086&DEV_3408&SUBSYS_836B1043&REV_13\3&11583659&0&08

   Driver: n/a

 

     Name: NVIDIA GeForce GTX 780

Device ID: PCI\VEN_10DE&DEV_1004&SUBSYS_07843842&REV_A1\4&675CB51&0&0048

   Driver: n/a

 

------------------

DirectShow Filters

------------------

 

DirectShow Filters:

WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514

WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514

WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514

MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385

Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385

WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514

WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221

Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385

Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385

Multiple File Output,0x00200000,2,2,wmm2filt.dll,6.00.6001.18000

WMT Import Filter,0x00200000,0,1,wmm2filt.dll,6.00.6001.18000

DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514

Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713

LAV Splitter,0x00400001,1,1,LAVSplitter.ax,0.59.0001.0000

WMT Interlacer,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514

Audio Source,0x00200000,0,1,wmprevu.dll,9.00.0000.2980

Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514

SolveigMM VP8 Decoder,0x00600000,1,1,SMM_VP8Decoder.ax,1.00.1206.0020

AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713

VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713

SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528

Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000

RealVideo Decoder,0x00400000,1,1,AVERM.dll,1.00.0000.0009

Creative Recording Wav_Asio Filter,0x00400000,0,1,AudioRec.ax,1.00.0002.0000

AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528

SolveigMM MP4 Multiplexer,0x00200000,2,1,SMM_MP4Muxer.ax,1.00.1308.0020

WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

9x8Resize,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528

WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,6.00.6001.18000

MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713

SolveigMM Vorbis Decoder,0x00600000,1,1,SMM_VorbisDecoder.ax,1.00.1207.0016

SolveigMM FLV Demultiplexer,0x00600000,1,0,SMM_FLVDemuxer.ax,1.00.1305.0023

MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713

SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713

SolveigMM AVC Trimmer FA,0x00200000,1,1,SMM_MPEG4TrimmerFA.ax,1.02.1308.0020

SolveigMM FLV Multiplexer,0x00200000,0,0,SMM_FLVMuxer.ax,1.00.1305.0024

VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528

WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514

SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528

Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514

Stretch Video,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713

MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713

SolveigMM File Writer,0x00200000,1,0,SMM_FileWriter.ax,1.00.1308.0015

DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514

Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713

SolveigMM Matroska Splitter,0x00600000,1,0,SMM_MKVSplitter.ax,1.00.1307.0020

Disk Record Queue,0x00200000,1,1,wmedque.dll,9.00.0000.2980

SolveigMM MP4 Demultiplexer,0x00600000,1,2,SMM_MP4Demuxer.ax,1.00.1308.0019

Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514

Frame Eater,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

SolveigMM WAV Muxer Filter,0x00200000,0,0,SMM_WavMux.ax,1.00.0906.0010

Allocator Fix,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

Color Converter,0x00200000,1,1,declrds.ax,9.00.0000.2980

SolveigMM ASF Multiplexer,0x00200000,2,0,SMM_ASFMuxer.ax,1.00.1211.0013

Xvid MPEG-4 Video Decoder,0x00800002,1,1,xvid.ax,

SolveigMM SilenceGen,0x00200000,0,0,SMM_SilenceGen.ax,1.01.1306.0017

ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713

Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713

MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528

Capture ASF Writer,0x00200000,0,0,wmm2filt.dll,6.00.6001.18000

Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17713

Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713

Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713

Bitmap Generate,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

Proxy Sink,0x00200000,1,0,wmm2filt.dll,6.00.6001.18000

RealMedia Source,0x00600000,0,0,AVERM.dll,1.00.0000.0009

Proxy Source,0x00200000,0,1,wmm2filt.dll,6.00.6001.18000

VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514

SolveigMM Media Jointer,0x00200000,1,0,SMM_MediaJointer.ax,1.01.1308.0013

WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514

SolveigMM MP4V Trimmer FA,0x00200000,1,1,SMM_MP4VTrimmerFA.ax,1.00.1305.0022

VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514

WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514

SolveigMM VP8 Encoder,0x00200000,1,1,SMM_VP8Encoder.ax,1.00.1208.0016

RealAudio Decoder,0x00400000,1,1,AVERM.dll,1.00.0000.0009

DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17713

WMT DV Extract,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17713

AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713

RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,

Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514

WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514

MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528

Record Queue,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514

