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CTDs Caused by Mannequin Mods


Rogdon

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Skyrim SSE

My problem is that I get a CTD when I enter a building that contains mannequins when I have a mannequin mod in my load order: Mannequin Designs 16205,  Sexy Mannequins 2128, and Companion Ria oldrim 17354 with meshes NifOptimized and header changed to Type 44.

 

My load order is:

1.  Skyrim

2.  Update

3.  DG

4.  HF

5.  DB

6.  USSEP

7.  One of the 3 player home mods in which the Companion Ria mannequins previously worked perfectly; Dragon Keep, Silian Manor and Leaf Rest

8.  Alternate Start

 

I have verified the integrity of Skyrim.esm

Update and the DLCs are freshly downloaded and cleaned.

I started a new game for each test that I have made.

All three mannequin mods are newly downloaded and installed.

I am using MO2

 

I have run out of ideas as to how to solve this problem.  Any help would be appreciated.  Thank you.

 

 

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"Header changed" did you run it through the CK? Mannequins are NPC's it sounds like something fundamentally wrong with them do you have any custom skeletons installed? If you mean you're porting LE mods to SE and you're just running them through Nif Optimizer any facegen files you have simply will not work in SSE you'll have to delete them and re-export facegen from the SE CK.

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Thank you for your reply.

 

The skeleton that I am using is XP32 Maximum Skeleton Special Extended 1988.  However, I am still using version 4.2 since I heard there might be some problems with the latest version.

 

When converting LE mods to SSE I always run the facegen data through NifOptimizer first.  Then I optimize the other mesh files.  After that I load the .esp file into the Creation Kit and then save it.

 

I found another oldrim follower mod 17302 at has a mannequin option.  I optimized the facegen data first, then the other meshes.  I loaded and saved the .esp file that was "follower only' as well as the 'follower + mannequin' .esp through the Creation Kit.  With the 'follower only' .esp file in my load order the follower mod works fine - no CTDs upon entering a building with mannequins..  If I replace the follower .esp file with the 'follower+mannequinn' .esp I get immediate CTDs upon trying to enter a building with mannequins.  I do not think that my problem is because I am not doing the LE to SSE conversion properly.  Even if I was screwing up the conversion process, the two SSE mannequin mods that I tried also CTD on trying to enter a building with mannequins.

 

I guess my next step is to do a fresh install of SSE on an different drive.  If I still get mannequin CTDs after a completely new install I will know that I am cursed by the Divines and need to go back to playing Tale of Two Wastelands.

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Thanks for your reply.

I removed the facegen data from LE Companion Ari.  Game still CTDs when entering a building with mannequins. 

 

I removed the facegen data from SSE Mannequin Designs.  Game still CTDs.

 

The SSE mod Female Mannequin contains no meshes.  The mod consists solely of scripts and an .esp.  Game still CTDs.

 

I believe this indicates that the problem is with the .esp files and not with the mesh files.  Also, the fact that both of the two LE companion mods work fine until the separate .esp that contains the mannequins is used.  Then they CTD.  So the question is 'what do the .esp files contain that the game does not like?"

 

I opened up SSEdit and ran 'Check for Errors' on the two SSE mods and the LE Companion Ari mod.  No errors were found.

 

Any other thoughts?

 

I do appreciate your help.  At least we are eliminating possibilities.

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Have you tried it without the skeleton? That would be my other hunch. I seriously doubt its the .esp they usually only edit a few records. You could try it simply with the .esp alone nothing else and the worse that should happen is a nice big red triangle where the mannequin ought to be.

 

The SSE mod Female Mannequin contains no meshes.

 

Which mod is that? Some mannequin mods include a body UNP/CBBE rather than just basing it on the vanilla body its possible if its a port from LE they're causing issues it'd be better to simply replace them with their SSE body equivalent if they exist.

Edited by soupdragon
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The mannequin mod with only scripts and an .esp file is Female Mannequins LE 9131 and SSE 12869.

 

I have solved the problem.  I took a break from testing and updated USSEP from 4.1.3b to 4.1.4.  With the new USSEP there are no more CTDs

 

Of course, the heads for SSE Mannequin Design and LE Companion Ari, both with and without XPMSSE, are black.  With and without XPMSSE, LE Companion Ria does not have a black face, but she does have two sets of eyes.

 

So things are not perfect, but we are getting there.  Do you have any suggestions for solving the head problems?

 

Thanks again for you continued help

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Black faces is bad or missing facegen data. SSE Mannequin Designs shouldn't have this issue as it was designed and released for SSE but LE Ari will need facegen exported. Two sets of eyes, thats new one on me lol.

 

 

Female Mannequins LE 9131

Has already been ported as as SSE 12869, don't use the LE version. The SSE version contains a UNP body mesh use the Alternative version as that contains facegen, the other version will cause black faces if you're not using a UNP body yourself.

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So I took at look at Ria it ontains various body model meshes UNP/CBBE etc and all LE versions they'd need replacing with SSE body versions a simple run through with Nif Optimizer is unlikely to be successful as body meshes are much more complicated than simple statics and the time you spend fixing it all up its just not worth the effort. Also facegen.

Edited by soupdragon
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After much experimentation I finally got rid of Companion Ria's two sets of eyes.  So I now have one working mannequin mod which is all that I need.

 

Thank you so much for your help.  I would not have solved the problem without your advice.

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