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MO and xEdit not working quite right together


MrBrightside

Question

I have been having a rather interesting issue recently involving running xEdit through MO. I have since developed a workaround, but its time consuming and not optimal. What is happening is that when I run xEdit through MO, I can utilize all the functions but whenever I make a change to a plugin (cleaning, moving something, adding bash tags) I get a message that usually looks something like this "could not rename G:\SteamLibrary\steammaps\common\Fallout New Vegas\Data\Advanced Recce Merged.esp.save.2017_12_25_13_39_12 to G:\SteamLibrary\steammaps\common\Fallout New Vegas\Data\Advanced Recce Merged.esp". I included a screencap for some clarity. I'm not sure exactly what's happening, but I think that it might be a permissions issue even though I'm running both xEdit and MO as admin. I have tried to gain full control of the FNV directory via win10 security settings, but I'm not sure if that's working. Tried to untick read-only for the folder, but that isn't working either.

 

My workaround to this so far is to install xEdit in a different drive entirely and run it from there, but then it only picks up stuff in FNV's data folder instead of MO's mod directory. However, it can edit plugins that I move into FNV's data directory without any issues. So theoretically I can move plugins back and forth from MO's mod directory to the data folder in MO to edit them, but this process really only works when I'm editing one mod at a time and is not at all optimal if I'm having to edit a plugin with multiple masters.

 

If anyone could provide any suggestions, I would greatly appreciate it.

 

Edit: for some reason my screencap didn't show in the attached files

Edited by MrBrightside
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As I mentioned to you in the other thread, please post an example of the logs from when you try to do what you described. In addition your MO INI will show us where you have everything configured.

 

As far as MO is concerned it makes no difference at all where xEdit is installed as long as you give the full path to that executable in the settings.

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Not sure where the FNVedit logs are, also do I need to use imgur to post images here? I have a screencap of what happens when xEdit tries to go through with saving a plugin that's been altered. Will post my MO ini here as follows (didn't do the edits yet)

 

 

 

[General]
selected_profile=Default
ask_for_nexuspw=false
gamePath=G:\\SteamLibrary\\steamapps\\common\\Fallout New Vegas
motd_hash=2327740679
first_start=false
mod_list_state=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\a\x1\0\0\0\0\0\0\0\0\0\0\0\bT\0\0\0\x3\0\0\0\x2\0\0\0\n\0\0\0\x4\0\0\0\n\0\0\0\x6\0\0\0\n\0\0\x2M\0\0\0\b\x1\x1\0\x1\0\0\0\0\0\0\0\0\x1\0\0\0\x14\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\b\0\0\x1+\0\0\0\x1\0\0\0\0\0\0\0P\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x43\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x37\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0X\0\0\0\x1\0\0\0\0\0\0\x3\xe8)
plugin_list_state="@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1\xaa\0\0\0\x4\x1\x1\0\x1\0\0\0\0\0\0\0\0\x1\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\xf5\0\0\0\x1\0\0\0\0\0\0\0\x32\0\0\0\x1\0\0\0\0\0\0\0;\0\0\0\x1\0\0\0\0\0\0\0H\0\0\0\x1\0\0\0\0\0\0\x3\xe8)"
group_state=0
window_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x2\0\0\0\0\x2\xe9\0\0\0{\0\0\aB\0\0\x3\xdb\0\0\x2\xf1\0\0\0\x9a\0\0\a:\0\0\x3\xd3\0\0\0\0\0\0\0\0\a\x80)
window_split=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\x2/\0\0\x1\xa9\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
log_split=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\x3\xa7\0\0\0\0\x1\xff\xff\xff\xff\x1\0\0\0\x2\0)
browser_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x2\0\0\0\0\0\0\0\0\0\0\0\0\x3\xef\0\0\x2\xed\0\0\0\0\0\0\0\0\0\0\x3\xef\0\0\x2\xed\0\0\0\0\0\0\0\0\a\x80)
filters_visible=false
manage_bsas=true
selected_executable=2
mod_info_tabs=@ByteArray(\0\0\0\t\0\0\0\xe\0t\0\x61\0\x62\0T\0\x65\0x\0t\0\0\0\f\0t\0\x61\0\x62\0I\0n\0i\0\0\0\x12\0t\0\x61\0\x62\0I\0m\0\x61\0g\0\x65\0s\0\0\0\xe\0t\0\x61\0\x62\0\x45\0S\0P\0s\0\0\0\x18\0t\0\x61\0\x62\0\x43\0o\0n\0\x66\0l\0i\0\x63\0t\0s\0\0\0\x1a\0t\0\x61\0\x62\0\x43\0\x61\0t\0\x65\0g\0o\0r\0i\0\x65\0s\0\0\0\x10\0t\0\x61\0\x62\0N\0\x65\0x\0u\0s\0\0\0\x10\0t\0\x61\0\x62\0N\0o\0t\0\x65\0s\0\0\0\x10\0t\0\x61\0\x62\0\x46\0i\0l\0\x65\0s)
backup_install=false

[PluginPersistance]
Python%20Proxy\tryInit=false

[customExecutables]
1\title=NVSE
1\custom=false
1\toolbar=false
1\ownicon=false
2\title=New Vegas
2\custom=false
2\toolbar=false
2\ownicon=false
3\title=Construction Kit
3\custom=false
3\toolbar=false
3\ownicon=false
size=10
4\title=Fallout Launcher
4\custom=false
4\toolbar=false
4\ownicon=false
5\title=LOOT
5\custom=true
5\toolbar=false
5\ownicon=false
5\binary=G:/SteamLibrary/steamapps/common/Fallout New Vegas/LOOT/Loot.exe
5\arguments="--game=FalloutNV"
5\workingDirectory=G:/SteamLibrary/steamapps/common/Fallout New Vegas/LOOT
5\closeOnStart=false
5\steamAppID=
6\title=FNVEdit
6\custom=true
6\toolbar=false
6\ownicon=false
6\binary=F:/FNV Tools/xEdit/FNVedit.exe
6\arguments=
6\workingDirectory=F:/FNV Tools/xEdit
6\closeOnStart=false
6\steamAppID=
7\title=FNVLodgen
7\custom=true
7\toolbar=false
7\ownicon=false
7\binary=G:/FNV Tools/LODGen 3.1.2a/FNVLODGen.exe
7\arguments=-o:G:\\FNVLODGenOutput
7\workingDirectory=G:/FNV Tools/LODGen 3.1.2a
7\closeOnStart=false
7\steamAppID=
8\title=WryeFlash
8\custom=true
8\toolbar=false
8\ownicon=false
8\binary=G:/SteamLibrary/steamapps/common/Fallout New Vegas/Mopy/Wrye Flash.exe
8\arguments=
8\workingDirectory=G:/SteamLibrary/steamapps/common/Fallout New Vegas/Mopy
8\closeOnStart=false
8\steamAppID=
9\title=Merge Plugins
9\custom=true
9\toolbar=false
9\ownicon=false
9\binary=G:/SteamLibrary/steamapps/common/Fallout New Vegas Mods/Merge Plugins-69905-2-3-1/MergePlugins.exe
9\arguments=
9\workingDirectory=G:/SteamLibrary/steamapps/common/Fallout New Vegas Mods/Merge Plugins-69905-2-3-1
9\closeOnStart=false
9\steamAppID=
10\title=xEdit
10\custom=true
10\toolbar=false
10\ownicon=false
10\binary=F:/FNV Tools/xEdit/FNVedit.exe
10\arguments=-fnv
10\workingDirectory=F:/FNV Tools/xEdit
10\closeOnStart=false
10\steamAppID=

