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Lexy's: Legacy of The Dragonborn Special Edition

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#9526 DarKnight

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Posted 11 January 2019 - 07:48 PM

OMEGA Lexy LOTD Animals Merged Consistency Patch is part of Animals Merged.

 

Files to merge:

  • KrittaKittyHorsesForSSE.esp (Realistic Horse Breeds by KrittaKitty)
  • Skytest Immersive Creatures.esp (SkyTEST Integration Project SE - SkyTEST Immersive Creatures)
  • Skytest Creature Extension.esp (SkyTEST Integration Project SE - Vanilla And DLC Creature Extension)
  • CrittersAintSnitches.esp - (Critters Ain't Snitches)
  • CrittersAintSnitches-SkyTEST-RA&P Patch.esp - (Critters Ain't Snitches - SkyTEST Patch)
  • SkyTEST Less Fear SSE Patch.esp - (SkyTEST Less Fear SSE Patch)
  • OMEGA Lexy LOTD Animals Merged Consistency Patch.esp - (OMEGA Lexy LOTD Animals Merged Consistency Patch)

Hey guys, loving the guide. Wondering what the timeline will be for the changes in v5. Are you waiting for LOTD v5 to be released before you do your zmerge release or is that change down the line? I ask because I'm about ready to start a playthrough after some extensive testing. I've been playing through different areas testing to see if I installed the guide correctly. After a crash here or there I feel it should be fine for the most part.

I really don't want to start a playthrough just to have the guide updated as I would not be able to keep playing without updating lol. No rush, I know everything is monumental with this guide. Just curious.

 

Lexy's official position at this time for LOTD V5 is that will be available when it becomes available. There is no release date from the LOTD team.


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#9527 Mummelpuffin

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Posted 12 January 2019 - 12:20 AM

OK, I'm at the finish line and I have one final question before discovering whether this Frankenstein of a game works...

How do the mods with the .ESPs deleted function?  LOOT throws out *tons* of warnings about them being missing and I have trouble believing they're all sitting in the patches I've downloaded...


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#9528 DarkladyLexy

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Posted 12 January 2019 - 02:09 AM

OK, I'm at the finish line and I have one final question before discovering whether this Frankenstein of a game works...

How do the mods with the .ESPs deleted function?  LOOT throws out *tons* of warnings about them being missing and I have trouble believing they're all sitting in the patches I've downloaded...

LOOT cannot detect if a esp is part of a merge or is conflict resolved so just throws up a warning saying hey you have X mod installed but you don't Y patch install so ignore LOOT


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#9529 DarkladyLexy

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Posted 12 January 2019 - 03:27 AM

Hey guys, loving the guide. Wondering what the timeline will be for the changes in v5. Are you waiting for LOTD v5 to be released before you do your zmerge release or is that change down the line? I ask because I'm about ready to start a playthrough after some extensive testing. I've been playing through different areas testing to see if I installed the guide correctly. After a crash here or there I feel it should be fine for the most part.

I really don't want to start a playthrough just to have the guide updated as I would not be able to keep playing without updating lol. No rush, I know everything is monumental with this guide. Just curious.

LOTD v5 will be out when it I out and not before. As for zMerge, I actually plan to start rolling that out on Monday.

 

As for updates what you could do if you have the space is create a 2nd totally separate install of MO2 that way you have 1 you play and 1 you can maintain. You just need to copy and paste you base MO2 installation of the guide and rename it (I actually have 3 totally separate installs of this guide using this method).


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#9530 BMaytrix

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Posted 12 January 2019 - 07:34 AM

For the Weapons & Armors Merge

I am in line with the merge guide, except for "Lexy's LOTD Special Edition Consistency Patches"

 

The merge lines up, (as before) with all the consistency patches.

Until...  I get to all the other consistency patches that were added (according to instruction "install everything").

 

So no directions on merging "Falskaar - Consistency Patch.esp" through about 15 others - all of them are not listed in the merge mod page.

 

Did I do something wrong?  Or do I merge them, even though they are not listed?

 

Thank you!


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#9531 DarkladyLexy

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Posted 12 January 2019 - 07:52 AM

For the Weapons & Armors Merge

I am in line with the merge guide, except for "Lexy's LOTD Special Edition Consistency Patches"

 

The merge lines up, (as before) with all the consistency patches.

Until...  I get to all the other consistency patches that were added (according to instruction "install everything").

 

So no directions on merging "Falskaar - Consistency Patch.esp" through about 15 others - all of them are not listed in the merge mod page.

 

Did I do something wrong?  Or do I merge them, even though they are not listed?

 

Thank you!

no the only ones that are currently merged are one the included in the Weapons and Armours merge the other are not merged but they are all flagged as ESL so they don't count towards the overall esp count in game. If you are short of plugin space you can merge all the remaining consistency patches you will, however, need to unflag them as ESL first (unless you are already using zMerge). I do plan during my next update to a provide a pre-made merge (in fact you can already get this pre-made merge off Discord).


