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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.69

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#391 AIRtZQ

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Posted 30 May 2019 - 07:53 PM

Very interesting. Thanks for the help finding that out. I will revise the patch for next update of DynDOLOD Resources.

Yes, if it can be fixed, that’s great.


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#392 sheson

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Posted 31 May 2019 - 01:42 AM

Yes, if it can be fixed, that’s great.

It is fixed by simply remove the *.patch file. It will keep the 3D plume either way.


Edited by sheson, 31 May 2019 - 01:43 AM.

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#393 AIRtZQ

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Posted 31 May 2019 - 11:28 PM

It is fixed by simply remove the *.patch file. It will keep the 3D plume either way.

Ok, thank you for your answer.


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#394 MaysSson

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Posted 06 June 2019 - 02:56 PM

Hello!

 

Can I delete TexGen Output after making a DynDOLOD Output? It seems like all needed textures exist in the DynDOLOD Output atlases.
 
P.s. I didn't see anything about it in tutorials and manual. Maybe I missed.

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#395 sheson

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Posted 06 June 2019 - 03:56 PM

Hello!
 
Can I delete TexGen Output after making a DynDOLOD Output? It seems like all needed textures exist in the DynDOLOD Output atlases.
 
P.s. I didn't see anything about it in tutorials and manual. Maybe I missed.

No.

 

DynDOLOD_TexGen.html:

 

Typically there is no need to change the default formats. These options are for advanced users / mod authors. Since TexGen.exe generates LOD textures that will be later combined into LOD textures atlasses by DynDOLOD.exe, any desired format changes for the final texture atlasses need to be set in '..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE].ini'. However, there is the chance that single LOD textures are also used by models directly in game, for example dynamic LOD. Hover the mouse pointer above the drop downs for more info.

 

 

Typically instructions or manuals explains only the things that need to be done and not all the possible things that should not be done. 


Edited by sheson, 06 June 2019 - 03:57 PM.

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#396 MaysSson

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Posted 06 June 2019 - 05:18 PM

By the way, I done one experiment and find that it's the working way to hide that ugly black bezels on tree LOD:
Picture


Reason of this black bezels is black atlas background. It would be good, if you add a feature to generate tree atlases with correct background, like in TES5LODGen Vanilla Skyrim LOD Billboards (wherefrom I took these colors).


Full screenshots

Edited by MaysSson, 06 June 2019 - 05:25 PM.

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#397 sheson

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Posted 07 June 2019 - 12:29 AM

It would be good, if you add a feature to generate tree atlases with correct background, like in TES5LODGen Vanilla Skyrim LOD Billboards (wherefrom I took these colors).


Edit DynDOLOD_TES5.ini and set

TreeLODAverageColor=1
TreeLODDiffuseFormat=202
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#398 MaysSson

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Posted 07 June 2019 - 05:43 AM

Edit DynDOLOD_TES5.ini and set

TreeLODAverageColor=1
TreeLODDiffuseFormat=202


Thank You! Now it's perfect!
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#399 frojo

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Posted 13 June 2019 - 04:26 AM

Heya, I must be doing something wrong or something, but I've been following the STEP guide and got to the page for using DynDOLOD. I got to the point where it's saying to run DynDOLOD.exe through MO, I click Run, and it comes back with "The file "DynDOLOD.exe" seems to be corrupt!" I tried seeing if there was anything in the log, but it seems as if it doesn't even run, as there isn't a log. I looked around and couldn't find a solution somewhere (I might just be overthinking/underthinking it), and I don't know what information to supply or anything, and I'm sorry to bother you, but if I could get some assistance, that'd be great.


Edited by frojo, 13 June 2019 - 04:27 AM.

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#400 sheson

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Posted 13 June 2019 - 04:34 AM

Heya, I must be doing something wrong or something, but I've been following the STEP guide and got to the page for using DynDOLOD. I got to the point where it's saying to run DynDOLOD.exe through MO, I click Run, and it comes back with "The file "DynDOLOD.exe" seems to be corrupt!" I tried seeing if there was anything in the log, but it seems as if it doesn't even run, as there isn't a log. I looked around and couldn't find a solution somewhere (I might just be overthinking/underthinking it), and I don't know what information to supply or anything, and I'm sorry to bother you, but if I could get some assistance, that'd be great.

Basic first troubleshooting steps would be to see if it starts when executed directly without MO.

Then download the latest archive again and unpack it with the latest version of 7zip to make sure the file is no corrupt.


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#401 frojo

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Posted 13 June 2019 - 04:52 AM

Tried without MO, still comes up with the same message. 

Re-extracted, when I run it in the initial folder I extract it to -without MO- it opens, gets to the point where it says

"Error: Can not find DynDOLOD Resources core folder... (ect)"

Set the executable in MO to the exe in the initial extraction folder and run it, it seems like it's gone through and works.

The issue I'm guessing was that there was some kind of issue with me moving the folder after I had extracted it, or something along those lines.

Thank you for your assistance.


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