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Lexy's: Legacy of The Dragonborn Special Edition

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#11941 DarkladyLexy

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Posted 04 February 2020 - 01:11 PM

It appears to me that LOTD Consistency Patches is downloading as version 1.18, mislabeled on Nexus as 1.19.  This leads to two reference errors in xEdit.

i have reuploaded that is cos i forgot to update the version number in the FOMOD


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#11942 Tornleaf

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Posted 04 February 2020 - 04:50 PM

i have reuploaded that is cos i forgot to update the version number in the FOMOD

Still see the same reference errors for two replicas in the museum.  Both form IDs are offset by the same amount.  I assume that means that I have either an extra mod or mods out of sequence somewhere, but I've been unable to recognize it.  For now, I just copied the form IDs from LOTD Patch Merge.


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#11943 Berzerkernox

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Posted 06 February 2020 - 08:42 AM

I am working on the first zEdit merge, "Animals Merged" and I have a problem; one of the Masters that I need comes from SkyTEST-RealisticAnimals&Predators.esp but the Mod guide told me to remove this esp when I downloaded this mod. Do I put it back until I have done the merge?


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#11944 Tornleaf

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Posted 07 February 2020 - 12:11 PM

I am working on the first zEdit merge, "Animals Merged" and I have a problem; one of the Masters that I need comes from SkyTEST-RealisticAnimals&Predators.esp but the Mod guide told me to remove this esp when I downloaded this mod. Do I put it back until I have done the merge?

You remove the ESP from SkyTEST - Realistic Animals and Predators, but not the one in SkyTEST Integration Project SE.


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#11945 Berzerkernox

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Posted 07 February 2020 - 03:52 PM

Thanks! I ran into another question: I am doing the zMerge for LOTD Patches Merged and can't find the DBM_RuinsClutterImproved_Patch.esp. The guide says it is in Legacy of the Dragonborn Patches SE, but if it is in there, it is hidden from me. I checked the original mod but there is no .esp there either.


I am doing the zEdit for LOTD Patches Merged and can't find the DBM_RuinsClutterImproved_Patch.esp. The guide says it is in Legacy of the Dragonborn Patches SE, but if it is in there, it is hidden from me. I checked the original mod but there is no .esp there either.


Edited by Berzerkernox, 07 February 2020 - 03:57 PM.

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#11946 Berzerkernox

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Posted 07 February 2020 - 05:23 PM

I have been looking for "CCOR Patches Merged.esp" for an hour and can't. Help, please.


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#11947 DarkladyLexy

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Posted 07 February 2020 - 05:50 PM

Thanks! I ran into another question: I am doing the zMerge for LOTD Patches Merged and can't find the DBM_RuinsClutterImproved_Patch.esp. The guide says it is in Legacy of the Dragonborn Patches SE, but if it is in there, it is hidden from me. I checked the original mod but there is no .esp there either.


I am doing the zEdit for LOTD Patches Merged and can't find the DBM_RuinsClutterImproved_Patch.esp. The guide says it is in Legacy of the Dragonborn Patches SE, but if it is in there, it is hidden from me. I checked the original mod but there is no .esp there either.

DBM_RuinsClutterImproved_Patch.esp is not auto-selected in the fomod you have to manually select it.

 

I have been looking for "CCOR Patches Merged.esp" for an hour and can't. Help, please.

this is a merge you create it should be in MO2
 


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#11948 Berzerkernox

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Posted 07 February 2020 - 07:51 PM

Thanks so much! I really appreciate this guide so much. I hope, with everyone's help, I have a blast.


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#11949 Berzerkernox

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Posted 07 February 2020 - 09:30 PM

Okay, I am on creating the zMerge for "MLU Patches Merged" and I can't explain this; after enabling all the required mods in the list, one of the missing masters is "MLU Patches Merged.esp"! How can my MLU Patches Merged need MLU Patches Merged.esp in order to create MLU Patches Merged? I am stunned.


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#11950 InstantKor

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Posted 08 February 2020 - 05:52 PM

Hello, working through installing the guide currently and noticed something. LoTB includes Lore Weapon Expansion in its base files already. So there is no need to keep the bsa file in the Lore Weapon Expansion mod right?


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#11951 Berzerkernox

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Posted 09 February 2020 - 03:27 PM

i went through the Merge process but MO2 is still saying the masters are missing for the merged files/mods. Have others made a mistake that led to this, and if so, what was it? Would it be responsible for why a Merge Patch I am creating is saying the master of the merge patch is required to make  the merge patch? Thanks.


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#11952 WPR80

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Posted 09 February 2020 - 08:51 PM

I hate to be a pain, but I know it says complete the whole guide first. Well, for some reason I felt I had to run it after doing the Heads Up Display section just to see if everything was coming out. Oddly enough, depending on where I placed the plugins, either A Matter Of Time or moreHUD did not show up in the MCM. I know that one will be merged later on and it has to got after another plugin, but I guess my question is, at this point, is that supposed to happen?

 

I fee like in the past versions when I would play test through, there was never a problem. Why now? I even reinstalled. DO I take my chance and go all the way to the end, or should I be concerned and wipe it all out?

 

Like always, I am very appreciative of all that you do with the guide, and all who help.


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#11953 DarkladyLexy

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Posted 10 February 2020 - 04:19 AM

Hello, working through installing the guide currently and noticed something. LoTB includes Lore Weapon Expansion in its base files already. So there is no need to keep the bsa file in the Lore Weapon Expansion mod right?

no keep the BSA.

 

i went through the Merge process but MO2 is still saying the masters are missing for the merged files/mods. Have others made a mistake that led to this, and if so, what was it? Would it be responsible for why a Merge Patch I am creating is saying the master of the merge patch is required to make  the merge patch? Thanks.

your best best is to come to Discord as you will be better help there then on here. but I would delete the merge in bot MO2 and zMerge and rebuild it.

 

I hate to be a pain, but I know it says complete the whole guide first. Well, for some reason I felt I had to run it after doing the Heads Up Display section just to see if everything was coming out. Oddly enough, depending on where I placed the plugins, either A Matter Of Time or moreHUD did not show up in the MCM. I know that one will be merged later on and it has to got after another plugin, but I guess my question is, at this point, is that supposed to happen?

 

I fee like in the past versions when I would play test through, there was never a problem. Why now? I even reinstalled. DO I take my chance and go all the way to the end, or should I be concerned and wipe it all out?

 

Like always, I am very appreciative of all that you do with the guide, and all who help.

it should sort itself out but the end.
 


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#11954 Berzerkernox

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Posted 10 February 2020 - 03:20 PM

Lexy, you replied to my last: "your best best is to come to Discord as you will be better help there then on here. but I would delete the merge in bot MO2 and zMerge and rebuild it." I have gone to Discord many times and accepted your invitation but I "...do not have permission to send messages on this channel"


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#11955 aragonit

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Posted 11 February 2020 - 06:37 AM

I'm just starting the guide, and I feel that one little mod is missing in the "interface" section:

 

Classic Start Menu - No Creation Club - No Mods Menu

 

https://www.nexusmod...tion/mods/13415

 

 


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