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help investigating my papyrus.log

ctd

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#1 Zapp1980

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Posted 28 June 2018 - 04:46 PM

Hi everyone,

I run into ctd everytime I run into the swamps near solitude.

I have the subtible feeling ghat had to do with warzones but I dont k ow how to „read“ the papyrus log.


Can someone help me?


 
Please use spoiler tags for large blocks of text like logs.
 

[spoiler]
... paste your text here ...
[/spoiler]

Edited by Greg, 28 June 2018 - 10:42 PM.
Added spoiler tags

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#2 kabepo

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Posted 28 June 2018 - 08:25 PM

You can use xEdit to look at the Papyrus log.

Run xEdit, right click -> Other -> Log Analyzer -> Papyrus Log

It shows you which mod is giving the warnings/errors.
 


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#3 Zapp1980

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Posted 29 June 2018 - 02:21 AM

doesnt show anything!?!?
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#4 Shadriss

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Posted 29 June 2018 - 09:18 AM

Zapp - if we could get a little more information about the setup, it might help. As an example, which version of Skyrim are you playing? If this is Oldrim (Skyrim LE), then it is possible that it isn't a scripting error at all - you may simply be hitting the memory limit, which causes a straight CTD somewhat like you describe. So then...

 

1) Skyrim LE or Skyrim SE?

2) Only place this CTD happens, or just the most recent?

3) If SE, is the mod you reference an un-ported LE mod you simply loaded in, or is it properly ported?

4) Any other information that may help to narrow down the problem?

 

If you want help, the more information you can provide us, the easier it is for us to help narrow down the possibilities. 


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#5 Zapp1980

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Posted 29 June 2018 - 09:24 AM

ok, I‘ve solved the problem. It was a merged plugin of ESO SkyShards and its patches.

I have skyrim SE
Mo2.1.3


Ive loaded sseedut through MO2. The logviewer diddnt show anything. Maby it just didnt find something. Not every error is logged by papyrus.
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#6 Shadriss

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Posted 29 June 2018 - 09:26 AM

Glad to hear it's all sorted. Happy Skyrimming!


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#7 Greg

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Posted 29 June 2018 - 12:58 PM

Keep in mind that the papyrus log is intended to be used by mod developers to debug the scripts they create. It does not contain any information related to the game crashing. Unfortunately, the game engine just traps the exception and immediately aborts without logging anything about the reason for the crash. The game engine doesn't even tell Windows that it crashed -- it just exits as if the user clicked Exit to Desktop.

 

Also please be aware the enabling papyrus logging is an expensive operation that may cause script lag and possibly even prevent scripts from running so you should keep papyrus logging disabled while playing the game.



#8 Zapp1980

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Posted 29 June 2018 - 03:18 PM

good to know! I always wondered when it will ever help in any way. Didnt till today. I will tirn logging of now.
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