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Lexy's: Legacy of The Dragonborn Special Edition

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#10066 Lightsourced

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Posted 12 February 2019 - 06:49 AM

Thanks Lexy! :)

 

So, new question... I'm at the part in the guide where you coc places and test the game. However, whenever I coc, I get teleported into the ground of some hallucinogenic world.

 

Screenshot: https://imgur.com/a/XS8B671

 

It's weird because I'll coc the screen will load and it will say I discovered the shrine... but I'm just stuck in the ground in this one spot I originally was and don't teleport anywhere.

 

[EDIT] Discovered this is caused by coc'ing while on horseback.


Edited by Lightsourced, 12 February 2019 - 07:00 AM.

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#10067 Shadriss

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Posted 12 February 2019 - 09:59 AM

I had a tough time finding a clear answer to where I ought to install based on my system specs even after watching vids from Gopher, GamerPoets, Phoenix, etc., so I took my best shot and I have my installed mods in a folder in the /common folder of Steam on my SSD but my mod download folder and almost all of my modding utilities are on a storage HDD.

OK, so that is part of the problem. I'll try to make this as clear as I can, using my own setup as an example:

 

STEAM - Should be installed in it's own folder, outside of any UAC protected areas. (C:/Steam, in my case).

SKYRIM - Installed in the normal Steam location.

TOOLS - Away from UAC controls, and NOT in the same folders as Steam. For each tool, a new folder inside that tools folder. (C:/Tools/ModOrganizer2, C:/Tools/xLODGEN, etc).

 

They should all be on the same drive as well - I've seen a few people try to split things as you have, and I don't think it's gone well for a one of them. It'll take some time, but you need to reorganize your file structure to get it all to play correctly.


[EDIT] Discovered this is caused by coc'ing while on horseback.

I had a moment kind of like this yesterday with ENB acting up... something that is obvious in hindsight, but frustrating as anything when you did it. Chip up - you're almost there...

 

Then the REAL game starts... updates and more mods, of course. You didn't think I meant Skyrim, did you?


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#10068 alphakay1488

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Posted 12 February 2019 - 12:07 PM

OK, so that is part of the problem. I'll try to make this as clear as I can, using my own setup as an example:

 

STEAM - Should be installed in it's own folder, outside of any UAC protected areas. (C:/Steam, in my case).

SKYRIM - Installed in the normal Steam location.

TOOLS - Away from UAC controls, and NOT in the same folders as Steam. For each tool, a new folder inside that tools folder. (C:/Tools/ModOrganizer2, C:/Tools/xLODGEN, etc).

 

Thank for trying to help, and I know no one owes anyone anything, but if you'd be willing to help more in-depth, maybe you'd be open to PM so I don't clutter the message board?  (E.g. I don't know what UAC is, mopy/WryeBash is a tool but we are explicitly told in the guide to put it in the SSE folder,; I have tools set up like you describe* but on a different drive is that okay *except WryeBash as mentioned, the Merge page mentions using "Merge Plugins hide" but I can't find on the guide or in the Goog/YT what the author means, how to do that, etc.)  And probably 10000 more.

Or, on the opposite end of the spectrum, should I just take the 95% solution and not worry about it as long as I'm not crashing since v5/v20 is on the horizon anyway?  Honestly my first few hundred Oldrim hours were with 0 mods or maybe like up to 5, I didn't know what the nexus was or mod organizer, and since then I've spent orders of magnitude more time trying to mod than actually playing, and I've yet to play SE.

 

 

I get that fora like these are really about people exchanging ideas, helping one another out, etc., and I am acutely aware that I'm really only asking for help without being able to help others in return, and I appreciate being allowed to stick around and the generosity from folks in this community.


Edited by alphakay1488, 12 February 2019 - 12:22 PM.

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#10069 Lightsourced

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Posted 12 February 2019 - 12:50 PM

OK, so that is part of the problem. I'll try to make this as clear as I can, using my own setup as an example:

 

STEAM - Should be installed in it's own folder, outside of any UAC protected areas. (C:/Steam, in my case).

