Jump to content


Photo

BethINI (by DoubleYou)

skyrim fallout 4 fallout new vegas fallout 3 oblivion skyrim se

  • Please log in to reply
983 replies to this topic

#976 DoubleYou

DoubleYou

    Wiki Stepper

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4,585 posts

Posted 14 March 2019 - 10:32 AM

Yes. Change the INI Path in the Setup tab. It should detect your profiles and be listed as Mod Organizer > Profile Name.

#977 gnarlyfingers

gnarlyfingers

    Prisoner

  • Members
  • 1 posts

Posted 15 March 2019 - 04:31 AM

Could there be an option for no-sorting and no-deleting-comments? I have several settings with comments to remind me why and by whose suggestion, and sorting makes it difficult to track them.


  • 0

#978 DoubleYou

DoubleYou

    Wiki Stepper

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4,585 posts

Posted 15 March 2019 - 05:17 AM

I'll think about it, but that would be kinda difficult to code.

#979 fruta

fruta

    Prisoner

  • Members
  • 1 posts

Posted 16 March 2019 - 08:53 PM

hi, i downloaded bethini, but when i start the .exe it stays open for 1 or 2 seconds then it closes and i cant do anything

ive already did the anti-virus exception thing, but it persists. what can i do?


  • 0

#980 Crestycomb

Crestycomb

    Prisoner

  • Members
  • 1 posts

Posted 17 March 2019 - 03:23 AM

hey, your program does this :
"[Display]

fIBLFBloomRadius was removed due to it being an invalid setting (not recognized by the game)."

it is in fact not invalid setting, it depends on the image based lens flare bloom system. The intensity of that effect is 0 by default, which is why you can't see the change to the bloom radius.
 
If you want to test this yourself, go into the console and type in:
"iblf intensity 3" to make the effect super obvious,
"iblf anaintfar 0" to turn off the IBLF lens flare effect, but keep the bloom effect,
"iblf bloomint 3" to turn on the bloom effect that is based on the IBLF
"iblf bloomradius 7" to make the bloom spread out
"iblf bloomradius 0" to see how it changes
 
ini tweaks work the same way, using console just makes it quicker.


edit:
this is not to be confused with the bloom system that the game has via imagespaces,  that is separate (although the bloom effect looks the same, the IBLF bloom is just another system on top of that, which is why the iblf bloomint is set to 0, its kind of redundant, but not an invalid setting)

Edited by Crestycomb, 17 March 2019 - 03:25 AM.

  • 0

#981 DoubleYou

DoubleYou

    Wiki Stepper

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4,585 posts

Posted 17 March 2019 - 07:12 AM

hi, i downloaded bethini, but when i start the .exe it stays open for 1 or 2 seconds then it closes and i cant do anything
ive already did the anti-virus exception thing, but it persists. what can i do?


Try to use the Autohotkey Script version.


hey, your program does this :
"[Display]
fIBLFBloomRadius was removed due to it being an invalid setting (not recognized by the game)."

it is in fact not invalid setting, it depends on the image based lens flare bloom system. The intensity of that effect is 0 by default, which is why you can't see the change to the bloom radius.

If you want to test this yourself, go into the console and type in:
"iblf intensity 3" to make the effect super obvious,
"iblf anaintfar 0" to turn off the IBLF lens flare effect, but keep the bloom effect,
"iblf bloomint 3" to turn on the bloom effect that is based on the IBLF
"iblf bloomradius 7" to make the bloom spread out
"iblf bloomradius 0" to see how it changes

ini tweaks work the same way, using console just makes it quicker.


edit:
this is not to be confused with the bloom system that the game has via imagespaces, that is separate (although the bloom effect looks the same, the IBLF bloom is just another system on top of that, which is why the iblf bloomint is set to 0, its kind of redundant, but not an invalid setting)


I'll check in-game, but I am pretty sure you need to change uIBLFBloomRadius, not fIBLFBloomRadius. And the default is 2, not 0. If this is the case, that is why BethINI removed that line.

#982 DoubleYou

DoubleYou

    Wiki Stepper

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4,585 posts

Posted 17 March 2019 - 03:50 PM

hey, your program does this :
"[Display]
fIBLFBloomRadius was removed due to it being an invalid setting (not recognized by the game)."

it is in fact not invalid setting, it depends on the image based lens flare bloom system. The intensity of that effect is 0 by default, which is why you can't see the change to the bloom radius.
 
If you want to test this yourself, go into the console and type in:
"iblf intensity 3" to make the effect super obvious,
"iblf anaintfar 0" to turn off the IBLF lens flare effect, but keep the bloom effect,
"iblf bloomint 3" to turn on the bloom effect that is based on the IBLF
"iblf bloomradius 7" to make the bloom spread out
"iblf bloomradius 0" to see how it changes
 
ini tweaks work the same way, using console just makes it quicker.


edit:
this is not to be confused with the bloom system that the game has via imagespaces,  that is separate (although the bloom effect looks the same, the IBLF bloom is just another system on top of that, which is why the iblf bloomint is set to 0, its kind of redundant, but not an invalid setting)

I have confirmed that fIBLFBloomRadius is an invalid setting. The setting you want is uIBLFBloomRadius (unsigned integer values always return "UNKNOWN TYPE" in the console).

2019-03-17-16-45.png



#983 FlooWAP

FlooWAP

    Prisoner

  • Members
  • 1 posts

Posted 19 March 2019 - 01:23 PM

Hi, I got a question regarding BethINI for Enderal. Under Basic should I check the ENB Mode check box (because Enderal has its integrated ENB from the beginning) or should I go without it?

 

Thanks for the great program

 

FlooWAP


  • 0

#984 DoubleYou

DoubleYou

    Wiki Stepper

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4,585 posts

Posted 20 March 2019 - 05:12 AM

No, you shouldn't need to check it unless you enable the graphical parts of ENB, which should be automatically detected.



Also tagged with one or more of these keywords: skyrim, fallout 4, fallout new vegas, fallout 3, oblivion, skyrim se

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users