Allright thanks, I tried the linked version and its working, but only if I do not specify any output folder and write it directly to the game path.
What is not working when you set a dedicated output path? I suggest to always generate to an empty dedicated folder to avoid overwriting existing files in the data folder. Then create archive from there.
However, I now have an other problem. The LODs are looking great, but I tracked them down to be the issue of CTD. The game will allmost everytime CTD when I leave an interior at goodneighbor or diamond city.
Typically either the LOD meshes/textures work or they don't. If a problem is not 100% repeatable it most likely has an unrelated cause.
Especially, it should not matter from where or how the got to a location, either be it by walking, exiting an interior or fast traveling from afar.
It could be a resource problem for example - though that seems a unlikely with the 64 bit engine, maybe VRAM limits, not sure I have not spend much time with FO4 or modding it.
What are the optimal settings? I used 512 px texture size. DX5 compression and basically not changed any of the values. Alpha threshold is 110.
The defaults are based on the vanilla game, though Bethesda can not decide between DXT1 or DXT5 either. They use either across the main worldspace and the DLC
. Visually and performance there won't be much of a noticeable difference.
Here are my custom made LOD files. Maybe you could give it a try and see if the CTD happens for you to?
The CTD is easy to reproduce.
1. Enter Goodneighbor
2. Go into an interior (Bobbi's place or the Hotel)
3. Save the game in the interior.
4. Restart game and load the save.
5. Leaving the interior now will cause CTD for me every time. (Only way to leave the room without CTD is via coc comand as long as it goes to a commenwealth cell.
The LOD files you uploaded work fine in my game entering/exiting lots of different buildings in Goodneighbour.
However, there is something off with the BTO meshes you uploaded. The alpha threshold on transparent shapes is set to 0 instead of 110 and that indicates something is amiss. I have no idea how that happened and I never have that happened here.
For example check Commonwealth.4.0.0.bto in nifskope. Find a BSSubIndexTriShape with obj-at as its name an unfold it to find the NiAlphaProperty to see its Threshold value. It should be the 110 from the options.
Maybe try to generate (just Commonwealth) with beta 10 I just uploaded today and check again.
Edited by sheson, 03 April 2018 - 11:48 AM.