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DynDOLOD 2.54 Skyrim SE/VR BETA

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#1126 blo0dik

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Posted 14 January 2019 - 07:35 AM

Hello Sheson. You can make Dyndolod 2.54 support esl. I have 308 plug-ins, of which 70 are esl, and within a couple of seconds after launch textgen, an error flies. There is no error if the total number of plug-ins does not exceed 254. With the version 2.49 Dyndolod, there was no such thing, he supported esl.


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#1127 sheson

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Posted 14 January 2019 - 07:45 AM

Hello Sheson. You can make Dyndolod 2.54 support esl. I have 308 plug-ins, of which 70 are esl, and within a couple of seconds after launch textgen, an error flies. There is no error if the total number of

plug-ins does not exceed 254. With the version 2.49 Dyndolod, there was no such thing, he supported esl.

From first post:

 

Starting with 2.44 there is now full ESL and ESPs flagged as ESL support for Skyrim SE - based on the latest xEdit updates.

 

I suggest to carefully read the error message instead of letting it fly away.


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#1128 blo0dik

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Posted 14 January 2019 - 08:10 AM

From first post:

 

Starting with 2.44 there is now full ESL and ESPs flagged as ESL support for Skyrim SE - based on the latest xEdit updates.

 

I suggest to carefully read the error message instead of letting it fly away.

Dyndolod is working for me now, after that I can once again run the texgen with all the plugins in order to recreate the error and copy the log here.


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#1129 blo0dik

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Posted 14 January 2019 - 08:42 AM

Dyndolod is working for me now, after that I can once again run the texgen with all the plugins in order to recreate the error and copy the log here.

In error writen: An error occured while loading modules. Editing is disabled. Check the message log and correct the error.

In TexGen_SSE_log.txt nothing is written, or need somewhere else to watch? and for some reason I cannot insert a log into the spoiler here, the site toli immediately freezes and nothing posts.


Edited by blo0dik, 14 January 2019 - 08:45 AM.

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#1130 sheson

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Posted 14 January 2019 - 08:45 AM

In error writen: An error occured while loading modules. Editing is disabled. Check the message log and correct the error.

In TexGen_SSE_log.txt nothing is written, or need somewhere else to watch?

The message log is what you copied the message from. Check the lines above.

 

The message log is saved to the log file when the application is closed.


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#1131 blo0dik

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Posted 14 January 2019 - 08:52 AM

for some reason I cannot insert a log into the spoiler here, the site toli immediately freezes and nothing posts. so just copy the last lines here, well, once again nothing is written in them about the error 

...

...

[00:00:09.313] [00:09] Background Loader: [WeightlessOV_MERGED_BCS_AP.esp] File loaded (CRC32:A1B8AE46)
[00:00:09.354] [00:09] Background Loader: [True Skyrim - CACO Patch.esp] File loaded (CRC32:FC99C811)
[00:00:09.356] [00:09] Background Loader: [WACCF_BashedPatchLvlListFix.esp] File loaded (CRC32:DDF0B797)
[00:00:09.372] [00:09] Background Loader: [Bashed Patch, 0.esp] File loaded (CRC32:83CD0F7E)
[00:00:09.405] [00:09] Background Loader: [Dawnguard Map Markers.esp] File loaded (CRC32:AA2F3309)
[00:11:02.731] [11:02] Background Loader: finished
 
it simply lists all the plugins and immediately finishes.

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#1132 sheson

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Posted 14 January 2019 - 09:11 AM

 

for some reason I cannot insert a log into the spoiler here, the site toli immediately freezes and nothing posts. so just copy the last lines here, well, once again nothing is written in them about the error 

...

...

[00:00:09.313] [00:09] Background Loader: [WeightlessOV_MERGED_BCS_AP.esp] File loaded (CRC32:A1B8AE46)
[00:00:09.354] [00:09] Background Loader: [True Skyrim - CACO Patch.esp] File loaded (CRC32:FC99C811)
[00:00:09.356] [00:09] Background Loader: [WACCF_BashedPatchLvlListFix.esp] File loaded (CRC32:DDF0B797)
[00:00:09.372] [00:09] Background Loader: [Bashed Patch, 0.esp] File loaded (CRC32:83CD0F7E)
[00:00:09.405] [00:09] Background Loader: [Dawnguard Map Markers.esp] File loaded (CRC32:AA2F3309)
[00:11:02.731] [11:02] Background Loader: finished
 
it simply lists all the plugins and immediately finishes.

 

Use pastebin.com or zip and upload the entire log to a file service.


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#1133 blo0dik

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Posted 14 January 2019 - 09:11 AM

 

for some reason I cannot insert a log into the spoiler here, the site toli immediately freezes and nothing posts. so just copy the last lines here, well, once again nothing is written in them about the error 

...

...

[00:00:09.313] [00:09] Background Loader: [WeightlessOV_MERGED_BCS_AP.esp] File loaded (CRC32:A1B8AE46)
[00:00:09.354] [00:09] Background Loader: [True Skyrim - CACO Patch.esp] File loaded (CRC32:FC99C811)
[00:00:09.356] [00:09] Background Loader: [WACCF_BashedPatchLvlListFix.esp] File loaded (CRC32:DDF0B797)
[00:00:09.372] [00:09] Background Loader: [Bashed Patch, 0.esp] File loaded (CRC32:83CD0F7E)
[00:00:09.405] [00:09] Background Loader: [Dawnguard Map Markers.esp] File loaded (CRC32:AA2F3309)
[00:11:02.731] [11:02] Background Loader: finished
 
it simply lists all the plugins and immediately finishes.

