Hey sheson, first thank you for your continued work on DynDOLOD and xLODGen!
Maybe you can help me with a minor problem I've ran into. I created new tree billboards for the Soul Cairn and Forgotten Vale, which don't have any billboards at all by default. The billboards work and show up fine, but some trees in the Forgotten Vale are for whatever reason statics, not tree records. An example would be DLC1TreeWinterAspenSnow01 [STAT:0200CE13]. I also created billboards for those statics plus the appropriate text files, but they won't be recognized by DynDOLOD. If I give those statics the flag "Has Tree LOD" DynDOLOD picks up on them and adds them to the texture atlas (with alpha) but the billboards still don't show up. Is there a way to give those statics billboards without replacing them with actual trees?
DynDOLOD uses the tree LOD generation from xEdit/xLODGen.
Setting the Has Tree LOD flag on a static base record is how CK does it and consequently xEdit/xLODGen do it as well. It is how vanilla does it for a couple Dragonborn trees.
If the tree LOD generation reports that it found a billboard, then the reason for a tree not to have LOD is that it is too tilted, dynamic or - which is likely in this case - the tree with the STAT base record is also a large reference. Tree LOD does not support large references.
For too tilted or dynamic trees DynDOLOD automatically substitutes them in object LOD.
Next version of DynDOLOD will also do large references with Has Tree LOD flag properly in object LOD. This combination just never came up so far.
If traditional tree LOD is disabled and all tree LOD is done in object LOD (e.g. ultra trees) then it already worked.
Edited by sheson, 05 November 2019 - 08:36 AM.