BleNoir Posted February 25, 2019 Share Posted February 25, 2019 hey guys sorry i just realized I forget to update DynDOLOD Resources to v2.55 this has now been sorted.yes same folder different files this so the billboard get properly copied into the tress and flora merge it made but trust me.Ok thank you it's clear nowI think it will be more understandable for everybody if you say to copy the files from textures\Terrain\LODGen\Enhanced Landscapes Oaks Standalone.esps -> Enhanced Landscapes Oaks Standalone - Autumn Colours SSE\textures\terrain\lodgen\Enhanced Landscapes Oaks Standalone.esp P.S i never got a Skyrim stable as it's stable since i follow your work. Thank you for that Link to comment
DarkladyLexy Posted February 25, 2019 Author Share Posted February 25, 2019 Hi lexy, whats the goal of overhauling trees and Flora merged?? What are your thoughts behind ? More stability? Better look or save performance?it needed to be done to reduce texture flickering on tressOk thank you it's clear nowI think it will be more understandable for everybody if you say to copy the files from textures\Terrain\LODGen\Enhanced Landscapes Oaks Standalone.esps -> Enhanced Landscapes Oaks Standalone - Autumn Colours SSE\textures\terrain\lodgen\Enhanced Landscapes Oaks Standalone.esp P.S i never got a Skyrim stable as it's stable since i follow your work. Thank you for thati have tweak the instructions hopefully they make a bit more sense now Link to comment
Memoso Posted February 25, 2019 Share Posted February 25, 2019 Skyrim Flora overhaul se - seems to have new install instructions you dont mention Link to comment
DarkladyLexy Posted February 25, 2019 Author Share Posted February 25, 2019 Skyrim Flora overhaul se - seems to have new install instructions you dont mentionthanks sorted Link to comment
Shadriss Posted February 25, 2019 Share Posted February 25, 2019 Hi lexy, whats the goal of overhauling trees and Flora merged?? What are your thoughts behind ? More stability? Better look or save performance?it needed to be done to reduce texture flickering on [trees].Also, based on the screens of it they were posting in Discord for the last few days, it's simply just a better look and setup. Link to comment
MiSP Posted February 25, 2019 Share Posted February 25, 2019 (edited) Why is Windowed Borderless recommended now? Isn't Borderless generally guaranteed to make performance a bit worse in most games? (And in modded Skyrim, performance is critical...) Edited February 25, 2019 by MiSP Link to comment
alyzar Posted February 25, 2019 Share Posted February 25, 2019 Hey, Guys, the STEP Version of the guide has been updated so please check the Changelog. Please, not the Trees Flora section has undergone a major overhaul it will probably be easiest to just to that section again.I assume to disregard this since verdant is included in the merge?Special Installation Instructions: Delete the following file(s) and/or folder(s):Verdant - A Skyrim Grass Plugin SSE Version.esp Link to comment
DarkladyLexy Posted February 25, 2019 Author Share Posted February 25, 2019 Why is Windowed Borderless recommended now? Isn't Borderless generally guaranteed to make performance a bit worse in most games? (And in modded Skyrim, performance is critical...)actaully i found it better but the main reason is cos you can alt+tab out the game more easily I assume to disregard this since verdant is included in the merge?Special Installation Instructions: Delete the following file(s) and/or folder(s):Verdant - A Skyrim Grass Plugin SSE Version.esp no that is correct is cos the esp you use is from Landscape fixes for grasses Link to comment
BleNoir Posted February 25, 2019 Share Posted February 25, 2019 I'm sorry for all those question today..In the Manual xEdit Clean instructions of "Song of the green" do we have to delete "Packages 000D530D" in the left pane or "FollowerPackageTemplate" Record from 018Auri.esp in the right pane.Sorry again for those questions Link to comment
DarkladyLexy Posted February 25, 2019 Author Share Posted February 25, 2019 I'm sorry for all those question today..In the Manual xEdit Clean instructions of "Song of the green" do we have to delete "Packages 000D530D" in the left pane or "FollowerPackageTemplate" Record from 018Auri.esp in the right pane.Sorry again for those questionsLeft pane you just need to delete that 1 record Link to comment
BleNoir Posted February 25, 2019 Share Posted February 25, 2019 Left pane you just need to delete that 1 recordThank you for your reactivity !! Link to comment
alyzar Posted February 25, 2019 Share Posted February 25, 2019 actaullyi found it better buy the remain reason s do you can alt+tab out the game morte easily no that is correct is cos the esp you use is from Landscape fixes for grassesApologies, did not even see that in the section Link to comment
Genadine Posted February 25, 2019 Share Posted February 25, 2019 Evening OK Totally Confused now, the new zEdit instructions are about as clear as mud. Uncheck everything except the options listed under zPatch. In the Left pane Under the NPC Visual Transfer add the following: NPC Retexture Merge SSE.esp RSChildren.esp and OMEGA NPC Retexture - Conflict Resolution.esp zPatch.esp should be listed, Click the 'Build' button by its name. The first two Patches are no change so simple but the change to zPatch is beyond obsqure. Left Column I have: Build PatchesNPC VisualTransferCell Encounter Levels In NameKhajiit Ears ShowNo Dragon LODsNPC Enchant FixKnow Your Enemy's Armor PatcherKnow Your Enemy Patcher Right ColumnzPatch.esp Which has nine(9) patches below it all enabled and then the 2 original no issue patches How do I add the new requirements? where should I be clicking? TIA Link to comment
DarkladyLexy Posted February 25, 2019 Author Share Posted February 25, 2019 Evening OK Totally Confused now, the new zEdit instructions are about as clear as mud. Uncheck everything except the options listed under zPatch. In the Left pane Under the NPC Visual Transfer add the following: NPC Retexture Merge SSE.esp RSChildren.esp and OMEGA NPC Retexture - Conflict Resolution.esp zPatch.esp should be listed, Click the 'Build' button by its name. The first two Patches are no change so simple but the change to zPatch is beyond obsqure. Left Column I have: Build PatchesNPC VisualTransferCell Encounter Levels In NameKhajiit Ears ShowNo Dragon LODsNPC Enchant FixKnow Your Enemy's Armor PatcherKnow Your Enemy Patcher Right ColumnzPatch.esp Which has nine(9) patches below it all enabled and then the 2 original no issue patches How do I add the new requirements? where should I be clicking? TIAclick on NPC Visual Transfer in the left pane of zEdit and a box should appear on the Right that where you input the esp I say. I was wondering if those instructions were clear enough I will tweak the some more tomorrow now. It also looks like you are missing some modules for zEdit double check the prerequitise page you should have 11 modules in total Link to comment
dp63split Posted February 25, 2019 Share Posted February 25, 2019 Can anyone help with this LOOT error? I have checked the grouping and all the metadata and everything looks correct. The game had been running fine until a quest took me to Ivarstead and something wasn't right. No people around and I looked on the Nexus page for the mod and the author stated it needed to be loaded after Immersive Citizens. So, I tried to update the masterlist in LOOT and resort my load order. That's when this came up. Failed to sort plugins. Details: Cyclic interaction detected between "Prometheus_No_snow_Under_the_roof.esp" and "Cutting Room Floor.esp":Prometheus_No_snow_Under_the_roof.esp[Masterlist Load After]EnhancedLightsandFX.esp[Masterlist Load After]Cutting Room Floor.esp[Master]Prometheus_No_snow_Under_the_roof.esp Link to comment
Recommended Posts