 

Sorry plz that your time was spent, I found a problem, one plugin caused a problem, and it was written in the log from the very beginning.  
This plagin Undriel_FallingGildergreenPetals.esl in case someone has a similar problem.
[00:00:07.585] [00:07] Background Loader: [Undriel_FallingGildergreenPetals.esl] File loaded (CRC32:72B50264)
[00:00:07.585] [00:07] Background Loader: <Error: [LAND:FE00502C] has invalid ObjectID 00302C for a light module. These errors cause CTD and other serious issues and need to be fixed.>
[00:00:07.585] [00:07] Background Loader: <Error: [LAND:FE00506B] has invalid ObjectID 00306B for a light module. These errors cause CTD and other serious issues and need to be fixed.>
 
please forgive me for my carelessness and all the best for you.

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#1134 sheson

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Posted 14 January 2019 - 01:04 PM

 

Sorry plz that your time was spent, I found a problem, one plugin caused a problem, and it was written in the log from the very beginning.  
This plagin Undriel_FallingGildergreenPetals.esl in case someone has a similar problem.
[00:00:07.585] [00:07] Background Loader: [Undriel_FallingGildergreenPetals.esl] File loaded (CRC32:72B50264)
[00:00:07.585] [00:07] Background Loader: <Error: [LAND:FE00502C] has invalid ObjectID 00302C for a light module. These errors cause CTD and other serious issues and need to be fixed.>
[00:00:07.585] [00:07] Background Loader: <Error: [LAND:FE00506B] has invalid ObjectID 00306B for a light module. These errors cause CTD and other serious issues and need to be fixed.>
 
please forgive me for my carelessness and all the best for you.

 

Great you found it. No worries.


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#1135 GamerLadyJules

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Posted 16 January 2019 - 02:53 AM

Hi Sheson,

 

I have created a little quick guide on how to add DynDOLOD SSE to Vortex without having to manually install the Standalone files into the Skyrim directory.  It can all be done via Vortex with the user only having to manually deal with the Output files.

 

It took me a little while and some head scratching to figure out, but I got there in the end and tested it, and it all runs fine.

 

Not sure if it would be helpful to anyone, but thought I'd post here just in case it is.

 

Cheers,

Jules


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#1136 sheson

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Posted 16 January 2019 - 03:00 AM

Hi Sheson,

 

I have created a little quick guide on how to add DynDOLOD SSE to Vortex without having to manually install the Standalone files into the Skyrim directory.  It can all be done via Vortex with the user only having to manually deal with the Output files.

 

It took me a little while and some head scratching to figure out, but I got there in the end and tested it, and it all runs fine.

 

Not sure if it would be helpful to anyone, but thought I'd post here just in case it is.

 

Cheers,

Jules

I suppose that it nice. Thanks.


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#1137 TJ8

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Posted Today, 01:58 AM

Is it normal that after TexGen and/or DynLODGen generates files, all of the textures (dds files) are blank? (I tried the old default formats that TexGen use to use and that also generated blank files)

If I use SSELODGen they work perfectly fine and are not blank, but they are with TexGen and/or DynLODGen.

 

Am I doing something wrong or are they meant to be blank?


Edited by TJ8, Today, 02:05 AM.

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#1138 sheson

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Posted Today, 02:05 AM

Is it normal that after TexGen and/or DynLODGen generates files, all of the textures (dds files) are blank? (I tried the old default formats that TexGen use to use and that also generated blank files)

If I use SSELODGen they work perfectly fine and are not blank, but they are with TexGen and/or DynLODGen.

 

Am I doing something wrong or are they meant to be blank?

The program you use to look at them probably does not support the BC7 format.


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#1139 TJ8

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Posted Today, 09:48 AM

The program you use to look at them probably does not support the BC7 format.

Well as I said, I did also try the old default formats in TexGen (BC1 for 3 of them and BC3 for 1 of them) just like what SSELODGen does, yet everything still shows as blank. (Tried various programs, and even Paint.net with a plugin that supposedly works with BC7 and all the others)

 

Tomorrow after work I'll actually try playing with the blank files to see if all the programs I use to view it are just terrible and the LOD files work, or if it actually isn't working. 


Edited by TJ8, Today, 09:49 AM.

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#1140 sheson

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Posted Today, 10:41 AM

Well as I said, I did also try the old default formats in TexGen (BC1 for 3 of them and BC3 for 1 of them) just like what SSELODGen does, yet everything still shows as blank. (Tried various programs, and even Paint.net with a plugin that supposedly works with BC7 and all the others)

 

Tomorrow after work I'll actually try playing with the blank files to see if all the programs I use to view it are just terrible and the LOD files work, or if it actually isn't working. 

TexGen/Dyn DOLOD does not creating "blank" files. If that is the case it means the input textures were already "blank". Check those or their (internal) conversion with texconv.exe.


Edited by sheson, Today, 10:49 AM.

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