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[WIP] zEdit


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#16 Razorsedge877

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Posted 12 August 2018 - 09:20 AM

Lets say I what to reslove conflicts for UFO4P and I click an ingredient record. The right window says that five mods conflict on that record, I want to forward the last mod into my patch than forward the appropriate UFo4 records. Can you make is so that I Can click the header of the mod I want to forward (in the right window) so that I don't have to look for it in the left window.. I hope this makes sense, I am sorry this is typed poorly

Is there a way to hide conflicts that aren't really conflicts


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#17 Jimmyflow

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Posted 24 August 2018 - 07:24 PM

Where can I find the development status of zEdit?  Its a great tool and significantly more user friendly than xEdit but understand some of its functions may not be complete, such as its clean function. 

 

 

Edit: maybe this answers my question - https://trello.com/b...udbG6UN/zedit. 

 

 

Thank you

-J


Edited by Jimmyflow, 24 August 2018 - 07:29 PM.

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#18 GSDFan

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Posted 02 September 2018 - 03:15 PM

I would like to point out that Pra has been porting xedit scripts to zedit. They can be found at Pra's zEdit Scripts - Automated Patch Generation RELOADED.


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#19 archer

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Posted 27 January 2019 - 06:20 AM

is this tool still under development/ maintenance? I DL'ed v0.5.3 from GitHub, made one merge for testing purpose (MMM fallout 3) and it seems to work well.

 

The only thing is that the tool has problems  with code pages, e.g.:

 

Stählerne Bruderschaft -> St�hlerne Bruderschaft

 

Can this be fixed/ configured?


Edited by archer, 27 January 2019 - 06:20 AM.

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#20 Mator

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Posted 06 February 2019 - 06:55 PM

is this tool still under development/ maintenance? I DL'ed v0.5.3 from GitHub, made one merge for testing purpose (MMM fallout 3) and it seems to work well.

 

The only thing is that the tool has problems  with code pages, e.g.:

 

Stählerne Bruderschaft -> St�hlerne Bruderschaft

 

Can this be fixed/ configured?

Yes, still under development and being maintained.

 

Code page issues should be fixed in v0.5.4, which is available on GitHub.


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#21 Brotherofcats

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Posted 19 October 2019 - 11:57 PM

Not only is this thing not working right, it's working like a virus. I tried to replace it with a new version and the computer wouldn't let me do it.When I checked task manager there were eight copies of zedit running in memory.


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#22 Lharchmage

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Posted 05 May 2020 - 10:21 PM

Sorry I am something of an Idiot so I have just 1 Question which I hope someone here can answer.

I read the 2 pages here and the documentation but I really am not sure.

I have used Zedit merge function with the clean merge (mostly on patches). If I disable the original mods Meaning ie. Mad a and Mod b =Merge1 What I am talking about is Mod a and mod b. Will this cause any issues with Merge1 in game?

Thank you!


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