[recentDirectories]
size=3
1\name=editExecutableBinary
1\directory=F:/FNV Tools/xEdit
2\name=editExecutableDirectory
2\directory=F:/FNV Tools
3\name=installMod
3\directory=G:/SteamLibrary/steamapps/common/Fallout New Vegas

[settings]
nexus_login=true
nexus_username=***************
nexus_password="******************"

[servers]
CDN=@Variant(\0\0\0\b\0\0\0\x5\0\0\0\xe\0p\0r\0\x65\0m\0i\0u\0m\0\0\0\x1\0\0\0\0\x12\0p\0r\0\x65\0\x66\0\x65\0r\0r\0\x65\0\x64\0\0\0\x2\0\0\0\0\0\0\0\x10\0l\0\x61\0s\0t\0S\0\x65\0\x65\0n\0\0\0\xe\0%\x82\t\0\0\0\x1a\0\x64\0o\0w\0n\0l\0o\0\x61\0\x64\0S\0p\0\x65\0\x65\0\x64\0\0\0\x6\x41\x95\xc3\xbe\f\0\0\0\0\0\0\x1a\0\x64\0o\0w\0n\0l\0o\0\x61\0\x64\0\x43\0o\0u\0n\0t\0\0\0\x2\0\0\0Y)

[CompletedWindowTutorials]
InstallDialog=true

 


 


Also made an interesting discovery, the altered files were being saved to the overwrite folder in MO for some reason. They do work, but I don't know why they're being put in Overwrite. Still a permission issue I think.

Edited by GrantSP
Added spoiler tags. (Please sure to use them for large posts.)
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You don't need any arguments to FNVEdit if you have it named FNVEdit.exe, as you do. The argument is designed to force it to start in the FNV game mode if it is named xEdit.exe, or similar.

 

The logs we need are not from xEdit but rather the logs from <path_to_MO_install>\logs\

 

Delete all the current ones, if you wish, to ensure only the needed logs are there and run the task and post the log here. Remember to use spoiler tags or use PasteBin.

 

Any images will need to hosted elsewhere and you can post the links to them.

 

Have a look at the STEP guidelines if you are unsure what can be done or how to do it. A link to it is found at the bottom of every STEP page.

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https://imgur.com/a/52pmK

Link to a screencap of the issue, this applies to cleaning and bash tags.

 

Here's a log of what happened when I tried to add bash tags to the Better Burned Man Mod. I apologize for the length.

 

 

 

