xLODGen generates LOD meshes and textures, no plugins.
Thanks for the clarification. I now realize that I'm confusing xLODGen with DynDOLOD, primarily because a search for the latter led me to posts for the former. And you were involved with both. Is there a DynDOLOD equivalent for FO4? If I create a dummy ESP to load an archive of the files I created, will this give me the same general effect as DynDOLOD? Do I leave the resourse ESPs active? Thanks, again!