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  • 3 weeks later...
  • 2 weeks later...

I've been using this tool forever, for FO4, Oldrim and Newrim. It's great!

 

I have one suggestion/request, though. It'd be super helpful if the file names listed in the backups that can be loaded were changed to be more easily readable. I know they include a timestamp, but as they are now they're very hard to read. Maybe separate the sections with underscores or something (MM_DD_YYYY_HH_MM_SS). Much easier to read than a long string of numbers! 

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I'm having a but of a visual issue.

 

When I set Bethini to High or Ultra there are large missing areas of water north of Skyrim. At High there is a large chunk missing near Winterhold, and on Ultra there is that chunk as well as two others near Dawnstar.

 

Please advise.  

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I've been using this tool forever, for FO4, Oldrim and Newrim. It's great!

 

I have one suggestion/request, though. It'd be super helpful if the file names listed in the backups that can be loaded were changed to be more easily readable. I know they include a timestamp, but as they are now they're very hard to read. Maybe separate the sections with underscores or something (MM_DD_YYYY_HH_MM_SS). Much easier to read than a long string of numbers!

Should be an easy improvement.

I'm having a but of a visual issue.

 

When I set Bethini to High or Ultra there are large missing areas of water north of Skyrim. At High there is a large chunk missing near Winterhold, and on Ultra there is that chunk as well as two others near Dawnstar.

 

Please advise.

Please post your INI files.

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I hope you don't mind this method of posting the, they are set to Ultra:

 

Skyrim.ini

 

 

[Actor]

bUseNavMeshForMovement=0
 
[Animation]
fMaxFrameCounterDifferenceToConsiderVisible=0.06666667
 
[Archive]
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa
 
[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
 
[Camera]
fMouseWheelZoomSpeed=0.80
 
[Combat]
f1PArrowTiltUpAngle=2
f1PBoltTiltUpAngle=1
f3PArrowTiltUpAngle=2.5
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0
 
[Controls]
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500
 
[Decals]
uMaxSkinDecalPerActor=60
 
[Display]
bDeactivateAOOnSnow=0
bVolumetricLightingDisableInterior=1
fDDOFFocusCenterweightExt=2
fDecalLifetime=300
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=3500
fLightLODRange=45000
fLightLODStartFade=3500.0
fShadowDirectionalBiasScale=0.15
fSunShadowUpdateTime=1
fSunUpdateThreshold=0.5
fTreesMidLODSwitchDist=9999999.0000
 
[General]
bBackgroundLoadVMData=1
fFlickeringLightDistance=8192
sIntroSequence=
sLanguage=ENGLISH
sMainMenuMusic=
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
uExterior Cell Buffer=36
uGridsToLoad=5
 
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=10500
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=3
iMinGrassSize=40
 
[HAVOK]
fMaxTime=0.01666667
fMaxTimeComplex=0.03333333
 
[imagespace]
iRadialBlurLevel=2
 
[LightingShader]
fDecalLODFadeEnd=1.1
fDecalLODFadeStart=1
fEnvmapLODFadeEnd=1.1
fEnvmapLODFadeStart=1
 
[LOD]
fDistanceMultiplier=1.00
 
[Papyrus]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=500.0
 
[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5
 
[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1

bReflectSky=1

 

 

Skyrimprefs

 

 

[AudioMenu]

fAudioMasterVolume=1.0000
fVal0=1.0000
fVal1=0.8000
fVal2=0.8000
fVal3=0.5000
fVal4=1.0000
fVal5=1.0000
fVal6=1.0000
fVal7=1.0000
uID0=94881
uID1=1007612
uID2=554685
uID3=466532
uID4=0
uID5=0
uID6=0
uID7=0
 
[bethesda.net]
uPersistentUuidData0=134277580
uPersistentUuidData1=3544140356
uPersistentUuidData2=3028351522
uPersistentUuidData3=2480327489
 
[Clouds]
fCloudLevel0Distance=16384
fCloudLevel1Distance=32768
fCloudLevel2Distance=262144
fCloudNearFadeDistance=9000
 
[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
bUseKinect=0
fGamepadHeadingSensitivity=0.6667
fMouseHeadingSensitivity=0.0125
 