SKYRIM - Installed in the normal Steam location.

TOOLS - Away from UAC controls, and NOT in the same folders as Steam. For each tool, a new folder inside that tools folder. (C:/Tools/ModOrganizer2, C:/Tools/xLODGEN, etc).

 

They should all be on the same drive as well - I've seen a few people try to split things as you have, and I don't think it's gone well for a one of them. It'll take some time, but you need to reorganize your file structure to get it all to play correctly.


I had a moment kind of like this yesterday with ENB acting up... something that is obvious in hindsight, but frustrating as anything when you did it. Chip up - you're almost there...

 

Then the REAL game starts... updates and more mods, of course. You didn't think I meant Skyrim, did you?

lol yea... this is actually my update... I was finally playing.. but I really wanted that Immersive Horse life and realized I had never performed that statue check... so here we goooo! lol


Edited by Lightsourced, 12 February 2019 - 12:50 PM.

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#10070 alphakay1488

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Posted 12 February 2019 - 01:24 PM

Currently just "finished" the merges, running LOOT and I get Failed to sort plugins - cyclic interaction detected between 018Auri.esp and BetterQuestObjectives-CRFPatch.esp.


Edited by alphakay1488, 12 February 2019 - 01:25 PM.

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#10071 DarkladyLexy

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Posted 12 February 2019 - 01:32 PM

Currently just "finished" the merges, running LOOT and I get Failed to sort plugins - cyclic interaction detected between 018Auri.esp and BetterQuestObjectives-CRFPatch.esp.

both of these are merged so if you have done the merges make sure they are included if not ignore it won't be an problem by the time you have finished.


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#10072 madskyrim

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Posted 12 February 2019 - 03:24 PM

When ingame and enter console command, I get this message in console:

 

[error] Can't parse Json file at 'Data/SKSE/Plugins/JCData/InnRoomCosts.json' at line 1:0 - X or < expected near end of file

 

NB: in console it was not X but another symbol which I cannot reproduce


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#10073 maccojp

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Posted 12 February 2019 - 03:49 PM

Hi all,
I cannot seem to get Dragonborn to initiate. Have done Way pf the voice, and Horn pf Jurgen Windcaller. That was about 20 days and 15 levels ago but still no attack by cultists. Travelled to Solstenheim but did not initiate there either. Any ideas? Thanks ever so much :)
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#10074 DarkladyLexy

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Posted 12 February 2019 - 03:53 PM

When ingame and enter console command, I get this message in console:

 

[error] Can't parse Json file at 'Data/SKSE/Plugins/JCData/InnRoomCosts.json' at line 1:0 - X or < expected near end of file

 

NB: in console it was not X but another symbol which I cannot reproduce

I have never encountered this so I don't know.  might best to as Mator as that mod is merged.

 

Hi all,
I cannot seem to get Dragonborn to initiate. Have done Way pf the voice, and Horn pf Jurgen Windcaller. That was about 20 days and 15 levels ago but still no attack by cultists. Travelled to Solstenheim but did not initiate there either. Any ideas? Thanks ever so much :)

with OMEGA Dragonborn does actually start until you have defeated Aldiun but you should also be able to start it by just going to Solstheim on your own. You should be able to talk to the captain the windhelm docks and he will take you there.


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#10075 maccojp

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Posted 12 February 2019 - 04:00 PM

I have never encountered this so I don't know.  might best to as Mator as that mod is merged.
 

with OMEGA Dragonborn does actually start until you have defeated Aldiun but you should also be able to start it by just going to Solstheim on your own. You should be able to talk to the captain the windhelm docks and he will take you there.


