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Freezing


Darkenneko

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Hello community of STEP!

I've tried other places, I've countless times uninstalled/reinstalled and tried again and again. I Need some help if I could please.

 

I thought my issues would be fixed when I found STEP, I've installed it all and it works and runs beautifully.  But I'm having the same issue as I had previously, just it appears later.

 

Freezing, after a certain amount of time playing the game freezes, no error, no nothing, everything just freezes. Gotta CTRL + ALT + DEL, outta the game and close it.

 

I'm not quite sure what's causing the issue, I have the baseline + some extras installed for STEP, and my hardware is as followed.

 

AMD Phenom II X4 955 3.21Ghz Quad Core processor.

Eight gigs of ram.

Windows Seven x64

MSI AMD Radeon HD 7950 3GB GDDR5

 

Any help would be very appreciative.

 

Thank you!

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Hmz, I could try that out.

He seem to have alot fixes too in the next release (wich is holding for the damn SKSE 1.6.7)

 

I noticed too that with some too large textures for body and faces it crashes or freezes too if you try to open showracemenu.

Optimizing them helped to solve that too, with either DDSopt or the easier SMCO.

 

Atm I found a nice combination of body face textures etc.

UNP+UNPB, Pretty Face, FSC, FSC Pretty Face patch, Better Hand Mesh for UNP/B/C, UNP Delicate 4.1 and FSC Lines on Skin fix (no bronze lines)

No seam and works pretty well and looks nice too :)

FSC has for more bodies and face patches

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Whew,

Been away for awhile, but I'd like to say, the new 2.2.1 patch (Is that right?), has fixed a couple issues/crashes I was having.

Still having Occasional hard freezes, (No crash menu, sound still playing but tight freeze) the game runs pretty smoothly... Until I went to Solstheim.

 

The map texture looks horrible, when I was approaching Fort Frostmoth I noticed the LOD model was fused with the normal model making it look like crap and very irregular, I'm getting actual crashes inside Solstheim, my latest one took place when I was trying to open the map, here is what I got.

[02/20/2013 - 09:21:43AM] DLC2TT1: player alias changed location, old Loc = [Location < (00020098)>]
[02/20/2013 - 09:21:52AM] VM is freezing...
[02/20/2013 - 09:21:52AM] VM is frozen
[02/20/2013 - 09:21:53AM] Saving game...
[02/20/2013 - 09:22:17AM] VM is thawing...
[02/20/2013 - 09:22:17AM] DLC2TT1: player alias changed location, old Loc = [Location < (00018A5A)>]
[02/20/2013 - 09:22:18AM] Error: DLC2RRTempleScene04 (0402581B): attempting to start event scoped quest outside of story manager.
stack:
    [DLC2RRTempleScene04 (0402581B)].Quest.SetCurrentStageID() - "<native>" Line ?
    [DLC2RRTempleScene04 (0402581B)].Quest.SetStage() - "Quest.psc" Line 124
    [ (04025823)].DLC2RRESKickoffScript.OnTriggerEnter() - "DLC2RRESKickoffScript.psc" Line 15
[02/20/2013 - 09:22:18AM] victim == [masterambushscript < (04038426)>], is this right?
[02/20/2013 - 09:22:18AM] victim == [masterambushscript < (04038421)>], is this right?
[02/20/2013 - 09:22:18AM] victim == [masterambushscript < (0403842D)>], is this right?
[02/20/2013 - 09:22:46AM] DLC2TT1: player alias changed location, old Loc = [Location < (040143B9)>]
[02/20/2013 - 09:22:46AM] DLC2TT1: player alias changed location, old Loc = [Location < (04016E2A)>]
[02/20/2013 - 09:22:46AM] DLC2TT1: player alias changed location, old Loc = [Location < (040143B9)>]
[02/20/2013 - 09:22:50AM] DLC2TT1: player alias changed location, old Loc = [Location < (04016E2A)>]
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackAliasScript <alias AshSpawn2 on quest DLC2AshSpawnAttack (04038423)>]OnDeath()
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest()
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() [[DLC2AshSpawnAttackAliasScript <alias AshSpawn1 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn2 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn3 on quest DLC2AshSpawnAttack (04038423)>]]
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038426)>] is alive?: False
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038421)>] is alive?: False
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (0403842D)>] is alive?: TRUE
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() returning False
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() [[DLC2AshSpawnAttackAliasScript <alias WallGuard1 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias WallGuard2 on quest DLC2AshSpawnAttack (04038423)>]]
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [Actor < (04033D0F)>] is alive?: TRUE
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() returning False
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() OneSideIsDead == false, stopping quest
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackAliasScript <alias AshSpawn1 on quest DLC2AshSpawnAttack (04038423)>]OnDeath()
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest()
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() [[DLC2AshSpawnAttackAliasScript <alias AshSpawn1 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn2 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn3 on quest DLC2AshSpawnAttack (04038423)>]]
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038426)>] is alive?: False
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038421)>] is alive?: False
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (0403842D)>] is alive?: TRUE
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() returning False
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() [[DLC2AshSpawnAttackAliasScript <alias WallGuard1 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias WallGuard2 on quest DLC2AshSpawnAttack (04038423)>]]
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [Actor < (04033D0F)>] is alive?: TRUE
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() returning False
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() OneSideIsDead == false, stopping quest
[02/20/2013 - 09:23:08AM] [DLC2AshSpawnAttackAliasScript <alias AshSpawn3 on quest DLC2AshSpawnAttack (04038423)>]OnDeath()
[02/20/2013 - 09:23:08AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest()
[02/20/2013 - 09:23:08AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() [[DLC2AshSpawnAttackAliasScript <alias AshSpawn1 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn2 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn3 on quest DLC2AshSpawnAttack (04038423)>]]
[02/20/2013 - 09:23:08AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038426)>] is alive?: False
[02/20/2013 - 09:23:09AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038421)>] is alive?: False
[02/20/2013 - 09:23:09AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (0403842D)>] is alive?: False
[02/20/2013 - 09:23:09AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() returning TRUE
[02/20/2013 - 09:23:09AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() OneSideIsDead == true, stopping quest
[02/20/2013 - 09:23:21AM] DLC2TT1: player alias changed location, old Loc = [Location < (040143B9)>]
[02/20/2013 - 09:23:28AM] [DLC2_QF_DLC2WE06_02027A14 <DLC2WE06 (04027A14)>]stage 0
[02/20/2013 - 09:23:28AM] [DLC2WE06NoteScript <alias Note on quest DLC2WE06 (04027A14)>]OnContainerChanged() akNewContainer = [ObjectReference < (FF00111F)>]
[02/20/2013 - 09:23:34AM] DLC2TT1: player alias changed location, old Loc = [Location < (0401B912)>]

Any enlightenment with this?

 

Thanks!

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