I'm having an issue where the program refuses to generate LOD textures, it only generates meshes and then just skips all textures entirely. What could be the cause for this?
I have reinstalled it multiple times and I have the latest version.
I am running the program through the latest version of MO2 with no launch parameters (the program is located on the same drive as the game and MO2 and the exe is named correctly, SSELODGen).
The problem started sometime after I migrated my games to an SSD (I have reinstalled and redone my modlist about twice since then though) including SSE.
Here's the log (the interesting part, will provide full log if needed):
I am almost 99% sure this is something on my end, I just can't for the life of me figure out what it is since the program used to work just fine on my PC before.
The reason is given in then message:
... Skipping ... because file already exists ...
From the Readme:
If terrain LOD textures already exist in the output folder, their generation will be skipped. This can be used to continue generating terrain LOD textures for large worldspaces in case there was a problem like not enough space left on a drive. Simply restart with the same options. Otherwise move or selectively delete old terrain LOD textures before generating new ones.
Take note of the skipping messages. If the diffuse or normal texture for a higher LOD level already exists, then all lower LOD levels that are covered by the higher LOD level are skipped as well. So in order to re-generate a LOD level 4 texture, it is not enough to just delete the LOD level 4 files for the diffuse and normal texture, the higher LOD level diffuse and normal textures files need to be deleted as well.
I suggest to use the -o command line parameter to set a dedicated output folder so to not overwrite existing LOD meshe/texture files already existing in the output folder or being linked, or in mapped mod folders.