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Batch Copy Assets Doesn't Seem to Work


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#1 dstansberry

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Posted 14 August 2018 - 11:25 PM

Sorry - I though everything was fine - but I just now noticed that assets don't appear to be being copied during the merge process. I'm using version 2.3.1, running through Mod Organizer 2. 

 

I assumed (perhaps incorrectly) that enabling the option would result in the merge containing the meshes, textures, scripts and other assets of the mods being merged, but my result contains only the .esp and an empty scripts/source folder (along with the merge folder placed there by Merge Plugins, of course)

 

No errors appear in any of the logs contained in the merge folder. I read elsewhere that reverting to an older version of the mod helped with that - but the post I found was a couple years old. Besides, it's probably something at my end. 


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#2 Majorman

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Posted 16 August 2018 - 02:42 AM

I have the same issue and no idea how to fix it. However, there's a simple workaround: you can go to the original mod folders (on the left pane) and move the plugins that are part of the merge to "Optional". Once done, make sure you have all the folders containing assets activated on the left pane and activate the merged .esp on the right pane.


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#3 dstansberry

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Posted 16 August 2018 - 10:08 PM

I'm relieved to know it isn't just me! 

 

I've considered that (along with manually copying the assets in the same order of the mods that were merged). I think I'll go with your suggestion for now. Hopefully, someone will come along and figure out why it doesn't work for some of us.

 

Thanks for your reply! 


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#4 adrianoz

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Posted 13 September 2018 - 04:14 PM

I have the exavt same issue, no clue how to resolve it and couldn’t find any help other than 2016 thread on the issue
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#5 dstansberry

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Posted 19 September 2018 - 03:05 AM

As it happens, I had the mods directory as a subfolder of a SkyrimSE folder inside Mod Organizer - so my directory was something like this:

D:\Mod Organizer\SkyrimSE\Mods

 

I was able to correct the issue by removing the subdirectory - so that the Mods folder was directly inside the MO folder, like this:

D:\Mod Organizer\Mods

 

That fixed things for me. 


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