Screen Capture filter,0x00200000,0,1,wmesrcwp.dll,9.00.0000.2980

LAV Splitter Source,0x00400001,0,1,LAVSplitter.ax,0.59.0001.0000

SolveigMM VP8 Trimmer FA,0x00200000,1,1,SMM_VP8TrimmerFA.ax,1.00.1207.0011

SolveigMM ASF Trimmer Filter,0x00200000,2,2,SMM_ASF_Trimmer.ax,1.01.1212.0011

SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18175

Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18175

WMT Log Filter,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514

Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514

WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,6.00.6001.18000

SolveigMM Key Frame Manager Filter,0x00200000,1,0,SMM_KFrManager.ax,1.02.1301.0023

SolveigMM-Elecard MPEG-2/1 Trimmer FA,0x00200000,1,1,SMM_MP2TrimmerFA.ax,1.02.1307.0026

StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528

Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514

Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17713

SolveigMM Trimmer Filter,0x00200000,2,2,SMM_Trimmer.ax,1.01.1305.0027

AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713

WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,6.00.6001.18000

AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713

WMT Volume,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713

MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713

Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713

File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713

SolveigMM MPA Demuxer,0x00200000,1,0,SMM_MPADemuxer.ax,1.00.1303.0020

Video Source,0x00200000,0,1,wmprevu.dll,9.00.0000.2980

WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000

RealMedia Splitter,0x00400000,1,1,AVERM.dll,1.00.0000.0009

StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528

AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514

CyberLink QuickTime Source Filter,0x00200000,0,2,AVEQT.dll,0.00.0000.0000

Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713

File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713

File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713

SolveigMM Matroska Muxer,0x00200000,1,1,SMM_MKVMuxer.ax,1.00.1208.0020

LAV Audio Decoder,0x00800003,1,1,LAVAudio.ax,0.59.0001.0000

LAV Video Decoder,0xff800000,1,1,LAVVideo.ax,0.59.0001.0000

Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514

WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514

Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,6.00.6001.18000

BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669

MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713

 

WDM Streaming Tee/Splitter Devices:

Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

 

Video Compressors:

WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385

WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385

MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385

DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514

MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713

SolveigMM VP8 Encoder,0x00200000,1,1,SMM_VP8Encoder.ax,1.00.1208.0016

Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514

Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7601.17514

Logitech Video (I420),0x00200000,1,1,qcap.dll,6.06.7601.17514

Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514

Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514

Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

Xvid MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514

 

Audio Compressors:

WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385

WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385

IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713

PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713

Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713

GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713

CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713

CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713

MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713

 

Audio Capture Sources:

Microphone (Yeti Stereo Microph,0x00200000,0,0,qcap.dll,6.06.7601.17514

Line In (Realtek High Definitio,0x00200000,0,0,qcap.dll,6.06.7601.17514

Microphone (HD Pro Webcam C920),0x00200000,0,0,qcap.dll,6.06.7601.17514

 

PBDA CP Filters:

PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528

PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

 

Midi Renderers:

Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713

Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713

 

WDM Streaming Capture Devices:

Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Logitech HD Pro Webcam C920,0x00200000,1,3,ksproxy.ax,6.01.7601.17514

HD Pro Webcam C920,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Yeti Stereo Microphone,0x00200000,2,2,ksproxy.ax,6.01.7601.17514

 

WDM Streaming Rendering Devices:

Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Realtek HDA SPDIF Optical Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Yeti Stereo Microphone,0x00200000,2,2,ksproxy.ax,6.01.7601.17514

 

BDA Network Providers:

Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514

Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514

Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514

Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514

Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

 

Video Capture Sources:

Logitech HD Pro Webcam C920,0x00200000,1,3,ksproxy.ax,6.01.7601.17514

 

Multi-Instance Capable VBI Codecs:

VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

 

BDA Transport Information Renderers:

BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669

MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

 

BDA CP/CA Filters:

Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708

Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708

PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708

XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

 

WDM Streaming Communication Transforms:

Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

 

Audio Renderers:

Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.17713

Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713

Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713

DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17713

 

---------------

EVR Power Information

---------------

Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)

  Quality Flags: 2576

    Enabled:

    Force throttling

    Allow half deinterlace

    Allow scaling

    Decode Power Usage: 100

  Balanced Flags: 1424

    Enabled:

    Force throttling

    Allow batching

    Force half deinterlace

    Force scaling

    Decode Power Usage: 50

  PowerFlags: 1424

    Enabled:

    Force throttling

    Allow batching

    Force half deinterlace

    Force scaling

    Decode Power Usage: 0

 

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Hi

 

Dunno if this thread is still alive....

 

I mostly got rid of z-fighting by decreasing the fBlockLevel1Distance to 50000.0000 and increasing fBlockLevel0Distance to 100000.0000...

Yup indeed setting Level0 the double as Level1 did the trick for my rig...

 

[TerrainManager]fTreeLoadDistance=125000.0000 fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=50000.0000fBlockLevel0Distance=100000.0000fSplitDistanceMult=1.5bShowLODInEditor=0

 

[MAIN]

fSkyCellRefFadeDistance=250000.0000

 

[Display]

fNearDistance=25.000

 

BTW I do use Realvision ENB

https://www.nexusmods.com/skyrim/mods/30936/?

 

 

AMD Sapphire 7970

Driver Packaging Version 14.10.1006-140417a-171099CCatalyst Version 14.4Provider Advanced Micro Devices, Inc.2D Driver Version 8.01.01.13902D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000Direct3D Version 9.14.10.01029OpenGL Version 6.14.10.12874AMD Catalyst Control Center Version 2014.0417.2226.38446AMD Audio Driver Version 7.12.0.7718

 

 

SKYRIM.INI

 

[General]sLanguage=ENGLISHuGridsToLoad=5 ; <--- change to what you desire. use only odd numbers. highly recommended: Stable uGridsToLoad Mod (SKSE Plugin).uExterior Cell Buffer=36 ; <--- this variable doesn't need changing. sIntroSequence=DISABLED.BIK   ; <--- disables the intro sequence for a faster startup.bRunHighLevelProcess=1bMultiThreadMovement=1bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedTextures=1bUseThreadedMeshes=1bUseThreadedLOD=1bUseThreadedAI=1bUseHardDriveCache=0fFlickeringLightDistance=8192 ; <--- helps prevent lighting pop-in.

 

[backgroundLoad]bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1

 

[Display]fDefaultWorldFOV=75   ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact.  fDefault1stPersonFOV=75fSunShadowUpdateTime=0.1000   ; <--- Transition time of sun-shadow movementfSunUpdateThreshold=2.0   ; <--- Time between sun-shadow movementfShadowLODMaxStartFade=500.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=8192.00   ; <--- same as fFlickeringLightDistanceiShadowMapResolutionPrimary=2048bShadowsOnGrass=1   ; <--- enables shadow rendering on grass (performance impact).bAllowScreenshot=0 ; <--- Set to 1 if you don't use ENB.otherwise 1bSimpleLighting=0fDecalLifetime=256.5000iAdapter=0 ; <--- for smoothed camera movement, 0 fixes some mouse lags.iPresentInterval=1 ; <--- disable vsync! vsync should be handled in enblocal.ini. for ENB Users.bDecalsOnSkinnedGeometry=1 ; <--- blood decals on skin (not clothes) for NPC and play modelsfNearDistance=25.000 ; <--- Z-fighting FIX

 

[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0

 

[Grass]iGrassCellRadius=2   ; <--- uGridsToLoad/2 - 0.5 !!!! increase the maximum radius for grassbAllowCreateGrass=1bAllowLoadGrass=0bGrassPointLighting=1b30GrassVS=0iMaxGrassTypesPerTexure=7 ; <--- set it to 3 if you're not using SFO or other textures. unique grasses users set it to 8.iMinGrassSize=40   ; <--- lower values - denser Grass but greater impact on performance, Grass on Steroids user set it to 75 for best look, 120 for best

performance.