-------------------------------
INFO (21:01:16.0177): Windows 6.2 (workstation)
INFO (21:01:16.0177): hook.dll v2.7.5
INFO (21:01:16.0177): Code page: 1252
INFO (21:01:16.0177): injecting to F:\FNV Tools\xEdit\FNVedit.exe
INFO (21:01:16.0177): using profile Default
INFO (21:01:16.0177): data path is G:\SteamLibrary\steamapps\common\Fallout New Vegas\data
DEBUG (21:01:16.0178): mods are in "G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\mods"
INFO (21:01:16.0178): using mod "Service Rifle Retextured"
INFO (21:01:16.0178): using mod "TFH Better Authority Glasses"
INFO (21:01:16.0178): using mod "Colt Monitor R-80"
INFO (21:01:16.0178): using mod "Remington Model 1858 - Conversion"
INFO (21:01:16.0179): using mod "Remington Rolling Block Rifle"
INFO (21:01:16.0179): using mod "1874 Sharps Carbine"
INFO (21:01:16.0179): using mod "Joshuah Graham Armor Retextured"
INFO (21:01:16.0179): using mod "A Light Shining In Darkness - Retexture of Joshua Grahams Unique Weapon"
INFO (21:01:16.0179): using mod "LAER Retexture"
INFO (21:01:16.0179): using mod "Half Hansified Holorifle"
INFO (21:01:16.0179): using mod "YUP-WMX-PN-PNEO Patch"
INFO (21:01:16.0179): using mod "Project Nevada - EVE Support"
INFO (21:01:16.0179): using mod "Weapon Mods Expanded - WMX"
INFO (21:01:16.0179): using mod "GRA WRP Unofficial Patch V2"
INFO (21:01:16.0179): using mod "Bozar retexture"
INFO (21:01:16.0179): using mod "Single Shotgun Re-Retexture"
INFO (21:01:16.0179): using mod "357 Revolver Re-Retextured"
INFO (21:01:16.0179): using mod "Weapon Retexture Project - WRP"
INFO (21:01:16.0179): using mod "Retextured FALLOUT Ordnance - RFO"
INFO (21:01:16.0179): using mod "M1903A3 Springfield"
INFO (21:01:16.0179): using mod "Ruger Mini-14"
INFO (21:01:16.0179): using mod "EVE - Essential Visual Enhancements"
INFO (21:01:16.0179): using mod "YUP-Spice of Life Patch"
INFO (21:01:16.0179): using mod "PN SoL"
INFO (21:01:16.0179): using mod "Spice of Life - Variety Armor and Clothing Robert Breeze Type3"
INFO (21:01:16.0179): using mod "NCR Trooper Overhaul - Distributed"
INFO (21:01:16.0179): using mod "Realism ENB - FNV"
INFO (21:01:16.0179): using mod "Pip-Boy Light Colours"
INFO (21:01:16.0179): using mod "Omnis Hi-Res Pip-Boy 3000"
INFO (21:01:16.0179): using mod "NCR Trooper Overhaul"
INFO (21:01:16.0179): using mod "NCR Civillian Clothing"
INFO (21:01:16.0179): using mod "Holster - new mesh for Heavensturkey"
INFO (21:01:16.0179): using mod "Holster"
INFO (21:01:16.0179): using mod "Dead Money Assassin Suit"
INFO (21:01:16.0179): using mod "Distributed Necklaces and Chains (JIP LN NVSE) (DLC and TTW)"
INFO (21:01:16.0179): using mod "Book of Steel - Compatibility Edition"
INFO (21:01:16.0179): using mod "aMidianBorn NV Book Of Steel"
INFO (21:01:16.0179): using mod "Bornagain Combat Armor"
INFO (21:01:16.0179): using mod "ALR"
INFO (21:01:16.0179): using mod "ADAM Reborn"
INFO (21:01:16.0179): using mod "Faction Armor Usage Enhancement"
INFO (21:01:16.0179): using mod "Wasteland Clothing HD V1-3 FULL PACK"
INFO (21:01:16.0179): using mod "Securitron Hires retexture"
INFO (21:01:16.0179): using mod "SuperMutantMeshReplacer"
INFO (21:01:16.0179): using mod "Improved Robots Textures"
INFO (21:01:16.0179): using mod "Hectrol ED-E Deluxe HR Retex EVOLUTION PACK"
INFO (21:01:16.0179): using mod "Feral Ghoul Retexture by Koldorn"
INFO (21:01:16.0179): using mod "aMidianBorn NV Book Of Water"
INFO (21:01:16.0179): using mod "Roberts Male Body FNV"
INFO (21:01:16.0179): using mod "Lonesome Road Armors for Type 3"
INFO (21:01:16.0179): using mod "Old World Blues Armors for Type 3"
INFO (21:01:16.0179): using mod "Type 3 Honest Heart Tribal Armors"
INFO (21:01:16.0179): using mod "Dead Money Type3 Outfits"
INFO (21:01:16.0179): using mod "Type3 Body and Armor replacer"
INFO (21:01:16.0179): using mod "Fallout Character Overhaul 3.0-54460-3-0"
INFO (21:01:16.0179): using mod "NV Female Raider Skins Dirty"
INFO (21:01:16.0179): using mod "Optional Pubic hair Standard"
INFO (21:01:16.0179): using mod "BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer"
INFO (21:01:16.0179): using mod "Ghouls Hires retexture"
INFO (21:01:16.0179): using mod "Authentic Burned Man"
INFO (21:01:16.0179): using mod "Vault 22 Flora Overhaul"
INFO (21:01:16.0179): using mod "Mojave Nights"
INFO (21:01:16.0179): using mod "Improved LOD Noise Texture"
INFO (21:01:16.0179): using mod "HiRes Raider Graffiti"
INFO (21:01:16.0179): using mod "Hectrol Tumbleweed Deluxe HighRes Retex"
INFO (21:01:16.0179): using mod "Hectrol FX DUSTSTORM Deluxe HighRes Retex"
INFO (21:01:16.0179): using mod "Nevada Skies - Weather Effects"
INFO (21:01:16.0179): using mod "Old World Blues - Path Lighting"
INFO (21:01:16.0179): using mod "ILO Merged"
INFO (21:01:16.0179): using mod "Interior Lighting Overhaul"
INFO (21:01:16.0179): using mod "NV InteriorsProject A Room With A View"
INFO (21:01:16.0179): using mod "NVInteriors Rewritten"
INFO (21:01:16.0179): using mod "NVInteriors Project"
INFO (21:01:16.0179): using mod "Sortomatic for Tales from the Burning Sands"
INFO (21:01:16.0179): using mod "Cut Content Merged"
INFO (21:01:16.0179): using mod "Misc Item Icons - New Vegas"
INFO (21:01:16.0179): using mod "Collision Meshes"
INFO (21:01:16.0179): using mod "Textures Over Time"
INFO (21:01:16.0179): using mod "PocoBuenoV5"
INFO (21:01:16.0179): using mod "NMCs_Texture_Pack_For_New_Vegas"
INFO (21:01:16.0179): using mod "MGs Neat Clutter Retextures"
INFO (21:01:16.0179): using mod "FNV Classic Worldmap"
INFO (21:01:16.0179): using mod "ELECTRO-CITY - Relighting the Wasteland"
INFO (21:01:16.0179): using mod "Centered 3rd Person Camera"
INFO (21:01:16.0179): using mod "CASM with MCM"
INFO (21:01:16.0179): using mod "Beyond Boulder Dome"
INFO (21:01:16.0180): using mod "UIO - User Interface Organizer"
INFO (21:01:16.0180): using mod "The Weapon Mod Menu"
INFO (21:01:16.0180): using mod "The Someguy Series"
INFO (21:01:16.0180): using mod "The New Bison Steve Hotel and Lucky Casino"
INFO (21:01:16.0180): using mod "The Mod Configuration Menu"
INFO (21:01:16.0180): using mod "Tales from the Burning Sands Complete All Three Chapters"
INFO (21:01:16.0180): using mod "Sortomatic - Modders Resource"
INFO (21:01:16.0180): using mod "Project Nevada - Extra Options"
INFO (21:01:16.0180): using mod "Project Nevada"
INFO (21:01:16.0180): using mod "Powered Power Armor"
