Jump to content


Photo

Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.57

dyndolod lod skyrim enderal skyrim se skyrim vr

  • Please log in to reply
354 replies to this topic

#331 datboiecho

datboiecho

    Prisoner

  • Members
  • 2 posts

Posted 17 January 2019 - 02:28 AM

Exception in unit prepare line 551: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)
[00:00:01.245]
[00:00:01.245] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-pr...ndolod-support/ for those errors.
[00:00:01.245]
[00:00:01.245] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-pr...ndolod-support/
[00:00:01.246] Error: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)
 
This is error im getting im using skyrim LE if that means anything 

  • 0

#332 sheson

sheson

    Dragon King

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,986 posts

Posted 17 January 2019 - 03:42 AM

 

Exception in unit prepare line 551: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)
[00:00:01.245]
[00:00:01.245] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-pr...ndolod-support/ for those errors.
[00:00:01.245]
[00:00:01.245] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-pr...ndolod-support/
[00:00:01.246] Error: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)
 
This is error im getting im using skyrim LE if that means anything 

 

FAQ: DynDOLOD.exe: Exception in unit xxx line xxx: Can not copy xxxx from xxxx.esp into xxx.esp
 
A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. 
 
A: There might be plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. 
 
 
If removing the Bashed Patch works, it means the plugin is broken. Generate a working Bashed Patch with the latest version Wrye Bash version from its Discord.

  • 0

#333 datboiecho

datboiecho

    Prisoner

  • Members
  • 2 posts

Posted 17 January 2019 - 02:16 PM

ok thank you for taking the time and helping me out!!


  • 0

#334 LordOfLA

LordOfLA

    Guard

  • Members
  • PipPip
  • 131 posts

Posted 19 January 2019 - 06:42 PM

Sheson, why do the 2.54 exe files have manifests requesting admin access? It isn't needed.


  • 0

#335 sheson

sheson

    Dragon King

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,986 posts

Posted 20 January 2019 - 02:05 AM

Sheson, why do the 2.54 exe files have manifests requesting admin access? It isn't needed.

It's an accidental left over from some debugging. Next version will be normal again.


  • 0

#336 LordOfLA

LordOfLA

    Guard

  • Members
  • PipPip
  • 131 posts

Posted 20 January 2019 - 06:54 AM

Cool, i editied the 2.54's to not need admin access if you want me to pm them over to you? Save you recompiling, etc..


  • 0

#337 sheson

sheson

    Dragon King

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,986 posts

Posted 20 January 2019 - 06:58 AM

Cool, i editied the 2.54's to not need admin access if you want me to pm them over to you? Save you recompiling, etc..

I have no need for them.


Edited by sheson, 20 January 2019 - 06:58 AM.

  • 0

#338 Project579

Project579

    Citizen

  • Members
  • Pip
  • 56 posts

Posted 20 January 2019 - 07:16 AM

Will putting DynDOLOD Resources into a .bsa (with a dummy .esp to load them) cause any problems during generation (when running DynDOLOD and TexGen)?


  • 0

#339 sheson

sheson

    Dragon King

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,986 posts

Posted 20 January 2019 - 07:53 AM

Will putting DynDOLOD Resources into a .bsa (with a dummy .esp to load them) cause any problems during generation (when running DynDOLOD and TexGen)?

If you need to ask, then don't do it. It should be able to read the patch files. There is no advantage adding more potential issues to the load order.


  • 0

#340 Project579

Project579

    Citizen

  • Members
  • Pip
  • 56 posts

Posted 20 January 2019 - 12:00 PM

Well I tried and DynDOLOD seems to have gotten stuck while generating, I'm trying with the loose files now to see if it works, I know the game works correctly if I put DynDOLOD Resources and everything generated into a .bsa.


  • 0

#341 Sus

Sus

    Prisoner

  • Members
  • 3 posts

Posted 27 February 2019 - 07:24 AM

Hi. Want to say I really appreciate this and all the stuff it does. I can't play Skyrim without it. 

That being said, I tried to make a new modlist for a new playthrough and updated DynDOLOD, but I'm running into this error
 

[00:02:37.356] Found D:\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_childworldfull.txt
[00:02:37.377] Add 463 references from child worlds to Tamriel
[00:02:38.798]
[00:02:38.798] Exception in unit userscript line 305: Invalid block index 0
[00:02:38.798]
[00:02:38.798] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-pr...ndolod-support/ for those errors.
[00:02:38.798]
[00:02:38.798] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-pr...ndolod-support/
[00:02:38.799] Error: Invalid block index 0

Not quite sure what it means, tried running it through as both 32 and 64bit with the same error. Sadly my log.txt file is too large to add in.

  • 0

#342 sheson

sheson

    Dragon King

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,986 posts

Posted 27 February 2019 - 08:47 AM

 

Hi. Want to say I really appreciate this and all the stuff it does. I can't play Skyrim without it. 

That being said, I tried to make a new modlist for a new playthrough and updated DynDOLOD, but I'm running into this error
 

[00:02:37.356] Found D:\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_childworldfull.txt
[00:02:37.377] Add 463 references from child worlds to Tamriel
[00:02:38.798]
[00:02:38.798] Exception in unit userscript line 305: Invalid block index 0
[00:02:38.798]
[00:02:38.798] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-pr...ndolod-support/ for those errors.
[00:02:38.798]
[00:02:38.798] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-pr...ndolod-support/
[00:02:38.799] Error: Invalid block index 0

Not quite sure what it means, tried running it through as both 32 and 64bit with the same error. Sadly my log.txt file is too large to add in.

 

 

If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum

 

Enable Debug=1 in DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini so there is a bit more info in the log.


  • 0

#343 Sus

Sus

    Prisoner

  • Members
  • 3 posts

Posted 27 February 2019 - 05:07 PM

If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum

 

Enable Debug=1 in DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini so there is a bit more info in the log.

My bad. Here's the log and a link to the bug report https://docs.google....t6UJtrQGvkn/pub

Attached Files


  • 0

#344 sheson

sheson

    Dragon King

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,986 posts

Posted 28 February 2019 - 03:47 AM

My bad. Here's the log and a link to the bug report https://docs.google....t6UJtrQGvkn/pub

There seems to be a problem with the NIF used by reference 7B014DDC in JKs LITE - Merged.esp.

Typically that should be Meshes\Architecture\Windhelm\WHshorttower.nif defined on base record 0009A359.

 

That is a vanilla mesh of course. In my test load order it is replaced by the ENB particle patch. Those two are fine here.

 

In any case, see if you have a mod replacing it. Use xEdit Asset Browser (CTRL+F3) to search for the file in a all available BSAs in case there is no loose file.

Replace by a working version.


Edited by sheson, 28 February 2019 - 03:48 AM.

  • 0

#345 Sus

Sus

    Prisoner

  • Members
  • 3 posts

Posted 28 February 2019 - 10:41 AM

There seems to be a problem with the NIF used by reference 7B014DDC in JKs LITE - Merged.esp.

Typically that should be Meshes\Architecture\Windhelm\WHshorttower.nif defined on base record 0009A359.

 

That is a vanilla mesh of course. In my test load order it is replaced by the ENB particle patch. Those two are fine here.

 

In any case, see if you have a mod replacing it. Use xEdit Asset Browser (CTRL+F3) to search for the file in a all available BSAs in case there is no loose file.

Replace by a working version.

Gotcha. I figured I messed with my load order too much and just clean install earlier and it's running fine now. Thanks for the help


  • 0



Also tagged with one or more of these keywords: dyndolod, lod, skyrim, enderal, skyrim se, skyrim vr

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users