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DynDOLOD Fresh install - crash on first load


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#16 WDeranged

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Posted 03 December 2018 - 12:42 PM

DynDOLOD.esp now only contains non overwritten Activators, Keyword, Quest and the persistent CELL 00000D74.  The cell itself only contains one Tamriel_Sheson_Object and all the Minions and Firstborns.  Checked for errors, none present.

 

Disabling scripts one at a time shows that removing either SHESON_DynDOLOD_Master.pex or SHESON_DynDOLOD_Firstborn.pex stops the crashes.  Leaving just one of these two scripts is fine but it both are present the game will crash. 


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#17 sheson

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Posted 03 December 2018 - 01:18 PM

If you are using PapyrusUtil, edit skse\plugins\StorageUtilData\DynDOLOD_Tamriel_Objects.json in notep and edit the line near the bottom of the file that starts with "reset":, change the "reset" to "xreset" so it will be ignored.

 

If you are using DynDOLOD DLL, edit skse\plugins\DynDOLOD_Data\DynDOLOD_Tamriel_Objects.txt and just remove the entire last line 1=...

 

See if that makes any difference with all scripts installed again.

 

You might also test if using DynDOLOD DLL instead of Payrusutil or vice versa makes any difference. They use slightly different scripts. 


Edited by sheson, 03 December 2018 - 01:21 PM.

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#18 WDeranged

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Posted 04 December 2018 - 03:03 PM

I made the change but the crash still happens.  I did try the DynDOLOD DLL method with no luck  ::(:


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#19 sheson

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Posted 04 December 2018 - 03:35 PM

Can you post the papyrus log of the crash.

Skyrim.INI with bEnableLogging=1, bEnableTrace=1, bLoadDebugInformation=1

 

Please zip and upload the current plugins and the SKSE folder you have now for me to test and check if I can spot anything. 


Edited by sheson, 04 December 2018 - 03:36 PM.

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#20 WDeranged

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Posted 04 December 2018 - 04:15 PM

https://ufile.io/6b0bt


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#21 sheson

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Posted 04 December 2018 - 04:30 PM

Got thx. When you doing your tests are you using a save? Can you send me that one and the steps - if any - required to cause the CTD

 

Can you make the game CTD by using "coc whiterun" from main menu console and do something specific?

 

Can you also upload/post

..\SteamLibrary\SteamApps\common\skyrim\PapyrusUtilDev.log

c:\Users\[username]\Documents\My Games\Skyrim Special Edition\SKSE\skse64_loader.log

c:\Users\[username]\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log


Edited by sheson, 04 December 2018 - 04:59 PM.

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#22 WDeranged

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Posted 05 December 2018 - 10:13 AM

Starting a new game or using the save file (Riverwood Trader internal cell) I've linked almost always results in a crash.  So far I haven't managed to trigger a crash by coc'ing to whiterun from the main menu.

 

https://ufile.io/13jhz

 

Not getting a DynDOLOD.log in the SKSE log folder for some reason.


Edited by WDeranged, 05 December 2018 - 10:14 AM.

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#23 sheson

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Posted 05 December 2018 - 10:56 AM

The c:\Users\[username]\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log will only show when you use DynDOLOD DLL. It probably got delete in the meantime. Don't worry about it.

 

I will see if I can replicate it with the save.


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#24 sheson

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Posted 05 December 2018 - 02:26 PM

With all the files you provided I was able to finally recreate the condition loading your save. Seems the papyrus engine is overwhelmed by lots of script activity across all plugins

 

Please test these updated DynDOLOD PapryusUtil scripts, overwrite the ones from DynDOLOD Resources SE.

 

Let me know if they fix the issue for you as well.


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#25 WDeranged

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Posted 05 December 2018 - 03:58 PM

Looks promising.  I just did 20 minutes of intense testing and couldn't trigger any crashes!  I'm curious as to why I saw the same crashes with a completely vanilla install.  Even my modded install is sparse compared to some of the monster loadouts I've seen other people use.


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#26 sheson

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Posted 05 December 2018 - 04:00 PM

Looks promising.  I just did 20 minutes of intense testing and couldn't trigger any crashes!  I'm curious as to why I saw the same crashes with a completely vanilla install.  Even my modded install is sparse compared to some of the monster loadouts I've seen other people use.

Sounds good. Once it loaded it should be fine. Must be some kind of edge case. I could not trigger anything similar without that save on my end.


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#27 WDeranged

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Posted 06 December 2018 - 08:13 PM

Still having no issues.  Thanks Sheson.  My firstborn is all yours.


Edited by WDeranged, 06 December 2018 - 08:14 PM.

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#28 sheson

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Posted 07 December 2018 - 03:35 AM

Thanks for letting me know and for the time and help troubleshoot this one. The update to the scripts will be in the next version of DynDOLOD Resources. It is already included in the latest DynDOLOD DLL.


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