INFO (21:01:16.0180): using mod "overwrite"
INFO (21:01:16.0180): using mod "One HUD - oHUD"
INFO (21:01:16.0180): using mod "New Vegas Bounties II"
INFO (21:01:16.0180): using mod "New Vegas Bounties I"
INFO (21:01:16.0180): using mod "MCM BugFix"
INFO (21:01:16.0180): using mod "JIP Selective-Fire"
INFO (21:01:16.0180): using mod "JIP Improved Recipe Menu"
INFO (21:01:16.0180): using mod "JIP Companions Command and Control"
INFO (21:01:16.0180): using mod "FPS Weapon Wheel"
INFO (21:01:16.0180): using mod "FlashlightNVSE"
INFO (21:01:16.0180): using mod "DUINVv04"
INFO (21:01:16.0180): using mod "Deimos"
INFO (21:01:16.0180): using mod "Ambient Temperature"
INFO (21:01:16.0180): using mod "Afterschool Special"
INFO (21:01:16.0180): using mod "Yukichigai Unofficial Patch - YUP"
INFO (21:01:16.0180): using mod "Unofficial Patch Plus"
INFO (21:01:16.0180): using mod "Game Tweaks F&L"
INFO (21:01:16.0180): using mod "Armor Replacer Child NPC Fix"
INFO (21:01:16.0180): using mod "New Vegas Stutter Remover"
INFO (21:01:16.0180): using mod "NVAC - New Vegas Anti Crash"
INFO (21:01:16.0180): using mod "JIP LN NVSE Plugin"
INFO (21:01:16.0180): using mod "*Unmanaged: DeadMoney"
INFO (21:01:16.0180): using mod "*Unmanaged: FalloutNV"
INFO (21:01:16.0180): using mod "*Unmanaged: GunRunnersArsenal"
INFO (21:01:16.0180): using mod "*Unmanaged: HonestHearts"
INFO (21:01:16.0180): using mod "*Unmanaged: LonesomeRoad"
INFO (21:01:16.0180): using mod "*Unmanaged: OldWorldBlues"
INFO (21:01:16.0180): using mod "*Unmanaged: Bashed Patch, 0"
INFO (21:01:16.0180): using mod "*Unmanaged: AdjustedWeather_HH_FNV"
INFO (21:01:16.0180): using mod "*Unmanaged: AdjustedWeather_Main_FNV"
INFO (21:01:16.0180): using mod "*Unmanaged: TrooperOverhaul-Dragbody"
DEBUG (21:01:16.0184): reading BSA OldWorldBlues - Main.bsa
DEBUG (21:01:16.0230): reading BSA OldWorldBlues - Sounds.bsa
DEBUG (21:01:16.0245): reading BSA LonesomeRoad - Main.bsa
DEBUG (21:01:16.0301): reading BSA LonesomeRoad - Sounds.bsa
DEBUG (21:01:16.0325): reading BSA HonestHearts - Main.bsa
DEBUG (21:01:16.0365): reading BSA HonestHearts - Sounds.bsa
DEBUG (21:01:16.0372): reading BSA GunRunnersArsenal - Main.bsa
DEBUG (21:01:16.0388): reading BSA GunRunnersArsenal - Sounds.bsa
DEBUG (21:01:16.0405): reading BSA DeadMoney - Main.bsa
DEBUG (21:01:16.0450): reading BSA DeadMoney - Sounds.bsa
DEBUG (21:01:16.0462): indexing JIP LN NVSE Plugin
DEBUG (21:01:16.0462): indexing NVAC - New Vegas Anti Crash
DEBUG (21:01:16.0462): indexing New Vegas Stutter Remover
DEBUG (21:01:16.0462): indexing Armor Replacer Child NPC Fix
DEBUG (21:01:16.0463): indexing Game Tweaks F&L
DEBUG (21:01:16.0463): indexing Unofficial Patch Plus
DEBUG (21:01:16.0463): indexing Yukichigai Unofficial Patch - YUP
DEBUG (21:01:16.0477): indexing Afterschool Special
DEBUG (21:01:16.0477): reading BSA Afterschool Special.bsa
DEBUG (21:01:16.0494): indexing Ambient Temperature
DEBUG (21:01:16.0494): indexing Deimos
DEBUG (21:01:16.0495): indexing DUINVv04
DEBUG (21:01:16.0497): indexing FlashlightNVSE
DEBUG (21:01:16.0497): reading BSA FlashlightNVSE.bsa
DEBUG (21:01:16.0500): indexing FPS Weapon Wheel
DEBUG (21:01:16.0500): indexing JIP Companions Command and Control
DEBUG (21:01:16.0501): reading BSA JIP Companions Command & Control - Assets.bsa
DEBUG (21:01:16.0518): indexing JIP Improved Recipe Menu
DEBUG (21:01:16.0518): indexing JIP Selective-Fire
DEBUG (21:01:16.0518): indexing MCM BugFix
DEBUG (21:01:16.0519): indexing New Vegas Bounties I
DEBUG (21:01:16.0525): indexing New Vegas Bounties II
DEBUG (21:01:16.0556): indexing One HUD - oHUD
DEBUG (21:01:16.0556): indexing overwrite
DEBUG (21:01:16.0557): indexing Powered Power Armor
DEBUG (21:01:16.0558): indexing Project Nevada
DEBUG (21:01:16.0568): indexing Project Nevada - Extra Options
DEBUG (21:01:16.0569): indexing Sortomatic - Modders Resource
DEBUG (21:01:16.0569): indexing Tales from the Burning Sands Complete All Three Chapters
DEBUG (21:01:16.0579): indexing The Mod Configuration Menu
DEBUG (21:01:16.0579): indexing The New Bison Steve Hotel and Lucky Casino
DEBUG (21:01:16.0580): reading BSA The New Bison Steve Hotel.bsa
DEBUG (21:01:16.0600): indexing The Someguy Series
DEBUG (21:01:16.0601): indexing The Weapon Mod Menu
DEBUG (21:01:16.0601): indexing UIO - User Interface Organizer
DEBUG (21:01:16.0602): indexing Beyond Boulder Dome
DEBUG (21:01:16.0645): indexing CASM with MCM
DEBUG (21:01:16.0645): indexing Centered 3rd Person Camera
DEBUG (21:01:16.0645): indexing ELECTRO-CITY - Relighting the Wasteland
DEBUG (21:01:16.0646): indexing FNV Classic Worldmap
DEBUG (21:01:16.0646): indexing MGs Neat Clutter Retextures
DEBUG (21:01:16.0653): indexing NMCs_Texture_Pack_For_New_Vegas
DEBUG (21:01:16.0685): indexing PocoBuenoV5
DEBUG (21:01:16.0691): indexing Textures Over Time
DEBUG (21:01:16.0691): indexing Collision Meshes
DEBUG (21:01:16.0698): indexing Misc Item Icons - New Vegas
DEBUG (21:01:16.0698): indexing Cut Content Merged
DEBUG (21:01:16.0699): indexing Sortomatic for Tales from the Burning Sands
DEBUG (21:01:16.0700): indexing NVInteriors Project
DEBUG (21:01:16.0700): reading BSA NVInteriors_Core.bsa
DEBUG (21:01:16.0708): indexing NVInteriors Rewritten
DEBUG (21:01:16.0708): indexing NV InteriorsProject A Room With A View
DEBUG (21:01:16.0709): reading BSA NVInt_ARoomWithAView - Main.bsa
DEBUG (21:01:16.0721): indexing Interior Lighting Overhaul
DEBUG (21:01:16.0721): reading BSA Interior Lighting Overhaul - Core.bsa
DEBUG (21:01:16.0739): indexing ILO Merged
DEBUG (21:01:16.0739): indexing Old World Blues - Path Lighting
DEBUG (21:01:16.0739): indexing Nevada Skies - Weather Effects
DEBUG (21:01:16.0740): reading BSA NevadaSkies - Main.bsa
DEBUG (21:01:16.0753): reading BSA NevadaSkies - Sounds.bsa
DEBUG (21:01:16.0767): indexing Hectrol FX DUSTSTORM Deluxe HighRes Retex
DEBUG (21:01:16.0767): indexing Hectrol Tumbleweed Deluxe HighRes Retex
DEBUG (21:01:16.0767): indexing HiRes Raider Graffiti
DEBUG (21:01:16.0768): indexing Improved LOD Noise Texture
DEBUG (21:01:16.0768): indexing Mojave Nights
DEBUG (21:01:16.0768): indexing Vault 22 Flora Overhaul
DEBUG (21:01:16.0768): reading BSA Vault22FloralOverhaul.bsa
DEBUG (21:01:16.0792): indexing Authentic Burned Man
DEBUG (21:01:16.0792): reading BSA Better Burned Man - Main.bsa
DEBUG (21:01:16.0804): indexing Ghouls Hires retexture
