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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.55

dyndolod lod skyrim enderal skyrim se skyrim vr

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#331 datboiecho

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Posted 17 January 2019 - 02:28 AM

Exception in unit prepare line 551: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)
[00:00:01.245]
[00:00:01.245] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-pr...ndolod-support/ for those errors.
[00:00:01.245]
[00:00:01.245] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-pr...ndolod-support/
[00:00:01.246] Error: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)
 
This is error im getting im using skyrim LE if that means anything 

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#332 sheson

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Posted 17 January 2019 - 03:42 AM

 

Exception in unit prepare line 551: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)
[00:00:01.245]
[00:00:01.245] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-pr...ndolod-support/ for those errors.
[00:00:01.245]
[00:00:01.245] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-pr...ndolod-support/
[00:00:01.246] Error: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)
 
This is error im getting im using skyrim LE if that means anything 

 

FAQ: DynDOLOD.exe: Exception in unit xxx line xxx: Can not copy xxxx from xxxx.esp into xxx.esp
 
A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. 
 
A: There might be plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. 
 
 
If removing the Bashed Patch works, it means the plugin is broken. Generate a working Bashed Patch with the latest version Wrye Bash version from its Discord.

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#333 datboiecho

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Posted 17 January 2019 - 02:16 PM

ok thank you for taking the time and helping me out!!


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#334 LordOfLA

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Posted 19 January 2019 - 06:42 PM

Sheson, why do the 2.54 exe files have manifests requesting admin access? It isn't needed.


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#335 sheson

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Posted 20 January 2019 - 02:05 AM

Sheson, why do the 2.54 exe files have manifests requesting admin access? It isn't needed.

It's an accidental left over from some debugging. Next version will be normal again.


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#336 LordOfLA

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Posted 20 January 2019 - 06:54 AM

Cool, i editied the 2.54's to not need admin access if you want me to pm them over to you? Save you recompiling, etc..


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#337 sheson

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Posted 20 January 2019 - 06:58 AM

Cool, i editied the 2.54's to not need admin access if you want me to pm them over to you? Save you recompiling, etc..

I have no need for them.


Edited by sheson, 20 January 2019 - 06:58 AM.

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#338 Project579

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Posted 20 January 2019 - 07:16 AM

Will putting DynDOLOD Resources into a .bsa (with a dummy .esp to load them) cause any problems during generation (when running DynDOLOD and TexGen)?


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#339 sheson

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Posted 20 January 2019 - 07:53 AM

Will putting DynDOLOD Resources into a .bsa (with a dummy .esp to load them) cause any problems during generation (when running DynDOLOD and TexGen)?

If you need to ask, then don't do it. It should be able to read the patch files. There is no advantage adding more potential issues to the load order.


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#340 Project579

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Posted 20 January 2019 - 12:00 PM

Well I tried and DynDOLOD seems to have gotten stuck while generating, I'm trying with the loose files now to see if it works, I know the game works correctly if I put DynDOLOD Resources and everything generated into a .bsa.


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