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Double Windows on Winterhold College - Immersive College of Winterhold - DynDOLOD


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#16 sheson

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Posted 08 November 2018 - 04:51 AM

That's great to read. Thanks for letting us know.


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#17 HarveyRahman

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Posted 30 March 2019 - 03:05 AM

Loading a save is not the same as testing with a new game. 


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#18 Wolfgrim

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Posted 24 May 2020 - 05:26 PM

The dublicate windows of College of Winterhold pop up, slowly fade, vanish and pop up again after a few seconds.
No sheson errors in papyros log as far as I can tell.
(Oldrim btw)

 

Pop up:

iZxGJIa.jpg

 

Fade:

UQPyiF8.jpg

 

Fade more:

Aq9sypX.jpg

 

Gone:

yZWy8Ja.jpg

 

Then it pops up again like in pic 1.
Only the College of Winterhold windows are affected. All other windows in the gameworld are fine.

 

I'll try a clean save game cycle and/or to recreate DynDOLOD tomorrow.
If there is a known solution please let me know while I sleep.
I have no mods running in that area that change anything in Winterhold btw.


Edited by Wolfgrim, 25 May 2020 - 04:04 AM.

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#19 Wolfgrim

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Posted 25 May 2020 - 05:43 AM

Alright. 
I tried multiple clean save game cycles.
Recreated DynDOLOD.
Updated DynDOLOD from 2.81 to 2.82 and recreated from scratch.
Nothing has worked so far.

 

The only difference was, that it went from *pop up > slowly fading > vanish > pop up again* to *pop-up > vanish instantly > pop-up again*
Can't find errors in any log.


Edited by Wolfgrim, 25 May 2020 - 05:43 AM.

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#20 sheson

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Posted 25 May 2020 - 06:08 AM

Is there a question?

 

See the troubleshooting steps already given earlier in this thread. Especially the part about large references and the MCM setting.

 

Did you test with a new game, for example from main menu with coc whiterun in console?

 

Let me know if I need to specifically ask for more information to help with troubleshooting?


Edited by sheson, 25 May 2020 - 06:12 AM.

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#21 Wolfgrim

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Posted 25 May 2020 - 07:12 AM

I'm doing that. Played around with some of the sliders in DynDOLOD MCM (tried to move them to the left), but no effect.

 

Did you test with a new game, for example from main menu with coc whiterun in console?

 

 

Yes. Used "coc WinterholdCollegeExterior". Problem persits in new game. 

Could not find errors in the Papyrus log.

 

The small windows are not affected, only the windows of the main tower.

 

I don't think I have a "large reference" setting. That is only in SE, right? I am on Oldrim.


Edited by Wolfgrim, 25 May 2020 - 07:15 AM.

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#22 sheson

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Posted 25 May 2020 - 07:43 AM

OK, now do the 5th suggestion from my first post.

 

Get form ID of windows, look up in xEdit, check EditorID to find out for which plugin + form id the windows are added for. Check which plugins overwrite that.


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#23 Wolfgrim

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Posted 25 May 2020 - 08:58 AM

Solely DynDOLOD.esp

No other plugin overwrites the object.

 


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#24 sheson

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Posted 25 May 2020 - 09:00 AM

Solely DynDOLOD.esp

No other plugin overwrites the object.

Check the EditorID to find out for which plugin + form id the windows are added for.

 

Check which plugins overwrite the original plugin and form id


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#25 Wolfgrim

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Posted 25 May 2020 - 09:18 AM

I not sure if that could be something but I found that the ref

"WinterholdExtTower01_DynDOLOD_GLOWLOD [STAT:D10375DC]" is set as "Persistent, Is Full Lod, No Respawn"

while 

"WinterholdExtTowerRing01_DynDOLOD_GLOWLOD [STAT:D10375DD]" is set as "Persistent, Initially Disabled, Is Full Lod, No Respawn"
 

Only the tower has the window blinking problem while I did not see it with the ring windows.
Could "Initially Disabled" be missing from "WinterholdExtTower01"?


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#26 sheson

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Posted 25 May 2020 - 10:14 AM

It is not set deliberately. This setting works since years for everybody.

Edited by sheson, 25 May 2020 - 10:14 AM.

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#27 Wolfgrim

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Posted 25 May 2020 - 10:55 AM

Check the EditorID to find out for which plugin + form id the windows are added for.

 

Check which plugins overwrite the original plugin and form id

This is what you mean, right? (I do not often use TES5edit)
3lzwxgL.jpg


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#28 sheson

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Posted 25 May 2020 - 11:17 AM

The EditorID of the reference starts with the pluginname_formid, Skyrimesm_0CA6EA in the screenshot.

 

That means the source reference for which this LOD object was added is 000CA6EA

 

Check if this reference is being overwritten by other plugins.

Check if its base record that defines the model is overwritten by other plugins.


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#29 Wolfgrim

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Posted 25 May 2020 - 12:00 PM

I don't think so.
 

Source ref:

aw68B1b.jpg

 

Base record:
XdNe4zF.jpg


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#30 Wolfgrim

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Posted 25 May 2020 - 12:30 PM

I tried to deactivate DynDOLOD in the MCM, go inside an interior cell and go into the Tamriel world again.
The window blinking stopped - from near and far away - but I do not get the "DynDOLOD successfully initialized"-message even after ~15 minutes. 
Why won't it initialize by itself?
Giantfires burn in LOD, the fakelights are visible, waterfalls are animated.
mxzxmWN.jpg

What gets deactivated if I do not get the "DynDOLOD successfully initialized" message?


Edited by Wolfgrim, 25 May 2020 - 01:18 PM.

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