i finally found the culprit it is static tree lod with treefullfallback=0
i was using it because sfo lods look like ass ****
when treefullfallback=1 problem is gone this time i double tested
so maybe some next dyndolod version will correct this? dyndolod is essential for not **** skyrim lods
maybe you could take a second born?
So supposedly this is caused by using certain full model(s) of a tree in static object LOD. It wouldn't a first that certain full model shader settings do weird things.
It is also possible that this is a resource issue caused by the enormous LOD files because of full models trees.
The fix is to not use that experimental function, use optimized 3D LOD models or create (hybrid) 3D LOD models yourself.
Edited by sheson, 23 January 2019 - 08:59 AM.