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Black Circles, z-fighting and texture shimmering


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#106 Bealdwine

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Posted 01 May 2012 - 09:24 AM

Done... as best I could :P https://wiki.step-pr...m_Significantly
A couple of very small edits torm, hope you like the result. Linked, but couldn't embed, your proof of concept video - not much point trying to show a still shot ;)
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#107 torminater

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Posted 01 May 2012 - 09:56 AM

Thx Bealdwine! I've seen a couple of Code lines (or sth like that) which go on for ever and ever. Can you fix that?
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#108 Bealdwine

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Posted 01 May 2012 - 10:14 AM

Ooops, I'll take a look :) [EDIT] Done... although there must be a better way than simply splitting paragraphs down to shorter lines? I'm studying zMans DDSopt guide to pick up bits of wiki code, as I'm much more used to BBS stuff :P I notice they've tagged you as a Wiki Editor now torm so presumably you have permissions (if not the time) to support and maintain this for yourself as well :)
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#109 torminater

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Posted 01 May 2012 - 12:37 PM

Time might be the major issue here as I've got too much things revolving around my head to actually know what I'm doing atm...
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#110 z929669

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Posted 01 May 2012 - 03:05 PM

No worries. We've got it covered. Thanks for creating the guide :thumbsup:

I moved the page Beald created (thanks mate!) to the "Guide" namespace that Farlo set up and also added it to the "Guides" category that I set up. Link is now on the main page with the other guides. Also added header tags that I am hoping all agree is an acceptable standard (there is that word again emanating from my fingertips!). I left two redirects behind for those of you that click the preceding link... yes, I named it wrong the first time, so now we have a trail :wallbash:

Lastly, I shortened up a few of the longer page titles to reduce the overall size of the TOC box. In the wiki, reverting is very easy, so no worries about losing anything in case someone thinks I F%@$ed up!

#111 Bealdwine

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Posted 01 May 2012 - 03:59 PM

Thanks zMan, and I approve of the couple of tweaks you added :) I originally created the page as it was, due to there already being a heading under Troubleshooting for z-fighting but I think it richly deserves the upgrade to a Guide in its own right. Well done torminater.
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#112 stoppingby4now

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Posted 01 May 2012 - 06:49 PM

Really great writeup with very useful information. I'll be examining closer when I retry various settings. +1
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#113 stoppingby4now

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Posted 01 May 2012 - 07:30 PM

I tried the preset that you linked to torm for the Bokeh DOF preset, and I really like it. It's very fast and smooth in the transitions, and I'm getting no noticeable performance hit. One thing I'm going to have to look into is I'm getting a very faint overlay on the screen in certain places which is annoying and not sure what is causing it. It also works remarkably well in 3rd person view which I primarily use. As to z-fighting, it doesn't really help it, aside from if you are right up against a tree causing the background to be very blurry. But if I can find out how to fix the transparent image that is showing up, I think this is going to be my new DOF. One interesting thing I came across when playing with Dynavision is that it seems it's not very friendly with higher ugrids settings (at least that's my first impression). I need to do more testing to know if that really is the cause, but invariably after playing the game to test it, if I quit and relaunch, sometimes the game would throw an error and fail to launch. Removing Dynavision fixed it.
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#114 Vond

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Posted 01 May 2012 - 11:49 PM

stoppingby4now: If by transparent image you mean the one that shows up when you "hug" an object such as a tree etc, it's due to the fNearDistance=25.0000 setting
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#115 stoppingby4now

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Posted 02 May 2012 - 12:01 AM

@Vond I'm getting it out in the open world, and wasn't near any trees at the time. I had come up to an embankment that was rather high that I jumped up onto which may fit in that scenario. I also notice that the image changes as I run around. I checked my configs and I don't have fNearDistance in either of them. Is there a particular value that needs to be set to? I also assume this is related directly to ENB as I've never experienced this before.
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#116 torminater

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Posted 02 May 2012 - 05:29 AM

hmm. maybe some sort of vsync incompatibility? i'm going to run some tests hopefully today. also those image duplications could be caused by some rests of enb-functions which are somehow not disabled correctly. maybe in the comment section of the mod there are some hints how to resolve this glitch.
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#117 Vond

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Posted 02 May 2012 - 05:37 AM

Btw, any success in eliminating texture shimmering? The z-fighting is gone for me completely with the settings torm posted earlier, but I still sometimes notice annoying texture shimmering. :)
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#118 torminater

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Posted 02 May 2012 - 05:40 AM

it's on the bottom of my list as i said earlier. as soon as i get my work on the other things done I'll work on it! by the way I fixed the grass shadowing problem. i just have to find some other tweaks with less negative side effects.
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#119 Vond

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Posted 02 May 2012 - 05:41 AM

it's on the bottom of my list as i said earlier. as soon as i get my work on the other things done I'll work on it!
by the way I fixed the grass shadowing problem. i just have to find some other tweaks with less negative side effects.

Hmm, I only had issues with grass-shadowing using ENB, and it's fixed in ENB 0.109 that was released 2 days ago.
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#120 stoppingby4now

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Posted 02 May 2012 - 07:06 AM

I get no texture shimmering. I've been doing current testing with 4x AA set in Skyrim Launcher, and in nVidia Inspector, Enhance the application settings and set 4xMSAA and 4xSGSSAA. I've also tested with combined 2x1 SSAA + 4xMSAA for improved IQ with less of a performance hit than higher strict SSAA. Concerning my ghosting problem, I came across a thread that equates it to a problem with the new grass shadows introduced with 1.5. Upon further testing, that is primarily when I see the image, and it changes to nearly match the most recent view of the landscape.
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