Black Circles, z-fighting and texture shimmering
Posted 13 April 2012 - 06:44 PM
Posted 14 April 2012 - 03:42 AM
Did anybody continue testing different values to decrease z-fighting?
Are there any volunteers who will try out the different settings of that one guide I mentioned earlier on this forum with me? I have pretty good rig, so it does work for me but hell that's a lot of z-fighting... HERE
I'll start implementing and testing those tweaks but there are too many for me alone to do it all on my own...
Posted 14 April 2012 - 09:17 AM
Posted 14 April 2012 - 10:18 AM
Posted 14 April 2012 - 11:02 AM
Posted 14 April 2012 - 11:44 AM
Posted 14 April 2012 - 12:33 PM
Posted 14 April 2012 - 12:58 PM
Posted 14 April 2012 - 01:21 PM
The new beta turns on AO on quality so yeah fps drop. Anywho nvidia claims the 20% performance gains are real (but only apply to 560, 570, 580 models) however the bugs that remain unfixed until the next official release seem even realer. Good news is that they are really working on some serious issues, good luck to them!
I installed the latest Nvidia beta, and for some reason my Z-fighting has markedly improved. Whether this is due to the driver (yes please!) or whether some settings have been altered by the installation, I'm not sure. I'll have a thorough look later.
I've had one strange anomaly with the new driver, though. Wandering around outside Whiterun, looking for Z-Fighters, my FPS counter suddenly started to drop like a bomb counting down to zero! It got down to 1 FPS and stayed there, still running quite happily as a slide show. What fresh hell is this?
Posted 14 April 2012 - 01:35 PM
Posted 14 April 2012 - 07:19 PM
Apparently its caused by a memory leak, it can be fixed by forcing a refresh. Alt-tabbing out and back in to the program should do the trick if it happens again.
For clarity, I haven't noticed an overall FPS drop yet - just that one occasion where the game slowly dropped to 1 FPS and stayed there. I've never seen that anywhere before!
Posted 14 April 2012 - 09:29 PM
Posted 15 April 2012 - 06:29 AM
fSplitDistanceMult=2.5000 does help, but not completely. Using that in
combination with fBlockMaximumDistance=75000.0000 pretty well solves the
whole problem for me.
Problem is, then the mountains look like crap. They look like they're from a 2005 game or something.
But in the end, I'd rather have mountains look like crap than them
flickering like mad. It's still just not the "solution" that one is
hoping for though.
If you're using the fblockmaxiumumdistance settings (in other words like
having distant object detail on medium), then be sure to have
fSkyCellRefFadeDistance=300000.0000 to partly cover now triangle-looking
I'm looking for the perfect tool to create a video of skyrim whilst I demonstrate the dark circles bug. Any suggestions?
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