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DynDOLOD 2.54 Skyrim SE/VR BETA

dyndolod lod skyrim se skyrim vr

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#1051 Tacocat

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Posted 05 December 2018 - 05:57 PM

Bethesda just released a patch for skyrim se. Is your dyndolod dll game version depended oder universal? Here are the notes if anyone is interested:

Version 1.5.62.0.8 was released as an update for Steam, PS4 and Xbox One on 5 December 2018.

  • Small backend changes for PC, XB1, and PS4.
  • Thieves Guild Hood will no longer disappear if player is a vampire.
  • Fixed specular with "Mourner's Hat" and "Hat" on male Argonians.
  • Fixed skinning and restored bridles on Imperial Saddle.

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#1052 buddahobo

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Posted 05 December 2018 - 06:45 PM

The TreeLOD=0 is fine. Just do not change TreeFullFallBack mindlessly.

 

If you run into CTDs again, post the papyrus log (from the readme) in addition to the DynDOLOD log.

Thanks i'm currently doing a clean install of SSE right now just in case. No worries, treelods= is the only one touched so I can confirm TreeFullFallBack= is currently the default TreeFullFallBack=1. thanks again

 

I'll be testing just dyndolod and border-gates again and post my papyrus log if the issue persists after and said and done.

 

Also I realized i had a few other things checked in the left plane of mo2. kind of feel silly forgetting to uncheck those mods... ill go ahead and uncheck those as it could be one of those. usually I can find the issue myself in xEdit so naturally i was pretty boggled when it started a CTD frenzy in the previously mentioned location even when xedit showed no changes in that cell between them only change i found was some height data but it appeared to be overwritten without conflict and no errors so... derp?


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#1053 Geethebluesky

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Posted Yesterday, 05:29 PM

I'm getting an error "Exception in unit process line 85: List index out of bounds (-1)" after trying to run DynDoLOD 2.54 on SSE.

Steps:
- Using MO2.
- Removed BSHeartland from DynDoLOD's SSE world ignore list
- Ran TexGen with all worlds selected, added 7zipped output to load order at the end.
- Ran DynDoLOD with only BSHeartland selected, no static LOD. No errors there, so added 7zipped output to load order.
- Ran DDL again with all worlds minus BSHeartland and Labyrinthine mazeworld, selected static LOD. DDL asked if I wanted to update an existing ESM and ESP, I said yes.
- It ran for a while then stopped with the error above.
 

I couldn't find "out of bounds" anywhere in the forum so I guess it's just a minor problem? Here are logs in case:

 

Log window output: https://pastebin.com/AtEssU6r
bugreport.txt: https://pastebin.com/9x8hgPxB
DynDoLOD_SSE.log is attached to this post.

 


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#1054 sheson

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Posted Today, 07:06 AM

I'm getting an error "Exception in unit process line 85: List index out of bounds (-1)" after trying to run DynDoLOD 2.54 on SSE.

Steps:
- Using MO2.
- Removed BSHeartland from DynDoLOD's SSE world ignore list
- Ran TexGen with all worlds selected, added 7zipped output to load order at the end.
- Ran DynDoLOD with only BSHeartland selected, no static LOD. No errors there, so added 7zipped output to load order.
- Ran DDL again with all worlds minus BSHeartland and Labyrinthine mazeworld, selected static LOD. DDL asked if I wanted to update an existing ESM and ESP, I said yes.
- It ran for a while then stopped with the error above.
 

I couldn't find "out of bounds" anywhere in the forum so I guess it's just a minor problem? Here are logs in case:

 

Log window output: https://pastebin.com/AtEssU6r
bugreport.txt: https://pastebin.com/9x8hgPxB
DynDoLOD_SSE.log is attached to this post.

The error above the exception:

no Minion for 18_42 moonpathesp_056F9A_DynDOLOD_LOD [REFR:B706A326] (places CandleLanternwithCandle01_DynDOLOD_LOD [STAT:11008476] in GRUP Cell Persistent Children of [CELL:0A0A7646] (in BSHeartland "Tamriel" [WRLD:0A0A764B]) at 18,42)

For some reason the reference was placed into the wrong worldspace and the coordinates are all wrong. Not sure right now how this can even happen. I was not able to replicate it yet.

 

Check if anything is overwriting xx056F9A in moonpath.esp. xx is the hex load order of the plugin, so probably 3F056F9A

Check both DynDOLOD.esm and DynDOLOD.esp for errors.


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    Tacocat