DEBUG (21:01:16.0804): indexing BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer
DEBUG (21:01:16.0805): indexing Optional Pubic hair Standard
DEBUG (21:01:16.0805): indexing NV Female Raider Skins Dirty
DEBUG (21:01:16.0806): indexing Fallout Character Overhaul 3.0-54460-3-0
DEBUG (21:01:16.0832): indexing Type3 Body and Armor replacer
DEBUG (21:01:16.0839): indexing Dead Money Type3 Outfits
DEBUG (21:01:16.0840): indexing Type 3 Honest Heart Tribal Armors
DEBUG (21:01:16.0841): indexing Old World Blues Armors for Type 3
DEBUG (21:01:16.0841): indexing Lonesome Road Armors for Type 3
DEBUG (21:01:16.0842): indexing Roberts Male Body FNV
DEBUG (21:01:16.0847): indexing aMidianBorn NV Book Of Water
DEBUG (21:01:16.0848): indexing Feral Ghoul Retexture by Koldorn
DEBUG (21:01:16.0848): indexing Hectrol ED-E Deluxe HR Retex EVOLUTION PACK
DEBUG (21:01:16.0849): indexing Improved Robots Textures
DEBUG (21:01:16.0850): indexing SuperMutantMeshReplacer
DEBUG (21:01:16.0850): indexing Securitron Hires retexture
DEBUG (21:01:16.0850): indexing Wasteland Clothing HD V1-3 FULL PACK
DEBUG (21:01:16.0856): indexing Faction Armor Usage Enhancement
DEBUG (21:01:16.0856): indexing ADAM Reborn
DEBUG (21:01:16.0858): indexing ALR
DEBUG (21:01:16.0858): indexing Bornagain Combat Armor
DEBUG (21:01:16.0858): indexing aMidianBorn NV Book Of Steel
DEBUG (21:01:16.0860): indexing Book of Steel - Compatibility Edition
DEBUG (21:01:16.0861): indexing Distributed Necklaces and Chains (JIP LN NVSE) (DLC and TTW)
DEBUG (21:01:16.0862): indexing Dead Money Assassin Suit
DEBUG (21:01:16.0863): indexing Holster
DEBUG (21:01:16.0864): indexing Holster - new mesh for Heavensturkey
DEBUG (21:01:16.0864): indexing NCR Civillian Clothing
DEBUG (21:01:16.0864): indexing NCR Trooper Overhaul
DEBUG (21:01:16.0868): indexing Omnis Hi-Res Pip-Boy 3000
DEBUG (21:01:16.0868): indexing Pip-Boy Light Colours
DEBUG (21:01:16.0868): indexing Realism ENB - FNV
DEBUG (21:01:16.0868): indexing NCR Trooper Overhaul - Distributed
DEBUG (21:01:16.0869): indexing Spice of Life - Variety Armor and Clothing Robert Breeze Type3
DEBUG (21:01:16.0869): reading BSA 1nivVSLArmors.bsa
DEBUG (21:01:16.0888): indexing PN SoL
DEBUG (21:01:16.0888): indexing YUP-Spice of Life Patch
DEBUG (21:01:16.0888): indexing EVE - Essential Visual Enhancements
DEBUG (21:01:16.0898): indexing Ruger Mini-14
DEBUG (21:01:16.0899): indexing M1903A3 Springfield
DEBUG (21:01:16.0899): indexing Retextured FALLOUT Ordnance - RFO
DEBUG (21:01:16.0900): indexing Weapon Retexture Project - WRP
DEBUG (21:01:16.0903): indexing 357 Revolver Re-Retextured
DEBUG (21:01:16.0904): indexing Single Shotgun Re-Retexture
DEBUG (21:01:16.0904): indexing Bozar retexture
DEBUG (21:01:16.0905): indexing GRA WRP Unofficial Patch V2
DEBUG (21:01:16.0906): indexing Weapon Mods Expanded - WMX
DEBUG (21:01:16.0929): indexing Project Nevada - EVE Support
DEBUG (21:01:16.0931): indexing YUP-WMX-PN-PNEO Patch
DEBUG (21:01:16.0931): indexing Half Hansified Holorifle
DEBUG (21:01:16.0932): indexing LAER Retexture
DEBUG (21:01:16.0932): indexing A Light Shining In Darkness - Retexture of Joshua Grahams Unique Weapon
DEBUG (21:01:16.0932): indexing Joshuah Graham Armor Retextured
DEBUG (21:01:16.0933): indexing 1874 Sharps Carbine
DEBUG (21:01:16.0933): indexing Remington Rolling Block Rifle
DEBUG (21:01:16.0934): indexing Remington Model 1858 - Conversion
DEBUG (21:01:16.0935): indexing Colt Monitor R-80
DEBUG (21:01:16.0935): indexing TFH Better Authority Glasses
DEBUG (21:01:16.0936): indexing Service Rifle Retextured
DEBUG (21:01:16.0936): indexing overwrite
DEBUG (21:01:16.0936): update vfs took 0 seconds
DEBUG (21:01:16.0936): data path: G:\SteamLibrary\steamapps\common\Fallout New Vegas\data
INFO (21:01:16.0937): "aaa" maps to "Fallout - Invalidation.bsa"
INFO (21:01:16.0937): "aab" maps to "Fallout - Textures.bsa"
INFO (21:01:16.0937): "aac" maps to "Fallout - Textures2.bsa"
INFO (21:01:16.0937): "aad" maps to "Fallout - Meshes.bsa"
INFO (21:01:16.0937): "aae" maps to "Fallout - Voices1.bsa"
INFO (21:01:16.0937): "aaf" maps to "Fallout - Sound.bsa"
INFO (21:01:16.0937): "aag" maps to "Fallout - Misc.bsa"
INFO (21:01:16.0937): "aah" maps to "Update.bsa"
INFO (21:01:16.0937): "aai" maps to "OldWorldBlues - Main.bsa"
INFO (21:01:16.0937): "aaj" maps to "OldWorldBlues - Sounds.bsa"
INFO (21:01:16.0937): "aak" maps to "LonesomeRoad - Main.bsa"
INFO (21:01:16.0937): "aal" maps to "LonesomeRoad - Sounds.bsa"
INFO (21:01:16.0937): "aam" maps to "HonestHearts - Main.bsa"
INFO (21:01:16.0937): "aan" maps to "HonestHearts - Sounds.bsa"
INFO (21:01:16.0937): "aao" maps to "GunRunnersArsenal - Main.bsa"
INFO (21:01:16.0937): "aap" maps to "GunRunnersArsenal - Sounds.bsa"
INFO (21:01:16.0937): "aaq" maps to "DeadMoney - Main.bsa"
INFO (21:01:16.0937): "aar" maps to "DeadMoney - Sounds.bsa"
INFO (21:01:16.0937): "aas" maps to "Afterschool Special.bsa"
INFO (21:01:16.0937): "aat" maps to "FlashlightNVSE.bsa"
INFO (21:01:16.0937): "aau" maps to "JIP Companions Command & Control - Assets.bsa"
INFO (21:01:16.0937): "aav" maps to "The New Bison Steve Hotel.bsa"
INFO (21:01:16.0937): "aaw" maps to "NVInteriors_Core.bsa"
INFO (21:01:16.0937): "aax" maps to "NVInt_ARoomWithAView - Main.bsa"
INFO (21:01:16.0937): "aay" maps to "Interior Lighting Overhaul - Core.bsa"
INFO (21:01:16.0937): "aaz" maps to "NevadaSkies - Main.bsa"
INFO (21:01:16.0937): "aba" maps to "NevadaSkies - Sounds.bsa"
INFO (21:01:16.0937): "abb" maps to "Vault22FloralOverhaul.bsa"
INFO (21:01:16.0937): "abc" maps to "Better Burned Man - Main.bsa"
INFO (21:01:16.0937): "abd" maps to "1nivVSLArmors.bsa"
INFO (21:01:16.0937): resource list: aaa,aab,aac,aad,aae,aaf,aag,aah,aai,aaj,aak,aal,aam,aan,aao,aap,aaq,aar,aas,aat,aau,aav,aaw,aax,aay,aaz,aba,abb,abc,abd
INFO (21:01:16.0937): working directory: F:\FNV Tools\xEdit
DEBUG (21:01:16.0938): hook for CreateProcessA installed at 748444B0 (trampoline at 03220000)
DEBUG (21:01:16.0938): hook for CreateProcessW installed at 74844510 (trampoline at 03230000)
DEBUG (21:01:16.0938): hook for LoadLibraryExW installed at 748459C0 (trampoline at 03240000)
DEBUG (21:01:16.0938): hook for LoadLibraryW installed at 748459E0 (trampoline at 03250000)
DEBUG (21:01:16.0938): hook for LoadLibraryExA installed at 748459A0 (trampoline at 03260000)
DEBUG (21:01:16.0938): hook for LoadLibraryA installed at 74845980 (trampoline at 03270000)