 

[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt"

file for more information.

 

[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.7  ; <--- Archery Fixf3PArrowTiltUpAngle=0.7  ; <--- Archery Fixf1PBoltTiltUpAngle=0.7  ; <--- Archery Fixf3PBoltTiltUpAngle=0.7  ; <--- Archery Fix

 

[Actor]fVisibleNavmeshMoveDist=12288.0000   ; <--- allows arrow to hit objects as far as the appear to fly.

 

[Papyrus]

fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max).fExtraTaskletBudgetMS=1.2fPostLoadUpdateTimeMS=500.0iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=76800bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0bEnableProfiling=0

 

[Water]bReflectLODObjects=1   ; <--- DefaultbReflectLODLand=1 ; <--- DefaultbReflectSky=1 ; <--- DefaultbReflectLODTrees=1   ; <--- Default 

 

[Trees]bForceFullDetail=1

 

[TerrainManager]bKeepLowDetailTerrain=0

 

[Controls]bMouseAcceleration=0

 

[saveGame]bAllowProfileTransfer=1bUseSaveGameHistory=1

 

[Decals]bDecalMultithreaded=1bForceAllDecals=1

 

[interface]bShowTutorials=0fBookOpenTime=700.0000

 

[MapMenu]sMapCloudNIF=0bWorldMapNoSkyDepthBlur=1fWorldMapNearDepthBlurScale=0fWorldMapDepthBlurScale=0fWorldMapMaximumDepthBlur=0fMapWorldYawRange=3600.0000fMapWorldMaxHeight=130000.0000fMapWorldMinHeight=5000.0000

 

SKYRIMPREFS.INI

 

[General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0fDefaultFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact.

 

[imagespace]bDoDepthOfField=1iRadialBlurLevel=1

 

[Display]iBlurDeferredShadowMask=4   ; <---- Blurring fInteriorShadowDistance=3000.0000 ; <---- Interior ShadowsfShadowDistance=5500.0000 ; <---- Interior ShadowsiShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=1   ; <--- Set to 16 if you don't use ENB otherwise 1.fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=10000000.0000 ; <--- distance that trees switch to a lower-polygon modeliTexMipMapMinimum=4iTexMipMapSkip=0fGamma=1.0000   ; <--- Change if your ENB preset wants a different value (RealVision ENB).iShadowFilter=4   ; <--- Shadow TexturesfDecalLOD2=1500.0000fDecalLOD1=1000.0000iActorShadowCountInt=6iActorShadowCountExt=4fSpecularLODStartFade=1000fShadowLODStartFade=200.0000fLightLODStartFade=7000.00   ; <--- default ?bbTransparencyMultisampling=0 ; <--- Set to 1 if you don't use ENB or EnableTransparencyAA in enblocal. Otherwise = 0 when using ENBiWaterMultiSamples=0iMultiSample=0iShadowMode=4 ;<--- Shadow TexturebTreesReceiveShadows=1   :<--- enables shadow rendering on trees (minimal performance impact).bDrawLandShadows=1   ;<--- enables shadow rendering on land  (minimal performance impact).bDrawShadows=1   ;<--- enables shadow rendering (minimal performance impact).bDeferredShadows=1bFull Screen=1iSize H=1440  ;<--- Screen HightiSize W=2560  ;<--- Screen WidthfMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=1e+007fMeshLODLevel1FadeDist=1e+007bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100sD3DDevice="AMD Radeon HD 7900 Series" ;<-- change to your card.bFXAAEnabled=0iShadowMapResolution=2048 ; <--- Character ShadowingfShadowBiasScale=0.2500 ; <--- Character ShadowingiShadowMaskQuarter=4   ; <--- Shadow TexturebFloatPointRenderTarget=1 ; <--- Set to 0 if you don't use ENB.If using ENB then MUST = 1iScreenShotIndex=0iAdapter=0iPresentInterval=1bShadowsOnGrass=1 ; <--- Grass Shadow

 

[Grass]b30GrassVS=0fGrassStartFadeDistance=7000.0000 ; <--- should be capped at 7000fGrassMaxStartFadeDistance=7000.0000   ; <--- Can be set up to 20000 but probably not worth it.Should be capped at 7000fGrassMinStartFadeDistance=0   ; <--- to avoid bad grass fading

 

[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=250000.0000   ; <--- Original - controls the distance that 3D clouds on mountains are rendered at. 

