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AIMP - Antz in my Pantz - Interactive Edition (by steve40)

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#1 stoppingby4now

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Posted 06 February 2013 - 11:29 PM

[color=#cccccc;]Discussion thread:[/color]
Antz in my Pantz by steve40
Wiki Link [color=#ffa500;]Mod is not currently under moderation and is dropped because of that.[/color]


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#2 phazer11

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Posted 15 June 2013 - 06:32 PM

Has anyone done an in depth look at this mod? I was just curious as I got to thinking about all the stuff (albeit small) it adds to the worldspace. For instance I know there are some ant tiles near Riverwood has anyone tried a test with the mod enabled versus disabled in that area? For instance less memory use, higher fps, fewer stutters? I know it's supposed to have little or no impact but I'm not so sure. I'm tempted to try as it's a mod I keep overlooking when uninstalling things. I originally posted this in the Skyrim Revisited forum as this has more to do with Skyrim Revisited than general S.T.E.P. since the mod list is much more complex.

#3 OMGoblins

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Posted 25 June 2013 - 08:08 PM

Has anyone done an in depth look at this mod? I was just curious as I got to thinking about all the stuff (albeit small) it adds to the worldspace. For instance I know there are some ant tiles near Riverwood has anyone tried a test with the mod enabled versus disabled in that area? For instance less memory use, higher fps, fewer stutters?

I know it's supposed to have little or no impact but I'm not so sure. I'm tempted to try as it's a mod I keep overlooking when uninstalling things. I originally posted this in the Skyrim Revisited forum as this has more to do with Skyrim Revisited than general S.T.E.P. since the mod list is much more complex.

Funny how the other SR thread was closed (but still on the front page of the SR forum threads page) in favor of this, but there has been no answer to your question yet and frankly no useful mod information relating to your query in the thread or wiki information.

Unfortunately I have not run numbers or comparisons when using AIMP, but I didn't notice any problems when I did use it for a short while (I had a Skyrim Revisited install except with some mods taken out (and other extra ones added in) because I literally used NMM instead of MO and did zero, yes zero, cleaning in TESVEdit. I can't say I had any problems with the Antz or the forest in general actually, mostly just load screen crashes LOL. I just wanted to do a rough run and get into the game, now I'm doing a proper SR install.
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#4 megrim

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Posted 27 January 2014 - 05:57 PM

Mod is not accessible on Nexus. Can someone provide a mirror?
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#5 TechAngel85

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Posted 28 January 2014 - 01:55 PM

No, we'll have to see what comes of the moderation whether or not this stays in STEP

#6 Octopuss

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Posted 28 January 2014 - 02:02 PM

Probably nothing. SRO is still like that as well. Moderation on Nexus seems a bit weird. No reasons no explanation for users at all. Pretty confusing.
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#7 TechAngel85

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Posted 28 January 2014 - 02:03 PM

I agree and if this is still in moderation when 2.2.8 is released then it needs to be removed from STEP.

#8 EssArrBee

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Posted 28 January 2014 - 02:08 PM

I agree and if this is still in moderation when 2.2.8 is released then it needs to be removed from STEP.

+1

We can't expect our users to already have the mods, there are still new users finding STEP all the time.

#9 z929669

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Posted 28 January 2014 - 05:20 PM

Yep, we will remove anything that is not accessible.

#10 phazer11

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Posted 28 January 2014 - 11:25 PM

I never agreed with this mod being in STEP in the first place. Said so before. It added spawn points for miniscule things you weren't likely to notice anyways except for screenarchery (which... really?) and added some non vanilla ingredients, modified worldspaces... but whatever, interesting it's "under moderation" though.

#11 rootsrat

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Posted 29 January 2014 - 03:36 AM

I never agreed with this mod being in STEP in the first place. Said so before. It added spawn points for miniscule things you weren't likely to notice anyways except for screenarchery (which... really?) and added some non vanilla ingredients, modified worldspaces... but whatever, interesting it's "under moderation" though.


+1

Too much messing for little benefit ingame.
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#12 torminater

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Posted 29 January 2014 - 05:13 AM

Let's drop it. Gesendet von meinem iPhone mit Tapatalk
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#13 DoubleYou

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Posted 29 January 2014 - 07:05 AM

I agree. This mod has always been one that I never liked in my own setup.

#14 Nearox

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Posted 29 January 2014 - 08:19 AM

I installed this mod once and only noticed it twice during a full playthrough... Not worth it imo.
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#15 EssArrBee

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Posted 01 February 2014 - 03:56 PM

Dropped because of moderation, and dropped altogether for upcoming STEP 2.2.8 EDIT: I think I figured out this moderation thing finally.



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