Ah! Explains parts of it :) However, I have been to Solstheim via the boat in Windhelm but cannot seem to get it to start! Walked around the island for several days :)

Want to obtain the item for Shattered Legacy that need Dragonborn started :)
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#10076 DarkladyLexy

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Posted 12 February 2019 - 04:10 PM

Ah! Explains parts of it :) However, I have been to Solstheim via the boat in Windhelm but cannot seem to get it to start! Walked around the island for several days :)

Want to obtain the item for Shattered Legacy that need Dragonborn started :)

well, there is an edit in the custom OMEGA CE plugin OI think that control when Dragonborn starts. I think if you delete that and then wait 30 days for cells to reset that should spawn the cultist and Dragonborn should start. 


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#10077 maccojp

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Posted 12 February 2019 - 04:14 PM

well, there is an edit in the custom OMEGA CE plugin OI think that control when Dragonborn starts. I think if you delete that and then wait 30 days for cells to reset that should spawn the cultist and Dragonborn should start.


Will try that! Many thanks :)
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#10078 stoudtlr

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Posted 12 February 2019 - 04:24 PM

Thank you very much for the guide Lexy!  Decided to start playing Skyrim again after a 3-4 year break and jumped straight into the stable version of your guide on the Nexus.  Getting everything installed took me almost two weeks of a couple hours here and there, probably almost 40hrs total, but I only ran into three small hiccups during the whole process:

 

1. I was changing all the .tga files to hidden until you let me know they aren't needed in SE so it's easier and saves space to just delete them. That one wasn't a guide issue, but a me issue since I hadn't modded SE before and didn't research enough.

 

2. Ran into a cyclic error running LOOT after the merged patches with NSUTR.  Came here and saw you had already posted the fix of pulling pro....roof.esp out of the merge.  Redid the merge following your new directions and everything worked.

 

3. I think I picked a bad time to start as there were a few mod updates and two guide updates between when I started and finished.  Nothing unbearable, just more changes than I was expecting for an 8 year old game.

 

Very thorough and well laid out guide.  I managed to install everything and threw in about half a dozen additional mods.  The only suggestion I would have is to add a disclaimer at the start of the guide to save a local html copy of the guide when you start.  Once you've finished downloading and installing everything check the changelog and make any required updates before continuing on to the zMerge section.  I didn't do this and almost had issues due to some mods being removed and others being added, but I caught that the guide had updated and was able to make the changes on the fly.  I think doing what I am suggesting definitely would have been easier though.

 

I've ran and ported around to random places for a couple hours and everything seems to be working with no CTD yet so it's time to play!  Thanks again for the guide!


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#10079 alphakay1488

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Posted 12 February 2019 - 05:04 PM

both of these are merged so if you have done the merges make sure they are included if not ignore it won't be an problem by the time you have finished.

I have done all of the merges on the Merge page.  I also did all the LOOT metadata updates specified in the Merge page (but not the Bash Tags, since I don't know how to do that, and I saw something about it later on.).

 

The next step is the Finishing Line page, correct?  It starts by showing all the LOOT groups but the first actual instruction, if I'm reading it correctly, is the orange text telling us to sort the list in LOOT, which is what I'm currently trying to do.

 

Prior to running LOOT, I made sure to right-click in the left MO2 pane and select All Mods > Enable all visible, so all the plugins should be activated.


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#10080 Wicketklown001

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Posted 12 February 2019 - 09:21 PM

I have done all of the merges on the Merge page.  I also did all the LOOT metadata updates specified in the Merge page (but not the Bash Tags, since I don't know how to do that, and I saw something about it later on.).

 

The next step is the Finishing Line page, correct?  It starts by showing all the LOOT groups but the first actual instruction, if I'm reading it correctly, is the orange text telling us to sort the list in LOOT, which is what I'm currently trying to do.

 

Prior to running LOOT, I made sure to right-click in the left MO2 pane and select All Mods > Enable all visible, so all the plugins should be activated.

When you did the merges did you use the Merge Plugin Hide tool to hide the esps that got merged? Or did you just uncheck them on the right pane? If just unchecked LOOT will still see them so they need to be either hidden or moved to optional. This can be done manually or with the aforementioned tool.


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