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xLODGen - Terrain LOD beta for FNV, FO3, FO4, FO4VR, TES5, SSE, TES5VR


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#436 thegrimblade

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Posted 14 January 2019 - 03:00 PM

I went to backspace, and there was indeed an invisible character there, probably from copy-pasting. I won't know if the process was a success or not for a few minutes, but it is at least running. If I do not post again, you can assume that this resolved my issues. Thanks.


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#437 thegrimblade

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Posted 14 January 2019 - 04:38 PM

I ran xLODGen and ran into an error. I thought maybe it was my fault because I was doing other tasks, while it ran in the background. I ran it again, and ran into an error again.

 

After about 20 minutes, I get an error popup with error message:

"LODGen process error, exit code E0434352."

 

In the logger, I see a few issues:

Error optimizing unseen triangles for LOD level 32

Unhandled Exception: System.ObjectDisposedException: Cannot access a closed file.

 

I have included the full log in the following pastebin file(s):

Part 1: https://pastebin.com/KUF95nBE

Part 2: https://pastebin.com/6D6jvpVv

Part 3: https://pastebin.com/r8DtJVHQ

 

I am not sure how close to completion xLODGen was able to reach before running into this error, but it did seem to produce a majority of the expected files. I am not sure if this error will cause any significant issues, but I figured I should post the log since this software is in beta.


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#438 sheson

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Posted 14 January 2019 - 04:54 PM

I ran xLODGen and ran into an error. I thought maybe it was my fault because I was doing other tasks, while it ran in the background. I ran it again, and ran into an error again.

 

After about 20 minutes, I get an error popup with error message:

"LODGen process error, exit code E0434352."

 

In the logger, I see a few issues:

Error optimizing unseen triangles for LOD level 32

Unhandled Exception: System.ObjectDisposedException: Cannot access a closed file.

 

I have included the full log in the following pastebin file(s):

Part 1: https://pastebin.com/KUF95nBE

Part 2: https://pastebin.com/6D6jvpVv

Part 3: https://pastebin.com/r8DtJVHQ

 

I am not sure how close to completion xLODGen was able to reach before running into this error, but it did seem to produce a majority of the expected files. I am not sure if this error will cause any significant issues, but I figured I should post the log since this software is in beta.

 

Error optimizing unseen triangles for LOD level 32
Set Optimize Unseen for LOD level 32 to off or use x64 version
 
Try what the message suggests. Use the x64 version. It needs more memory do the calculations. Things go wrong after that.

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#439 Mitradis

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Posted Today, 03:54 PM

for what need LODGen_flat_lod.nif?


Edited by Mitradis, Today, 04:05 PM.

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#440 sheson

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Posted Today, 04:22 PM

for what need LODGen_flat_lod.nif?

It's needed for trees in object LOD function.


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