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Sorry, forgot you had your hands in a lot of tools. Skyrim SE is crashing after I updated and linked the ini's to my profile in MO2. Pre update I did not link the inis through to my profile in MO2. Now when I go into game and change the games settings I crash to desktop.

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Sorry, forgot you had your hands in a lot of tools. Skyrim SE is crashing after I updated and linked the ini's to my profile in MO2. Pre update I did not link the inis through to my profile in MO2. Now when I go into game and change the games settings I crash to desktop.

Not sure what this could be. I checked on my setup, and it worked fine. Even tested Read-only, and it didn't crash. I would like to see a copy of your INI files to see if I can reproduce this with the same INI files.  You can always go into the BethINI cache folder and view your previous INI files to see what's changed.

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Version 2.9

 

-New Tweak: Transparency AA under Basic for Skyrim, Fallout 3, and Fallout New Vegas.

-Recommended Tweaks: Added fSkyCellRefFadeDistance:MAIN 600000 to recommended tweaks for Skyrim. Testing will need to be done to see if the same tweak is good for Skyrim Special Edition (been testing in my setup without issue, but need to verify that it actually is an improvement).

-Behind the Scenes: If an update to BethINI is available, it will send you to the current game's Nexus page, rather than always to the Skyrim Special Edition Nexus page, if you click OK.

-Bugfix/Gui Change: Entirely redid the GUI from scratch so it shouldn't look messed up if the user is using a different font or theme. Also, it looks better, and has less settings floating in mid-air with no apparent reason. Should be easier to program new features too.

-Bugfix: In the Custom tab, if the user selected a section, in some cases a setting wouldn't automatically be loaded, and it would allow modification of the entire section, but wouldn't necessarily place it in the correct INI file. Now, if a setting isn't selected, the value field will not populate, and it shall also remain disabled.

-Bugfix: The Custom tab correctly showed the current value for a setting only if the game was Oblivion or if the setting was in the Prefs file. Otherwise, it would show the default value. It now correctly displays the current value.

-Bugfix/Kinda: The INI files in My Games would be modified to match that of a Mod Organizer profile for Skyrim Special Edition and Fallout 4. This originally was a workaround, because at the time, profile-specific INI files were broken in Mod Organizer 2. This has been fixed in Mod Organizer 2, so no longer is there a need for this workaround.

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  • 2 weeks later...

I was recommended to use BethINI because changing the MO2 skyrimpreferences.ini keeps ctding the game. But those settings seem to work just fine in Docs or Skyrim. So BethINI was used with the recommended tweaks. It changed the ini and seems to be exactly what the mod author called for. But it keeps ctding every time I try to start a new game, once I get out of character creation. Resetting MO2 ini back to default lets me play the game. But I get an error message about needing to change bfloatblatherblather. So it seems the ENB and game runs just fine until I set the values it should have in MO2. 

 

Do you have any thoughts? This is the changes it made to ini.
 

[AudioMenu]

fAudioMasterVolume=1.0000

fVal0=0.8000

fVal1=1.0000

fVal2=0.4000

fVal3=1.0000

fVal4=1.0000

fVal5=1.0000

fVal6=1.0000

fVal7=1.0000

uID0=1007612

uID1=554685

uID2=466532

uID3=0

uID4=0

uID5=0

uID6=0

uID7=0

 

[Clouds]

fCloudLevel0Distance=16384.0000

fCloudLevel1Distance=32768.0000

fCloudLevel2Distance=262144.0000

fCloudNearFadeDistance=9000.0000

 

[Controls]

bAlwaysRunByDefault=1

bGamePadRumble=1

bInvertYValues=0

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

 

[Decals]

uMaxDecals=200

 

[Display]

bDeferredShadows=1

bDrawLandShadows=1

bFloatPointRenderTarget=1

bFull Screen=1

bMainZPrepass=0

bShadowMaskZPrepass=0

bShadowsOnGrass=1

bTreesReceiveShadows=1

fDecalLOD1=1000.0000

fDecalLOD2=1500.0000

fGamma=1.0000

fInteriorShadowDistance=3000.0000

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fLightLODStartFade=150

fMeshLODFadeBoundDefault=256.0000

fMeshLODFadePercentDefault=1.2000

fMeshLODLevel1FadeDist=16896

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=16896

fMeshLODLevel2FadeTreeDistance=2048.0000

fShadowDistance=2500

fShadowLODStartFade=200.0000

fSpecularLODStartFade=500.0000

fTreesMidLODSwitchDist=3600.0000

iBlurDeferredShadowMask=5

iMaxAnisotropy=16

iMaxDecalsPerFrame=120

iMaxSkinDecalsPerFrame=50

iMultiSample=0

iScreenShotIndex=2

iShadowMapResolution=1024

iShadowMode=3

iSize H=1080

iSize W=1920

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

sD3DDevice="NVIDIA GeForce GTX 660M"