DEBUG (21:01:16.0938): hook for FindFirstFileExW installed at 762BBB20 (trampoline at 03280000)
DEBUG (21:01:16.0938): hook for FindNextFileW installed at 762BD400 (trampoline at 03430000)
DEBUG (21:01:16.0938): hook for FindClose installed at 762D5770 (trampoline at 03440000)
DEBUG (21:01:16.0938): hook for GetFileAttributesW installed at 762BC7E0 (trampoline at 03450000)
DEBUG (21:01:16.0938): hook for GetFileAttributesExW installed at 762D8580 (trampoline at 03460000)
DEBUG (21:01:16.0938): hook for SetFileAttributesW installed at 762DB220 (trampoline at 03470000)
DEBUG (21:01:16.0938): hook for CreateFileW installed at 762BE2E0 (trampoline at 05290000)
DEBUG (21:01:16.0938): hook for CreateFileA installed at 762DB9A0 (trampoline at 052A0000)
DEBUG (21:01:16.0938): hook for CreateDirectoryW installed at 762BECD0 (trampoline at 052B0000)
DEBUG (21:01:16.0938): hook for DeleteFileW installed at 762D7870 (trampoline at 052C0000)
DEBUG (21:01:16.0938): hook for DeleteFileA installed at 762D61C0 (trampoline at 075F0000)
DEBUG (21:01:16.0938): hook for CloseHandle installed at 762BEA60 (trampoline at 07600000)
DEBUG (21:01:16.0938): hook for GetCurrentDirectoryW installed at 762AE770 (trampoline at 07610000)
DEBUG (21:01:16.0938): hook for SetCurrentDirectoryW installed at 762B0850 (trampoline at 07620000)
DEBUG (21:01:16.0938): hook for MoveFileA installed at 7487EEE0 (trampoline at 07630000)
DEBUG (21:01:16.0938): hook for MoveFileExA installed at 7487EF00 (trampoline at 07640000)
DEBUG (21:01:16.0938): hook for MoveFileW installed at 7487EFD0 (trampoline at 07650000)
DEBUG (21:01:16.0938): hook for MoveFileExW installed at 74844270 (trampoline at 07660000)
DEBUG (21:01:16.0938): hook for GetPrivateProfileStringA installed at 74879060 (trampoline at 07670000)
DEBUG (21:01:16.0938): hook for GetPrivateProfileStringW installed at 748793A0 (trampoline at 07680000)
DEBUG (21:01:16.0938): hook for GetPrivateProfileStructA installed at 748788F0 (trampoline at 07690000)
DEBUG (21:01:16.0938): hook for GetPrivateProfileStructW installed at 74878A40 (trampoline at 076A0000)
DEBUG (21:01:16.0938): hook for GetPrivateProfileSectionNamesA installed at 74878890 (trampoline at 076B0000)
DEBUG (21:01:16.0938): hook for GetPrivateProfileSectionNamesW installed at 748788C0 (trampoline at 076C0000)
DEBUG (21:01:16.0938): hook for GetPrivateProfileSectionA installed at 748791F0 (trampoline at 076D0000)
DEBUG (21:01:16.0938): hook for GetPrivateProfileSectionW installed at 74879520 (trampoline at 076E0000)
DEBUG (21:01:16.0938): hook for GetPrivateProfileIntA installed at 74878FD0 (trampoline at 076F0000)
DEBUG (21:01:16.0938): hook for GetPrivateProfileIntW installed at 748792D0 (trampoline at 07700000)
DEBUG (21:01:16.0938): hook for WritePrivateProfileSectionA installed at 74879280 (trampoline at 07710000)
DEBUG (21:01:16.0938): hook for WritePrivateProfileSectionW installed at 748795C0 (trampoline at 07720000)
DEBUG (21:01:16.0938): hook for WritePrivateProfileStringA installed at 748791A0 (trampoline at 07730000)
DEBUG (21:01:16.0938): hook for WritePrivateProfileStringW installed at 748794C0 (trampoline at 07740000)
DEBUG (21:01:16.0938): hook for WritePrivateProfileStructA installed at 74878BC0 (trampoline at 07750000)
DEBUG (21:01:16.0938): hook for WritePrivateProfileStructW installed at 74878D10 (trampoline at 07760000)
DEBUG (21:01:16.0938): hook for OpenFile installed at 7487DCE0 (trampoline at 07770000)
DEBUG (21:01:16.0938): hook for CopyFileA installed at 7487D990 (trampoline at 07780000)
DEBUG (21:01:16.0938): hook for CopyFileW installed at 7489E480 (trampoline at 07790000)
DEBUG (21:01:16.0938): hook for CreateHardLinkA installed at 748443D0 (trampoline at 077A0000)
DEBUG (21:01:16.0938): hook for CreateHardLinkW installed at 748443F0 (trampoline at 077B0000)
DEBUG (21:01:16.0938): hook for GetFullPathNameW installed at 7489E070 (trampoline at 077C0000)
DEBUG (21:01:16.0938): hook for GetModuleFileNameA installed at 74844F70 (trampoline at 077D0000)
DEBUG (21:01:16.0938): hook for GetModuleFileNameW installed at 74844F90 (trampoline at 077E0000)
DEBUG (21:01:16.0938): hook for SHFileOperationA installed at 74E71CB0 (trampoline at 077F0000)
DEBUG (21:01:16.0938): hook for SHFileOperationW installed at 74E71CD0 (trampoline at 07800000)
DEBUG (21:01:16.0938): hook for GetFileVersionInfoW installed at 741A15A0 (trampoline at 07810000)
DEBUG (21:01:16.0938): hook for GetFileVersionInfoSizeW installed at 741A1580 (trampoline at 07820000)
DEBUG (21:01:16.0938): hook for NtQueryDirectoryFile installed at 7783EAB0 (trampoline at 07830000)
DEBUG (21:01:16.0938): hook for GetFileVersionInfoExW installed at 741A1540 (trampoline at 07840000)
DEBUG (21:01:16.0938): all hooks installed
INFO (21:01:16.0938): injection done
DEBUG (21:01:17.0006): get file attributes: C:\Users\Carson\Documents\My Games\FalloutNV\Fallout.ini -> G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\profiles\Default\Fallout.ini: 820
DEBUG (21:01:17.0012): first access to Cut Content Merged
DEBUG (21:01:17.0012): get file attributes: G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\FNVEdit Backups\ -> G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\mods\Cut Content Merged\FNVEdit Backups\: 810
DEBUG (21:01:17.0229): get file attributes: C:\Users\Carson\Documents\My Games\FalloutNV\Fallout.ini -> G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\profiles\Default\Fallout.ini: 820
DEBUG (21:01:17.0233): get file attributes: C:\Users\Carson\AppData\Local\FalloutNV\Plugins.txt -> G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\profiles\Default\Plugins.txt: 820
DEBUG (21:01:17.0258): findfirstfileex G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\*.*: . (810)
DEBUG (21:01:17.0258): first access to 1874 Sharps Carbine
DEBUG (21:01:17.0258): first access to Spice of Life - Variety Armor and Clothing Robert Breeze Type3
DEBUG (21:01:17.0258): first access to PN SoL
DEBUG (21:01:17.0258): first access to ADAM Reborn
DEBUG (21:01:17.0258): first access to data
DEBUG (21:01:17.0258): first access to Realism ENB - FNV
DEBUG (21:01:17.0258): first access to Afterschool Special
DEBUG (21:01:17.0258): first access to Powered Power Armor
DEBUG (21:01:17.0258): first access to Ambient Temperature
DEBUG (21:01:17.0258): first access to Armor Replacer Child NPC Fix
