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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.63

dyndolod lod skyrim enderal skyrim se skyrim vr

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#376 sheson

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Posted 23 May 2019 - 07:46 AM

 

ingame checked,problem still.

 

 

my game log goes like this and repeated  [<nullptr form> (14032081)].SHESON_DynDOLOD_LODObject.GetBaseObject() - "<native>" Line ?

[<nullptr form> (14032081)].SHESON_DynDOLOD_LODObject.OnCellAttach() - "SHESON_DynDOLOD_LODObject.psc" Line ?
[05/23/2019 - 07:28:04PM] Error: Unable to call GetBaseObject - no native object bound to the script object, or object is of incorrect type
stack:
[<nullptr form> (14031E0D)].SHESON_DynDOLOD_LODObject.OnCellAttach() - "SHESON_DynDOLOD_LODObject.psc" Line ?
[05/23/2019 - 07:28:04PM] Error: Cannot call GetType() on a None object, aborting function call
stack:
[<nullptr form> (14032142)].SHESON_DynDOLOD_LODObject.EnableNoWait() - "<native>" Line ?
[<nullptr form> (14032142)].SHESON_DynDOLOD_LODObject.OnCellAttach() - "SHESON_DynDOLOD_LODObject.psc" Line ?
[05/23/2019 - 07:28:04PM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack: 

 

There is not much use posting only a couple lines from the log. There will be more and different lines from DynDOLOD.

 

The lines seems to indicate the wrong version of DynDOLOD Resources Core Files scripts are installed for the plugin version. There should be warning messages in-game and in the the log about that.


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#377 idaelt

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Posted 23 May 2019 - 06:40 PM

[05/23/2019 - 08:10:40PM] Cannot open store for class "CoTquestscript", missing file?
[05/23/2019 - 08:10:40PM] warning: Unable to get type CoTquestscript referenced by the save game. Objects of this type will not be loaded.
[05/23/2019 - 08:10:40PM] Cannot open store for class "CoTquesteffectscript", missing file?
[05/23/2019 - 08:10:40PM] warning: Unable to get type CoTquesteffectscript referenced by the save game. Objects of this type will not be loaded.
[05/23/2019 - 08:10:40PM] warning: Could not find type CoTquestscript in the type table in save
[05/23/2019 - 08:10:40PM] warning: Could not find type CoTquesteffectscript in the type table in save
[05/23/2019 - 08:10:40PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 4622 doesn't exist in the in-game resource files - using version from save
[05/23/2019 - 08:10:40PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 3652 doesn't exist in the in-game resource files - using version from save
[05/23/2019 - 08:10:40PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 3653 doesn't exist in the in-game resource files - using version from save
[05/23/2019 - 08:10:40PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 3665 doesn't exist in the in-game resource files - using version from save
[05/23/2019 - 08:10:40PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 3660 doesn't exist in the in-game resource files - using version from save
[05/23/2019 - 08:10:40PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 3658 doesn't exist in the in-game resource files - using version from save
[05/23/2019 - 08:10:40PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 3668 doesn't exist in the in-game resource files - using version from save
[05/23/2019 - 08:10:40PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 3651 doesn't exist in the in-game resource files - using version from save
[05/23/2019 - 08:10:40PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 3656 doesn't exist in the in-game resource files - using version from save
[05/23/2019 - 08:10:40PM] VM is thawing...
[05/23/2019 - 08:10:40PM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect typestack:
[<nullptr form> (06006812)].SHESON_DynDOLOD_Worshipper.GetFormID() - "<native>" Line ?
[<nullptr form> (06006812)].SHESON_DynDOLOD_Worshipper.OnCellAttach() - "SHESON_DynDOLOD_Worshipper.psc" Line ?
[05/23/2019 - 08:10:40PM] warning: Assigning None to a non-object variable named "::temp0"
 

ingame notice will be DynDOLOD can not find in DynDOLOD_Worlds.

dyndolod version checked, Dyndolod resource 2.62 SE   standalone 2.63.it shouldn't be incompatible.

i can't find any other warnings during the generation and ingame test.


Edited by idaelt, 23 May 2019 - 06:50 PM.

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#378 idaelt

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Posted 23 May 2019 - 06:58 PM

i started a  new game.this is the entire game log.