[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=3   ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)

[interface]bDialogueSubtitles=1 ;<--- Dialog SubtitlesbGeneralSubtitles=1 ;<--- General SubtitlesfMouseCursorSpeed=1.0000bShowCompass=1

 

[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0180bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=0   ; <--- disable mouse acceleration.bUseKinect=0

 

[Particles]iMaxDesired=750 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects.

 

[saveGame]fAutosaveEveryXMins=10.0000

 

[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612

 

[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000

[xxxxTerrainManager Original]fTreeLoadDistance=125000.0000 ; <--- Distance of rendered LOD TreesfBlockMaximumDistance=250000.0000 ; <--- Distance cells are rendered atfBlockLevel1Distance=50000.0000 ; <--- Cell rendering 120000=more distance and heavy performance impact, 50000=less distance and stuttering more performancefBlockLevel0Distance=25000.0000 ; <--- Cell rendering 70000==more distance and heavy performance impact, 25000=less distance and stuttering more performancefSplitDistanceMult=1.5   ; <--- Quality of landscape mesh and texture default 1.5, 2.0 raisess texture quality and heavy performance hit and loading timesbShowLODInEditor=0

; Z-fighting FIX (Flickering Mountains)[TerrainManager]fTreeLoadDistance=125000.0000 ; <--- Distance of rendered LOD TreesfBlockMaximumDistance=250000.0000 ; <--- Distance cells are rendered atfBlockLevel1Distance=50000.0000 ; <--- Cell rendering 120000=more distance and heavy performance impact, 50000=less distance and stuttering more performancefBlockLevel0Distance=100000.0000 ; <--- Cell rendering 70000==more distance and heavy performance impact, 25000=less distance and stuttering more performancefSplitDistanceMult=1.5   ; <--- Quality of landscape mesh and texture default 1.5, 2.0 raisess texture quality and heavy performance hit and loading timesbShowLODInEditor=0

 

[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000

 

[Trees]bUseMultiThreadedTrees=1bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20

 

[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60bDecalsOnSkinnedGeometry=1

 

[LOD]fLODFadeOutMultObjects=15fLODFadeOutMultItems=15fLODFadeOutMultActors=15fLODFadeOutMultSkyCell=1.0000

 

[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3

 

[blurShader]bUseBlurShader=0

 

[blurShaderHDR]bDoHighDynamicRange=1

 

[Water]iWaterReflectHeight=1024 ; <--- change Height and Width to 1024 for higher Water Reflection Resolution. (performance impact).iWaterReflectWidth=1024   ; <--- change Height and Width to 1024 for higher Water Reflection Resolution. (performance impact).  bUseWaterDisplacements=1 ; <--- DefaultbUseWaterRefractions=1 ; <--- Default bUseWaterReflections=1 ; <--- DefaultbUseWaterDepth=1 ; <--- Default

HTH

Cheers

Wim Teuwens

Belgium

 

 

 

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This thread will never die ;-)

Thanks for your input! However the method you use is already known and comes with a great decrease of the visual quality of the distant terrain. But you're right, that's one way to do it. Some rigs can't even run high blockdistance settings, so those guys never get z-fighting at all.

 

As for my chivalrous promise to still keep working on improving my fix, I have to say, that the absolute finetuning is so specific for different rigs, there is nothing I can really tell you guys as guidance how to make it better on your setup.

Just use one or multiple of the methods floating around, and tweak them yourself as long as you want.

 

Cheerios

Torminater

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