DEBUG (21:01:17.0259): first access to Authentic Burned Man
DEBUG (21:01:17.0259): first access to Book of Steel - Compatibility Edition
DEBUG (21:01:17.0259): first access to CASM with MCM
DEBUG (21:01:17.0259): first access to Centered 3rd Person Camera
DEBUG (21:01:17.0259): first access to Colt Monitor R-80
DEBUG (21:01:17.0259): first access to Deimos
DEBUG (21:01:17.0259): first access to DUINVv04
DEBUG (21:01:17.0259): first access to Dead Money Type3 Outfits
DEBUG (21:01:17.0259): first access to Distributed Necklaces and Chains (JIP LN NVSE) (DLC and TTW)
DEBUG (21:01:17.0259): first access to ELECTRO-CITY - Relighting the Wasteland
DEBUG (21:01:17.0259): first access to Dead Money Assassin Suit
DEBUG (21:01:17.0259): first access to EVE - Essential Visual Enhancements
DEBUG (21:01:17.0259): first access to Game Tweaks F&L
DEBUG (21:01:17.0259): first access to Fallout Character Overhaul 3.0-54460-3-0
DEBUG (21:01:17.0260): first access to FPS Weapon Wheel
DEBUG (21:01:17.0260): first access to FlashlightNVSE
DEBUG (21:01:17.0260): first access to GRA WRP Unofficial Patch V2
DEBUG (21:01:17.0260): first access to Holster - new mesh for Heavensturkey
DEBUG (21:01:17.0260): first access to ILO Merged
DEBUG (21:01:17.0260): first access to Interior Lighting Overhaul
DEBUG (21:01:17.0260): first access to JIP Companions Command and Control
DEBUG (21:01:17.0260): first access to JIP Improved Recipe Menu
DEBUG (21:01:17.0260): first access to JIP Selective-Fire
DEBUG (21:01:17.0261): first access to M1903A3 Springfield
DEBUG (21:01:17.0261): first access to Misc Item Icons - New Vegas
DEBUG (21:01:17.0261): first access to NV InteriorsProject A Room With A View
DEBUG (21:01:17.0261): first access to NVInteriors Rewritten
DEBUG (21:01:17.0261): first access to Nevada Skies - Weather Effects
DEBUG (21:01:17.0261): first access to New Vegas Bounties I
DEBUG (21:01:17.0261): first access to New Vegas Bounties II
DEBUG (21:01:17.0261): first access to Old World Blues - Path Lighting
DEBUG (21:01:17.0261): first access to Pip-Boy Light Colours
DEBUG (21:01:17.0261): first access to Project Nevada - Extra Options
DEBUG (21:01:17.0261): first access to Project Nevada
DEBUG (21:01:17.0261): first access to Project Nevada - EVE Support
DEBUG (21:01:17.0262): first access to Faction Armor Usage Enhancement
DEBUG (21:01:17.0262): first access to Remington Model 1858 - Conversion
DEBUG (21:01:17.0262): first access to Remington Rolling Block Rifle
DEBUG (21:01:17.0262): first access to Roberts Male Body FNV
DEBUG (21:01:17.0262): first access to Ruger Mini-14
DEBUG (21:01:17.0262): first access to The Someguy Series
DEBUG (21:01:17.0262): first access to Sortomatic - Modders Resource
DEBUG (21:01:17.0262): first access to Sortomatic for Tales from the Burning Sands
DEBUG (21:01:17.0262): first access to Tales from the Burning Sands Complete All Three Chapters
DEBUG (21:01:17.0262): first access to The Mod Configuration Menu
DEBUG (21:01:17.0262): first access to The New Bison Steve Hotel and Lucky Casino
DEBUG (21:01:17.0262): first access to The Weapon Mod Menu
DEBUG (21:01:17.0262): first access to NCR Trooper Overhaul - Distributed
DEBUG (21:01:17.0262): first access to Unofficial Patch Plus
DEBUG (21:01:17.0262): first access to Weapon Mods Expanded - WMX
DEBUG (21:01:17.0263): first access to Yukichigai Unofficial Patch - YUP
DEBUG (21:01:17.0263): first access to YUP-Spice of Life Patch
DEBUG (21:01:17.0263): first access to YUP-WMX-PN-PNEO Patch
DEBUG (21:01:17.0263): first access to Beyond Boulder Dome
DEBUG (21:01:17.0263): first access to One HUD - oHUD
DEBUG (21:01:17.0263): first access to Vault 22 Flora Overhaul
DEBUG (21:01:17.0268): get file attributes: C:\Users\Carson\AppData\Local\FalloutNV\Plugins.txt -> G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\profiles\Default\Plugins.txt: 820
DEBUG (21:01:17.0270): createfile w: C:\Users\Carson\AppData\Local\FalloutNV\Plugins.txt -> G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\profiles\Default\Plugins.txt (80000000 - 3) = 00000684 (0)
DEBUG (21:01:37.0610): createfile w: G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\Better Burned Man.esp -> G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\mods\Authentic Burned Man\Better Burned Man.esp (80000000 - 3) = 000006CC (0)
DEBUG (21:01:37.0635): findfirstfileex G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\HonestHearts*.bsa: HonestHearts - Main.bsa (820)
DEBUG (21:01:37.0639): findfirstfileex G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\Better Burned Man*.bsa: Better Burned Man - Main.bsa (820)
DEBUG (21:01:37.0639): get file attributes: G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\Better Burned Man - Main.bsa -> G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\mods\Authentic Burned Man\Better Burned Man - Main.bsa: 820
DEBUG (21:01:41.0809): createfile w: G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\Better Burned Man.esp -> G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\mods\Authentic Burned Man\Better Burned Man.esp (80000000 - 3) = 000006F4 (0)
DEBUG (21:01:56.0739): get file attributes: G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\Better Burned Man.esp -> G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\mods\Authentic Burned Man\Better Burned Man.esp: 820
DEBUG (21:01:56.0739): add mod file G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\overwrite\\Better Burned Man.esp.save.2018_01_04_21_01_56 (er Burned Man.esp.save.2018_01_04_21_01_56)
DEBUG (21:01:57.0506): remove mod file G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\Better Burned Man.esp
DEBUG (21:01:57.0506): add mod file G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\mods\Authentic Burned Man\FNVEdit Backups\Better Burned Man.esp.backup.2018_01_04_21_01_57 (FNVEdit Backups\Better Burned Man.esp.backup.2018_01_04_21_01_57)
DEBUG (21:01:57.0506): move (ex) G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\Better Burned Man.esp to G:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\FNVEdit Backups\Better Burned Man.esp.backup.2018_01_04_21_01_57 - 1 (183)
DEBUG (21:01:57.0506): using path from previous deletion: G:\SteamLibrary\steamapps\common\Fallout New Vegas\Mod Organizer\mods\Authentic Burned Man\Better Burned Man.esp
DEBUG (21:02:01.0092): hooks removed
----------- LOG END -----------