 

 

[05/24/2019 - 07:53:24AM] Papyrus log opened (PC)
[05/24/2019 - 07:53:24AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[05/24/2019 - 07:53:24AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[05/24/2019 - 07:53:27AM] Cannot open store for class "aaaDBLucidiousEntrance", missing file?
[05/24/2019 - 07:53:29AM] Cannot open store for class "abcTestButtonScript02", missing file?
[05/24/2019 - 07:53:29AM] Error: Unable to bind script abcTestButtonScript02 to  (0C4C5034) because their base types do not match
[05/24/2019 - 07:53:29AM] Cannot open store for class "abcTestButtonScript03", missing file?
[05/24/2019 - 07:53:29AM] Error: Unable to bind script abcTestButtonScript03 to  (0C4C5035) because their base types do not match
[05/24/2019 - 07:53:29AM] Cannot open store for class "abcTestButtonScript01", missing file?
[05/24/2019 - 07:53:29AM] Error: Unable to bind script abcTestButtonScript01 to  (0C4C5032) because their base types do not match
[05/24/2019 - 07:53:29AM] Cannot open store for class "FlamecragCollisionScript", missing file?
[05/24/2019 - 07:53:29AM] Error: Unable to bind script FlamecragCollisionScript to  (0C139714) because their base types do not match
[05/24/2019 - 07:55:38AM] VM is freezing...
[05/24/2019 - 07:55:38AM] VM is frozen
[05/24/2019 - 07:55:38AM] Log closed

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#379 sheson

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Posted 24 May 2019 - 01:07 AM

 

i started a  new game.this is the entire game log.

 

 

[05/24/2019 - 07:53:24AM] Papyrus log opened (PC)
[05/24/2019 - 07:53:24AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[05/24/2019 - 07:53:24AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[05/24/2019 - 07:53:27AM] Cannot open store for class "aaaDBLucidiousEntrance", missing file?
[05/24/2019 - 07:53:29AM] Cannot open store for class "abcTestButtonScript02", missing file?
[05/24/2019 - 07:53:29AM] Error: Unable to bind script abcTestButtonScript02 to  (0C4C5034) because their base types do not match
[05/24/2019 - 07:53:29AM] Cannot open store for class "abcTestButtonScript03", missing file?
[05/24/2019 - 07:53:29AM] Error: Unable to bind script abcTestButtonScript03 to  (0C4C5035) because their base types do not match
[05/24/2019 - 07:53:29AM] Cannot open store for class "abcTestButtonScript01", missing file?
[05/24/2019 - 07:53:29AM] Error: Unable to bind script abcTestButtonScript01 to  (0C4C5032) because their base types do not match
[05/24/2019 - 07:53:29AM] Cannot open store for class "FlamecragCollisionScript", missing file?
[05/24/2019 - 07:53:29AM] Error: Unable to bind script FlamecragCollisionScript to  (0C139714) because their base types do not match
[05/24/2019 - 07:55:38AM] VM is freezing...
[05/24/2019 - 07:55:38AM] VM is frozen
[05/24/2019 - 07:55:38AM] Log closed

 

If that is what you get if you "coc Whiterun" from main menu console, then there is no DynDOLOD installed in the load order.


Edited by sheson, 24 May 2019 - 01:18 AM.

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#380 idaelt

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Posted 24 May 2019 - 12:17 PM

i've used two different way to install dyndolodoutput.using mo2 or just drag all files in dyndolodoutput.

all result in no lods ingame.if getting close to the whiterun area,game will immediately crash.

 

i've used dyndolod2.36 and generated 3d lods successfuly just few months ago.but somehow i can't do the same now.i've checked everything that i can check.

 

anyway thanks to your help,at least i understand how to check.and a little about how dyndolod works.

 

i won't give up checking.if i found clues,i will post it here.


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#381 idaelt

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Posted 24 May 2019 - 11:33 PM

i found a strange phenomenon in PapyrusUtilDev.log

each time i run the game,the information will change between

Init...
couldn't allocate trampoline, no free space before image
couldn't create codegen buffer. this is fatal. skipping remainder of init process.
Registering functions...
-done
 
 
and
 
 
 
 
Init...
Plugin::InitPlugin() - 1
-done
Registering functions...
-done
Storage Reverting...
- Mod List
- StorageUtil: Values
- StorageUtil: Lists
- Package Overrides
- JSON Files
- Re-Init
Done!
 
what's going on !

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#382 sheson

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Posted Yesterday, 01:29 AM

 

i found a strange phenomenon in PapyrusUtilDev.log

each time i run the game,the information will change between

Init...
couldn't allocate trampoline, no free space before image
couldn't create codegen buffer. this is fatal. skipping remainder of init process.
Registering functions...
-done
 
 
and
 
 
 
 
Init...
Plugin::InitPlugin() - 1
-done
Registering functions...
-done
Storage Reverting...
- Mod List
- StorageUtil: Values
- StorageUtil: Lists
- Package Overrides
- JSON Files
- Re-Init
Done!
 
what's going on !

 

You seem to have an issue with PapyrusUtil in particular or a general issue with SKSE or the game. You need to ask at the appropriate forums.

 

"Random" issues are often caused by UAC or AntiVir interfering.


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