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Dyndolod+Simply Bigger Trees+The Great Forest of Whiterun Hold


dizzy_xc

Question

I want to thank the makers of all these support tools and commend their time they have put into these projects to help make Skyrim a better game for us to enjoy, as their time is not often rewarded. We should all donate more to help make it easier for these people to further contribute.

 

That being said, I'm currently stuck unable to make dyndolod work for me. I can rant for a while about lack of a good FAQ, specific examples, and how either the quickstart guide refers SSE users to oldrim resources that do not have the answers or resources you seek or how this forum seems to require you to read through dozens of pages in what amounts to a needle in a haystack quest for solutions (which I have done and have only increased my confusion), but none of that would be constructive.

 

I'm using a heavily modded Skyrim SE and have run into a roadblock whereby I cannot seem to figure out how to make dyndolod create lods because I lack a billboard for a mod. The Great Forest of Whiterun Hold doesnt have a billboard for dyndolodSimply Bigger Trees has billboards but they are only specifically for xEdit, not Dyndolod. The link provided for this mod on Dyndolod points to oldrim resources. It's a mess.

 

TL;DR

 

So my question is this. In order to run dyndolod, I need to have the Billboards for other mods overwrite DynDOLOD/Vanilla+DLC billboards and Billboards for those other mods need to overwrite other billboards for other mods in the same order as their "parent" mods overwrites the full model trees. I understand this. But WHERE do I get the billboards for dyndolod for Simply Bigger Trees and The Great Forest of Whiterun Hold? Or is dyndolod not capable of creating LODS using those two mods?

 

Thank you.

Edited by dizzy_xc
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There is only one type of billboards obviously.

RTFM, then you would know that DynDOLOD is a modified xEdit/xLODGen and that the 2D tree LOD generation is exactly the same.

 

DynDOLOD_Manual.html
"Dynamic Distant Objects LOD (DynDOLOD) is a set of simple tools based on xEdit.exe and xLODGen..."

DynDOLOD_Manual.html
"Billboards are a simple 2D texture representation of trees and an optional text file defined width, height and other parameters used for tree LOD.

 

DynDOLOD_Manual_SSE.html
"Tree LOD Billboards for Skyrim also work for Skyrim SE. The 2D tree LOD in the game and its generation works exactly the same."

 

DynDOLOD 2.44 Skyrim SE/VR BETA
"This is for experienced (can RTFM) DynDOLOD users for beta testing."
 
Dynamic Distant Objects LOD - DynDOLOD
"DynDOLOD combines generating tree LOD and object LOD into one process. Tree LOD generation is exactly the same as with TES5LODGen. It is started automatically from within the DynDOLOD process. Please check the TES5LODGen pages for how to successfully generate tree LOD for the load order."


The Great Forest of Whiterun Hold only places tress and does not modify them, so obviously it does not require billboards.

Edited by sheson
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The Great Forest of Whiterun Hold only places tress and does not modify them, so obviously it does not require billboards.

That's all I needed to know.

 

It would be so nice if you, Sheson, could see this from the perspective similar to how a child sees Christmas and Santa Clause, with the same wonder and excitement. I'm sure that's all gone now, as you're neck deep in all the nuts and bolts. There's a level of complexity that need not be. Even the manual is written from the perspective of an elf that lives in Santa's Workshop. 

 

Anyhow... thank you for that sardonic reply. Your response was everything I was hoping it would be and now my problem is solved. I'll be sure to RTFM thrice over next time.

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