So correct me if my understanding of xLODGen is wrong here, but when I run xLODGen to generate object LOD, it should generate object LOD based on my currently active, personal load order, correct? I'm asking because I can't seem to get xLODGen to generate the correct LOD atlas for my current Fallout 4 load order. The specific mod I'm having issues with is Boston Natural Surroundings (BNS) and NeuralLOD. Since I'm using BNS I can't use the pre-built LOD files that NeuralLOD comes with, but have to generate my own using the resource file it alternatively provides for such cases. However, when I run xLODGen to generate new object LOD with both mods active (as well as the rest of my load order, of course), then the resulting atlas doesn't contain the green tree lod from BNS but instead the vanilla tree LOD.
This is what the atlas looks like that comes with BNS:
and this is the one that xLODGen creates based on my currently active mods:
I've also noticed that the generated LOD .bto meshes don't contain the trees that BNS adds to the game, unlike the files that come with BNS. I've tried with BNS's own LOD files present it its archives and I also ran xLODGen after manually deleting all the LOD files that came with BNS and the result was the same in both cases. I've used xLODGen 43 and the latest dev build of MO2, but other versions of both tools get the same result.
So my question is basically, is this working as intended and xLODGen simply doesn't consider mod added/changed objects during object LOD generation or is something going wrong on my end?