DarkladyLexy Posted February 14, 2019 Author Share Posted February 14, 2019 hi sorry lexy, to clarify its better to leave them till the end? couldn't tell if you typo'd or not. thxit is better to leave them until the end. Link to comment
stoudtlr Posted February 14, 2019 Share Posted February 14, 2019 I know I said I was done with changes and was just going to play the game now, but here I am again. This might not be the right forum for this question, but I've got an immersion issue I'd like to fix. I've tried googling and couldn't find anything for the SE version of Skyrim only legacy. Is there a mod or a simple creation kit change I could make to either completely remove the player location arrow from the map or change the arrow icon to just a circle that wouldn't interfere with any of the other mods in this guide? I know about the No GPS mod for the old version, but couldn't find something similar for SE. Link to comment
xxPYROxxJONESxx Posted February 14, 2019 Share Posted February 14, 2019 hey again, quick question; when loading and saving a plugin in ck it says to make sure that the overwrite folder is empty, in a few instances i may have had the sse cache present in there. is that gunna cause any issues? should i go back and just reinstall those mods (dont need to restart the guide right?) or can i just reload and save those plugins in ck (with empty overwrite folder) without reinstalling the mod.thanks again u r a star Link to comment
DarkladyLexy Posted February 14, 2019 Author Share Posted February 14, 2019 hey again, quick question; when loading and saving a plugin in ck it says to make sure that the overwrite folder is empty, in a few instances i may have had the sse cache present in there. is that gunna cause any issues? should i go back and just reinstall those mods (dont need to restart the guide right?) or can i just reload and save those plugins in ck (with empty overwrite folder) without reinstalling the mod. thanks again u r a starthat won't matter Link to comment
Memoso Posted February 14, 2019 Share Posted February 14, 2019 any possibilities to get more frames? i play on WQHD with 30 to 40 frames. Can i use the performance version of the ENB? Link to comment
xxPYROxxJONESxx Posted February 14, 2019 Share Posted February 14, 2019 the link below leads to a page that lacks the file the giude describes to grab. Bijin_AIO 2018.esp (This esp is from Bijin All in One-SSE Used Bijin AIO 2018) which is the correct file? thx Link to comment
DarkladyLexy Posted February 14, 2019 Author Share Posted February 14, 2019 the link below leads to a page that lacks the file the giude describes to grab. Bijin_AIO 2018.esp (This esp is from Bijin All in One-SSE Used Bijin AIO 2018) which is the correct file? thxyou don't need that at all it covered by my provided merge that is only to show users how i created the merge Link to comment
BurdenCarrier444 Posted February 14, 2019 Share Posted February 14, 2019 So I was screwing around in Ustengrav last night, and when I got to the end, I couldn't help but notice that the Tomb of Jurgen Windcaller upon which the horn sits is...still just a vanilla model. Normally this wouldn't be an issue, but with the Underground texture mod everything around it looks phenomenal, and the tomb looks like it got ported over from Morrowind and slapped into a game nine and a half years later. I've done a fair amount of googling and have yet to find a texture mod that covers this. Does anybody know of one that may do so? I'm afraid I'm not capable of making one myself. Link to comment
PCOBorys Posted February 14, 2019 Share Posted February 14, 2019 Any kind of saving is taking too long. Any ideas?Is it happening at the beginning of the game before you choose a class? I had crippling save times while I was setting up the MCM. When I took a peek at my save with ReSaver, I found Classic Classes was VERY aggressively (98k frames) waiting for me to equip a spell or weapon. After loading the save and equipping a spell, choosing my class and birthsign, there were a few seconds of lag (probably cleaning up those scripts), my save time went from 30+ seconds with about a 1/2 failure rate, to split-second saving. Link to comment
Drax8 Posted February 15, 2019 Share Posted February 15, 2019 Greetings friends, is there a way to safely remove the Colovian Bow from Immersive Weapons? It sticks out like a sore thumb in my game and I'm just not a fan of it at all. Any help would be appreciated. Thanks! Link to comment
madskyrim Posted February 15, 2019 Share Posted February 15, 2019 Are we using Classic Classes and Birthsigns Mod ? https://www.nexusmods.com/skyrimspecialedition/mods/11316?tab=files I am asking since I caanot find it within the guide? If yes, the same author offers a patch for andromeda stones. Link to comment
Wicketklown001 Posted February 15, 2019 Share Posted February 15, 2019 Are we using Classic Classes and Birthsigns Mod ? https://www.nexusmods.com/skyrimspecialedition/mods/11316?tab=files I am asking since I caanot find it within the guide? If yes, the same author offers a patch for andromeda stones.It's integrated into OMEGA. Link to comment
xxPYROxxJONESxx Posted February 15, 2019 Share Posted February 15, 2019 when near the end of the guude (b4 merges) is it normal to have many plugins with a line through them in ssedit? Link to comment
DarkladyLexy Posted February 15, 2019 Author Share Posted February 15, 2019 when near the end of the guude (b4 merges) is it normal to have many plugins with a line through them in ssedit?yes cos pre merge you will have over 500 plugins. xEdit can't load that many cos i disable some to bring you back under Link to comment
Razorsedge877 Posted February 15, 2019 Share Posted February 15, 2019 Will MO2 read BSA files without an esp. I thought MO2 could only read loose files without an esp. I was wondering because you do not have us extract the BSA located in Immersive College of Winterhold. Link to comment
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