 

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I'm only offering wild suggestions now as I have no clear idea why you are seeing these messages.

Try adding MO to Defender's exclusion list. I'm sort of thinking it may be stopping MO from telling xEdit about the VFS it is creating when xEdit is performing this function. (moving the backup into the default backup folder.)

 

If that doesn't work you may wish to remove that folder from the list again. Your choice.

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Another thing you may want to consider id switching to MO2. I've been testing it with all the older 32 bit games lately and the 2.1.1 release is really quite solid. Since you only have FNV installed I suggest installing it as a portable install and working with it that way.

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GSDFan, unfortunately that didn't work.

 

Grant, would switching to MO2 mean having to re-do most of what I've already accomplished in MO?

 

Edit: Also I don't know if I mentioned this yet, but I noticed that the modified esps from xEdit were actually ending up in my overwrite folder. So yes, xEdit is producing the changed plugins but they're all ending up in overwrite for some reason. What reason could there be for that?

https://imgur.com/a/NzplB

For some clarification.

Edited by MrBrightside
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Edited plugins ending up in overwrite is a known quirk on some systems that goes back along way, we've never been able to pinpoint exactly why it does this on some systems, most common response was due to drive speeds forcing the redirection, but we don't truly know.

 

No issue with migrating to MO2. After install you can either use MO2's settings dialogue to tell it use your existing MO folders or, a better method, move all the relevant folders to the locations MO2 is expecting.

ie. profiles, mods, etc. to the new folders.

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