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Morrowind + S.T.E.P. + OpenMW is great, yet missing meshes from S.T.E.P.


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#1 TheWickedGamer

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Posted 24 September 2018 - 07:29 PM

I worked through the S.T.E.P. guide slowly and carefully, took two full days, ran Morrowind on the original engine then discovered OpenMW. I then took another full day to copy over the compatible mods for OpenMW into a different folder then activated using the order listed on S.T.E.P. (we are to install the guide from top to bottom). I was very careful during all of these steps, especially originally to activate/deactivate everything as stated.

 

Everything runs great, I love OpenMW, everything looks great, I have worked the S.T.E.P. guides about 3-4 times now (for different games) and I love S.T.E.P. but my issues is with certain rings and armor (Domina Armor), maybe a few weapons, also Silt Striders and a lot of buildings look like they are coated in silver.

 

Being that I use OpenMW I don't have the Warnings.txt file, but instead I have the openmw.log, I assume they are close to similar. I have been modding for a while now, and know a lot, but I still have trouble figuring certain things out, so I will list my warnings and failed section of my .log below:

 

I have only a couple screenshots, I am uploading the main issue I am having.

 

Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_03.nif
Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_02.nif
Warning: texture layer 6 is in use but empty in meshes/b/b_n_high elf_m_head_02.nif
Loading cell -3, 5
Loading cell -3, 6
Loading cell -3, 7
Loading cell -2, 5
Loading cell -2, 6
Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_04.nif
Loading cell -2, 7
Loading cell -1, 5
Loading cell -1, 6
Loading cell -1, 7
warning 01_Pal_CG_ringScript line 21, column 27 (GetInterior)
    stray explicit reference (ignoring it)
warning 01_Pal_CG_ringScript line 25, column 27 (GetInterior)
    stray explicit reference (ignoring it)
warning 01_pal_cg_newalmdivrecall line 26, column 6 (endif)
    endif without matching if/elseif
warning 01_pal_cg_newalmdivrecall line 29, column 27 (GetInterior)
    stray explicit reference (ignoring it)
warning 01_pal_cg_newalmdivrecall line 33, column 31 (GetInterior)
    stray explicit reference (ignoring it)
Unhandled controller NiPathController on node 90 in meshes/e/magic_cast_myst.nif
Playing music/explore/mx_explore_7.mp3
Failed to open image: Resource 'icons/a/tx_domina_boots.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_cuirass.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_greaves.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_helm.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_glove.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_pauldron.dds' not found
Quitting peacefully.
 

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#2 TheWickedGamer

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Posted 24 September 2018 - 07:46 PM

I guess I should add, I should have a completely vanilla Morrowind folder (unless OpenMW added anything), and while trying to troubleshoot the issue, I deactivated all of the clothing and armor mods (in bulk - first all clothing, then all armor) from those respective categories on the S.T.E.P. guide.


Edited by TheWickedGamer, 24 September 2018 - 08:00 PM.

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#3 Greg

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Posted 24 September 2018 - 09:04 PM

I assume you mean A Modern Morrowind. if this is the case, you might try the Discord link near the top of the guide since the authors of this guide apparently don't browse the forums much.



#4 TheWickedGamer

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Posted 25 September 2018 - 06:34 AM

I assume you mean A Modern Morrowind. if this is the case, you might try the Discord link near the top of the guide since the authors of this guide apparently don't browse the forums much.

Yes, this is the guide I used, ok, I'll check discord.


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#5 TheWickedGamer

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Posted 25 September 2018 - 07:13 AM

I figured out the lines below:

 

Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_03.nif
Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_02.nif

 

This is due to the Westly's pluginless head replacer this is due to the extra file I needed to install on top. I had it downloaded, but not activated.

 

I'll continue to post my results here just in case someone else has these issues.


Edited by TheWickedGamer, 25 September 2018 - 07:14 AM.

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#6 TheWickedGamer

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Posted 25 September 2018 - 07:49 AM

Mod Issues:

Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version

I don't know, I found a forum where someone has the same issue, but I cannot understand what is going on (over my head). Also, the link below describes the same issue on an older version of OpenMW.

https://forum.openmw...t=3768&start=40



Warning: texture layer 6 is in use but empty in meshes/b/b_n_high elf_m_head_02.nif

This is on the Westly mod (it exists in the files), the thing is, the file is there, I don't know.



warning 01_Pal_CG_ringScript line 21, column 27 (GetInterior)
    stray explicit reference (ignoring it)
warning 01_Pal_CG_ringScript line 25, column 27 (GetInterior)
    stray explicit reference (ignoring it)
warning 01_pal_cg_newalmdivrecall line 26, column 6 (endif)
    endif without matching if/elseif
warning 01_pal_cg_newalmdivrecall line 29, column 27 (GetInterior)
    stray explicit reference (ignoring it)
warning 01_pal_cg_newalmdivrecall line 33, column 31 (GetInterior)
    stray explicit reference (ignoring it)

I think this has to do with my companion (Mage Companion Gabrial), I did notice that the teleport ring I have for her doesn't work (if she gets lost). Also, When I level up, I can assign her a magic skill also, when I do this she dies - I can fix through console though.

https://forum.openmw...opic.php?t=3236



Unhandled controller NiPathController on node 90 in meshes/e/magic_cast_myst.nif

I don't know, maybe due to my house (Balmora Stronghold), but my issue is different than the issue described in the thread below:

https://forum.openmw...opic.php?t=3809



Failed to open image: Resource 'icons/a/tx_domina_boots.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_cuirass.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_greaves.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_helm.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_glove.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_pauldron.dds' not found

As for these, I have no clue. This is the issue that made me want to figure out what is going on (along with missing ring textures). I can't find anything on Google that shows this issue.


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#7 TheWickedGamer

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Posted 25 September 2018 - 08:39 AM

After working on trying to figure out my issues, I realized that most or all of my issues involve OpenMW, so I created a thread there:

 

https://forum.openmw....php?f=8&t=5425


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