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

 

[General]

bEnableStoryManagerLogging=0

iStoryManagerLoggingEvent=-1

 

[Grass]

b30GrassVS=0

fGrassMaxStartFadeDistance=5125

fGrassMinStartFadeDistance=0

fGrassStartFadeDistance=1125

 

[imagespace]

bDoDepthOfField=1

 

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

bShowCompass=0

fMouseCursorSpeed=1.00

 

[Launcher]

bEnableFileSelection=1

 

[LOD]

fLODFadeOutMultActors=6.0

fLODFadeOutMultItems=3.0

fLODFadeOutMultObjects=5.0

 

[MAIN]

bCrosshairEnabled=1

bGamepadEnable=1

bSaveOnPause=1

bSaveOnRest=1

bSaveOnTravel=1

bSaveOnWait=1

fHUDOpacity=1.000

fSkyCellRefFadeDistance=600000

 

[Particles]

iMaxDesired=6000

 

[saveGame]

fAutosaveEveryXMins=15.0000

 

[TerrainManager]

bShowLODInEditor=0

fBlockLevel0Distance=35000

fBlockLevel1Distance=70000

fBlockMaximumDistance=250000

fSplitDistanceMult=1.500

fTreeLoadDistance=25000.0000

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

 

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

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Does anyone know how to fix this problem?

After use Bethini to rearrange my skyrim.ini and Creation kit then use Creation kit to load old esp file(made before using Bethini) for edit and save.

Every old esp file that saved by this method cause the continue, loading and new game menu doesn't show up when lunch SKSE. (it show only Skyrim logo and can't access to the console command)

 

This problem doesn't happen in the mod that made after using Bethini.

 

My skyrim.ini https://pastebin.com/Q2aSyWRn

 

My skyrimpref.ini https://pastebin.com/NE7nwbBr

 

My skyrim editor.ini https://pastebin.com/76G1YMKv

 

My skyrim editor pref.ini https://pastebin.com/4r4dH3ab

Edited by mew5151515
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I was recommended to use BethINI because changing the MO2 skyrimpreferences.ini keeps ctding the game. But those settings seem to work just fine in Docs or Skyrim. So BethINI was used with the recommended tweaks. It changed the ini and seems to be exactly what the mod author called for. But it keeps ctding every time I try to start a new game, once I get out of character creation. Resetting MO2 ini back to default lets me play the game. But I get an error message about needing to change bfloatblatherblather. So it seems the ENB and game runs just fine until I set the values it should have in MO2.

 

Do you have any thoughts? This is the changes it made to ini.

 

[AudioMenu]

fAudioMasterVolume=1.0000

fVal0=0.8000

fVal1=1.0000

fVal2=0.4000

fVal3=1.0000

fVal4=1.0000

fVal5=1.0000

fVal6=1.0000

fVal7=1.0000

uID0=1007612

uID1=554685

uID2=466532

uID3=0

uID4=0

uID5=0

uID6=0

uID7=0

 

[Clouds]

fCloudLevel0Distance=16384.0000

fCloudLevel1Distance=32768.0000

fCloudLevel2Distance=262144.0000

fCloudNearFadeDistance=9000.0000

 

[Controls]

bAlwaysRunByDefault=1

bGamePadRumble=1

bInvertYValues=0

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

 

[Decals]

uMaxDecals=200

 