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#9532 Razorsedge877

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Posted 12 January 2019 - 09:37 AM

Hi Lexi. I hate being a critic and am just t5rying to make the guide flow easier. I do not understand why we have to move Legacy of the Dragonborn Patches SE after Legacy of the Dragonborn SSECant you just locate it in the guide and just leave it in its slot. About 3 times I have gone through you guide updating and I say to myself Razor you put this mod in the wrong location than I have to scroll all the way down the guide to say to myself Ohhh I do have it in the right place. I'm sure your goal is to keep certain mods in certain categories but sometimes its not worth it with the workload of the guide. Plus it is merged and just gets deactived also. Whyt not just move Legacy of the Dragonborn SSE install instuctions after Dragonborn Patches SE in the guide. I hope I am not overlooking something and I hope this does not sound like a complaint.


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#9533 DarkladyLexy

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Posted 12 January 2019 - 09:55 AM

Hi Lexi. I hate being a critic and am just t5rying to make the guide flow easier. I do not understand why we have to move Legacy of the Dragonborn Patches SE after Legacy of the Dragonborn SSECant you just locate it in the guide and just leave it in its slot. About 3 times I have gone through you guide updating and I say to myself Razor you put this mod in the wrong location than I have to scroll all the way down the guide to say to myself Ohhh I do have it in the right place. I'm sure your goal is to keep certain mods in certain categories but sometimes its not worth it with the workload of the guide. Plus it is merged and just gets deactived also. Whyt not just move Legacy of the Dragonborn SSE install instuctions after Dragonborn Patches SE in the guide. I hope I am not overlooking something and I hope this does not sound like a complaint.

Well for starters SirJesto updated the LOTD Patches FOMOD so it will only install patches if the Masters of said patches are active in a users load order (this was to save him headache) secondly you need to move the patches back up so proper overwrites occur.

 

How we create all the merges will be changing on Monday cos we are moving to zMerge.


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#9534 spartanflame

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Posted 12 January 2019 - 10:50 AM

OMEGA Lexy LOTD Animals Merged Consistency Patch is part of Animals Merged.

 

Files to merge:

  • KrittaKittyHorsesForSSE.esp (Realistic Horse Breeds by KrittaKitty)
  • Skytest Immersive Creatures.esp (SkyTEST Integration Project SE - SkyTEST Immersive Creatures)
  • Skytest Creature Extension.esp (SkyTEST Integration Project SE - Vanilla And DLC Creature Extension)
  • CrittersAintSnitches.esp - (Critters Ain't Snitches)
  • CrittersAintSnitches-SkyTEST-RA&P Patch.esp - (Critters Ain't Snitches - SkyTEST Patch)
  • SkyTEST Less Fear SSE Patch.esp - (SkyTEST Less Fear SSE Patch)
  • OMEGA Lexy LOTD Animals Merged Consistency Patch.esp - (OMEGA Lexy LOTD Animals Merged Consistency Patch)

My bad, I guess I was too tired to check if I unchecked it in the left hand pane.

Thank you


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#9535 InstantKor

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Posted 12 January 2019 - 03:07 PM

Hey guys, loving the guide. Wondering what the timeline will be for the changes in v5. Are you waiting for LOTD v5 to be released before you do your zmerge release or is that change down the line? I ask because I'm about ready to start a playthrough after some extensive testing. I've been playing through different areas testing to see if I installed the guide correctly. After a crash here or there I feel it should be fine for the most part.

I really don't want to start a playthrough just to have the guide updated as I would not be able to keep playing without updating lol. No rush, I know everything is monumental with this guide. Just curious.

If hardrive space isnt a issue can have one instance of skyrim to play and a 2nd instance to follow the guide updates with.

 

Edit: Lexy already said the same thing above, oops.


Edited by InstantKor, 12 January 2019 - 03:10 PM.

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#9536 Jverv

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Posted 12 January 2019 - 04:12 PM

no the only ones that are currently merged are one the included in the Weapons and Armours merge the other are not merged but they are all flagged as ESL so they don't count towards the overall esp count in game. If you are short of plugin space you can merge all the remaining consistency patches you will, however, need to unflag them as ESL first (unless you are already using zMerge). I do plan during my next update to a provide a pre-made merge (in fact you can already get this pre-made merge off Discord).

Thanks guys, and thanks for the heads up about mon. I'll prob wait for that as I've not started a playthrough yet, just testing. That way I can test the new patch build as I play. I'll see about the space either way tho. I have an Oldrim folder that takes up a lot of space. Saving things incase things get removed from nexus. Can prob drop it tho.


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#9537 Mummelpuffin

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Posted 12 January 2019 - 04:33 PM

...Alright, I lied.

After creating Animals Merged, Mod Organizer only shows it modifying one mod.  I assume this is because MO only recognizes when a mod is overwriting *assets* and not if it's overwriting something within an ESP?


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#9538 Memoso

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Posted 13 January 2019 - 05:20 AM

HI Lexy

 

some plugins in the guide you dont mention are dirty for example WGT (Whitegoldtowerfix) and i think immersive follower tweaks.

 

i dont clean them because i think if you dont mention that it shouldnt be cleaned.

 

what do you say?

 

thx


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#9539 16MnCr5

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Posted 13 January 2019 - 10:26 AM

Hello,

 

I need help on this issue.

All my arcane enchanters look like this https://imgur.com/Y6A15Fv

 

Thanks


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#9540 DarkladyLexy

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Posted 13 January 2019 - 03:33 PM

Hello,

 

I need help on this issue.

All my arcane enchanters look like this https://imgur.com/Y6A15Fv

 

Thanks

double check Revamped Assets Skyrim and RUSTIC ALCHEMY and ENCHANTING TABLES


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