[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=350
uMaxSkinDecals=100
 
[Display]
bBorderless=1
bDrawLandShadows=1
bEnableImprovedSnow=1
bEnableProjecteUVDiffuseNormals=1
bForceCreateTarget=0
bFull Screen=1
bFXAAEnabled=0
bIBLFEnable=1
bIndEnable=0
bSAO_CS_Enable=0
bSAOEnable=1
bScreenSpaceReflectionEnabled=1
bToggleSparkles=1
bTreesReceiveShadows=1
bUse64bitsHDRRenderTarget=1
bUsePrecipitationOcclusion=1
bUseTAA=1
bVolumetricLightingEnable=1
fDynamicDOFBlurMultiplier=0.8
ffocusShadowMapDoubleEveryXUnit=450
fGamma=1.0000
fInteriorShadowDistance=3000
fLeafAnimDampenDistEnd=4600
fLeafAnimDampenDistStart=3600
fLightLODStartFade=5000
fMeshLODFadeBoundDefault=256
fMeshLODFadePercentDefault=1.2
fMeshLODLevel1FadeDist=16896
fMeshLODLevel1FadeTreeDistance=16896
fMeshLODLevel2FadeDist=16896
fMeshLODLevel2FadeTreeDistance=16896
fProjectedUVDiffuseNormalTilingScale=0.2
fProjectedUVNormalDetailTilingScale=0.8
fShadowDistance=10000
fTreesMidLODSwitchDist=16896
iMaxDecalsPerFrame=250
iMaxSkinDecalsPerFrame=100
iNumFocusShadow=4
iNumSplits=2
iReflectionResolutionDivider=2
iSaveGameScreenShotHeight=192
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidth=256
iSaveGameScreenShotWidthWS=320
iScreenShotIndex=0
iShadowMapResolution=4096
iShadowMaskQuarter=4
iSize H=1080
iSize W=1920
iVolumetricLightingQuality=2
iVSyncPresentInterval=1
uBookRatio=2
 
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
 
[General]
bEnableStoryManagerLogging=0
fLightingOutputColourClampPostEnv=1
fLightingOutputColourClampPostLit=1
fLightingOutputColourClampPostSpec=1
iStoryManagerLoggingEvent=-1
uLargeRefLODGridSize=11
 
[Grass]
fGrassMaxStartFadeDistance=7500
fGrassMinStartFadeDistance=0
fGrassStartFadeDistance=3500
 
[imagespace]
bDoDepthOfField=1
bLensFlare=1
 
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.00
 
[Launcher]
sD3DDevice="NVIDIA GeForce GTX 1060 6GB"
uLastAspectRatio=1
 
[LOD]
fLODFadeOutMultActors=15.0
fLODFadeOutMultItems=10.0
fLODFadeOutMultObjects=30.0
fLODFadeOutMultSkyCell=1.0000
 
[MAIN]
bCrosshairEnabled=1
bGamepadEnable=1
bSaveOnPause=0
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=600000
 
[NavMesh]
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeDistFromVert=10.0000
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fEdgeThickness=10.0000
fLedgeBoxHalfHeight=25.0000
fObstacleAlpha=0.5000
fPointSize=2.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
 
[Particles]
iMaxDesired=6000
 
[saveGame]
fAutosaveEveryXMins=15.0000
 
[TerrainManager]
bShowLODInEditor=1
fBlockLevel0Distance=50000
fBlockLevel1Distance=72500
fBlockMaximumDistance=94000
fSplitDistanceMult=4
fTreeLoadDistance=72500
 
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=200
 
[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1

bUseWaterRefractions=1

 

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  • 2 weeks later...

Well, looking at your INI files, nothing really stands out as out of the ordinary. I loaded up your settings on my machine and traveled to Dawnstar and Winterhold and didn't notice any missing water, but I guess I don't really know where to look. If you load up BethINI and go to the Setup tab, there is a Restore Backup dropdown. Click the dropdown and select the "Before BethINI" option. That will reset your INI files to how they were before you used BethINI. See if that fixes the issues you're seeing. If they do, please post those INI files so I can compare them and see what is different. Then we can test to find out which setting(s) is/are causing the problem.

 

If the problem still exists, however, the problem may lie elsewhere. If that's the case, try starting a new game and see if the places are still bugged. If they still are, you may need to investigate any mods you may be using.

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I just reinstalled the game before originally posting in this thread so my prior INIs are just vanilla Ultra; and my I'm using new games. It's odd that this only happens above Bethini Normal. I haven't got many mods installed but I'll uninstall them and check if the issue persists.   

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@Vanders, two thoughts:

 

Edited by Zanderat
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@Vanders, two thoughts:

 

 

Thanks for the suggestions I haven't generated any lod (not planning to yet) but will try that if/when I do. The data culling fix fixes and is something I've used in the past but it isn't ideal due to removing data culling from the entire game instead of just in the area I need. 

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