Hi there, I noticed when generating terrain in fallout new vegas, the terrain texture for the " none " landscape texture is set to the wrong file which causes white terrain where that texture is used. This has been a problem for working on my arizona project expanding the main map eastwards, we thought using this tool could make generating terrain for the new lands simple but this bug will affect the visual experience people have in the mod.
There is also a bug with the water as you can see where sometimes water will appear cut off or generally have problems.
The terrain was generated with the default settings you've set for fallout new vegas in mind.
Can you check the terrain meshes / textures for the region. The terrain mesh [worldspace].level[4|8|16|32].x[x].y[y].nif for the area will most likely use the correct the correct terrain texture [worldspace].n.level[4|8|16|32].x[x].y[y].dds, but rather that the texture might contain the white / default texture area.
Check/upload the logfile from xLODGen if it had messages about missing landscape textures or other errors.
What game (vanilla/dlc/mods), worldspace, coordinates are the screenshots showing?
Make sure to use latest version from first post.
Edited by sheson, Yesterday, 12:33 PM.