[Display]

bDeferredShadows=1

bDrawLandShadows=1

bFloatPointRenderTarget=1

bFull Screen=1

bMainZPrepass=0

bShadowMaskZPrepass=0

bShadowsOnGrass=1

bTreesReceiveShadows=1

fDecalLOD1=1000.0000

fDecalLOD2=1500.0000

fGamma=1.0000

fInteriorShadowDistance=3000.0000

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fLightLODStartFade=150

fMeshLODFadeBoundDefault=256.0000

fMeshLODFadePercentDefault=1.2000

fMeshLODLevel1FadeDist=16896

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=16896

fMeshLODLevel2FadeTreeDistance=2048.0000

fShadowDistance=2500

fShadowLODStartFade=200.0000

fSpecularLODStartFade=500.0000

fTreesMidLODSwitchDist=3600.0000

iBlurDeferredShadowMask=5

iMaxAnisotropy=16

iMaxDecalsPerFrame=120

iMaxSkinDecalsPerFrame=50

iMultiSample=0

iScreenShotIndex=2

iShadowMapResolution=1024

iShadowMode=3

iSize H=1080

iSize W=1920

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

sD3DDevice="NVIDIA GeForce GTX 660M"

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

 

[General]

bEnableStoryManagerLogging=0

iStoryManagerLoggingEvent=-1

 

[Grass]

b30GrassVS=0

fGrassMaxStartFadeDistance=5125

fGrassMinStartFadeDistance=0

fGrassStartFadeDistance=1125

 

[imagespace]

bDoDepthOfField=1

 

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

bShowCompass=0

fMouseCursorSpeed=1.00

 

[Launcher]

bEnableFileSelection=1

 

[LOD]

fLODFadeOutMultActors=6.0

fLODFadeOutMultItems=3.0

fLODFadeOutMultObjects=5.0

 

[MAIN]

bCrosshairEnabled=1

bGamepadEnable=1

bSaveOnPause=1

bSaveOnRest=1

bSaveOnTravel=1

bSaveOnWait=1

fHUDOpacity=1.000

fSkyCellRefFadeDistance=600000

 

[Particles]

iMaxDesired=6000

 

[saveGame]

fAutosaveEveryXMins=15.0000

 

[TerrainManager]

bShowLODInEditor=0

fBlockLevel0Distance=35000

fBlockLevel1Distance=70000

fBlockMaximumDistance=250000

fSplitDistanceMult=1.500

fTreeLoadDistance=25000.0000

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

 

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

I would guess that your laptop isn't powerful enough for the selected settings plus an ENB. You could try to use a lower preset.

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Does anyone know how to fix this problem?

After use Bethini to rearrange my skyrim.ini and Creation kit then use Creation kit to load old esp file(made before using Bethini) for edit and save.

Every old esp file that saved by this method cause the continue, loading and new game menu doesn't show up when lunch SKSE. (it show only Skyrim logo and can't access to the console command)

 

This problem doesn't happen in the mod that made after using Bethini.

My skyrim.ini https://pastebin.com/Q2aSyWRn

My skyrimpref.ini https://pastebin.com/NE7nwbBr

My skyrim editor.ini https://pastebin.com/76G1YMKv

My skyrim editor pref.ini https://pastebin.com/4r4dH3ab

Typically when this happens, you simply need to wait for the Continue to appear. The only thing I change for the Creation Kit is, Allow multiple masters, add DLC support, and there was another one that caused the Creation Kit to fail at startup that I can't remember at the moment. I do notice that VSync is off, and I have found that can affect how long it takes for the Continue to appear.

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I try to wait for 5 min and it never appears.

Normally the menu will appears after 5 sec.

An additional problem is when close the game while the menu doesn't appears by using alt+crtl+delete, CPU still working and I need to end task the Tes.exe process in task manager.

Normally the game will close and stop using CPU.

 

Thank you for your reply.

Edited by mew5151515
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I would guess that your laptop isn't powerful enough for the selected settings plus an ENB. You could try to use a lower preset.

I don't think that is the problem? I checked my specs vs the requirements. I seem to be just fine. How can I find out? Something is definitely wrong when the game crashes because you changed the ini. 

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Well, changing INI settings can increase usage of system resources. Sometimes, increased memory usage with the addition of mods plus different INI tweaks can cause the game to fail, not because the mods or the tweaks were bad, but the combination of the two. Lowering settings can help. Installing Crash Fixes and using ENBoost helps most.

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I'm using ENBoost. These are the settings that the ENB author asks you to change. Would they crash my system once character creation is complete?

 

bFloatPointRenderTarget=1
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1 
fGamma=1.0400

 

 

My specs:

 

i7-3630QM 2.40ghz x2
8 gigs ram
Nvidia Geforce GTX 660M 2 gig
Total available graphics memory: 6120 MB

 

Dedicated: 2048 MB


 

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