Current Release: Alpha v0.3.0
What is zEdit
I posted a survey to get ideas for zEdit here (and elsewhere) a few weeks ago. GamerPoets made a video going over the survey results, which you can view here.
v0.3.0 Release Notes
This release includes a new application mode for cleaning plugins (zClean), advanced record search/filtering functionality, a referenced by view, tab icons and dynamic labels, and more.
v0.2.0 Release Notes
This release brings documentation, record copying functionality, extension management, and more.
v0.1.1 Release Notes
This is a hotfix release which fixes several bugs and UX issues that were reported to me shortly after v0.1.0 was released. This release should finally fix all of the issues with FO4/SSE load order handling.
v0.1.0 Release Notes
This release includes a bunch of fixes and new features. The release is pretty solid and includes really some exciting new systems.
The release also adds support for custom application and syntax themes. I included a dark theme which I put together myself as well as a bunch of syntax themes which were included with CodeMirror.
Finally, this release includes a core module - the zEdit Unified Patching Framework (or UPF for short). UPF is similar SkyProc/SUM, but better. You can find an example UPF patcher here. UPF offers:
- Generic progress modal display while patchers execute
- The ability to build multiple patchers into a single patch plugin file
- A single Manage Patchers modal where a user can adjust the settings of their patchers, disable patchers, and build patch plugins. Patchers can register tabs here with an HTML template and an angular controller.
- A highly structured patcher format which makes creating patchers faster and less repetitive.
Here are a few screenshots of UPF in action:
jdsmith2816 is currently working on porting the ReProccer to use UPF. He has Armors, Alchemy, and Projectile patching done and mostly tested, and is currently working on the last part of the patcher, patching Weapons.
v0.0.1 Release Notes
I started working full time a few weeks ago, so I have less time to work on zEdit. This caused the v0.2.0 release to take considerably longer than initially planned (from 1-2 weeks to 1 month). New releases will likely be monthly/biweekly going forward. zEdit development will continue, but it will be slower. This would be a good time for any developers who are interested in the project to make a commitment to contribute to zEdit more often!
You can report issues here or on the GitHub repository and you can track my progress on zEdit's public Trello board. You can get updates on zEdit and chat with me or other developers on the Modding Tools Discord Server. If you're a developer and interested in contributing, send me a message and we can find something for you to work on.
Thanks, and enjoy zEdit!
Edited by Mator, 20 November 2017 - 09:07 PM.