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Exact TexGen capabilities ?
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Cannot run texgen or dynDOLOD because plugins.txt file is not present
By Darkwrath92,
- SKYRIMSE
- DynDOLOD 2
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Question
Kesta
Hi,
Opening a separate thread as this isn't exactly for conventionnal use, and because TexGen is a bit of his own tool which don't have its dedicated mega thread. Sorry if that was a bad idea.
So, I was hoping I could be lazy: I have a set of retextured vanilla cliffs/mountain/etc (Basicaly anything that use MountainSlab texture) which are their own forms (as in, at the end of the day, I want to have access to both the regular vanilla meshes, and the retextured ones, not just a simple retex).
Now, to give them LOD... My idea was to copy paste the vanilla LOD into its own folder, give the files proper prefix, and then point my new duplicated forms to them.
After that, I would batch edit the texture path on those LODs nifs to point to new lod textures matching the mountainslab.
In order to make work quick and easy, rather than editing dozen of low rez textures, or re-decimating the retextured nifs (because I actually need to do this not once, but for 3 full sets...), I hoped I could simply override the vanilla mountainslab texture with those new ones, run TexGen, and that it would give me all the textures I need.
Problem is: Aside from high detail LOD using the normal texture, those have their own dedicated texture. For instance, mountaincliff02_lod_1.nif use MtnCliff02LOD.dds. I hoped TexGen would be able not only generate mountainslablod.dds but all those needed variant as well (which I could then rename / move to a different folder, and use for retextured LODs). But it didn't.
Was this just a too optimistic assertion on my end, or did I failed something in my process ?
I haven't modded Skyrim in a while, so I apologize if I missed something obvious, but I'm almost sure that if I download a simple retex for the mountainslab, running texgen and rebuilding LOD would allow me to have all mountain LOD levels properly textured as well ?
Edited by KestaLink to comment
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