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Crash Trouble Shooting


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#1 Stuff

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Posted 03 January 2019 - 01:40 PM

Skyrim SE 1.5.62

SKSE 2.0.12 (I'm not using the SKSE DLL method)

DynDOLOD V 2.54 standalone

DynDOLOD Resources 2.45

No errors in DynDOLOD.esp

 

I've ran the DynDOLOD patcher and it completed successfully.  I'm currently just testing my new game setup by running around the Tamriel world space.  I'm just outside Morthal.  I use a merged file of sevaral of the Great Cities Mods. First thing I'm noticing is that some of the trees upon moving forward pop into existence in this are having no LOD obviously. The main problem is that I get a 100% reproduced crash if I walk forward onto the bridge entering the town.  Disabling the DynDOLOD esp "fixes" the crash.  Deleting the statics records from DynDOLOD.esp "fixes" the crash.  From what I can tell all that DynDOLOD does to statics is path the record flags on/off for LOD.  Is a mesh is being asked to load and crashing? 


Edited by Stuff, 03 January 2019 - 01:48 PM.

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#2 sheson

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Posted 03 January 2019 - 02:24 PM

FAQ: Game: ILS or CTD
 
A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause. 

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#3 Stuff

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Posted 03 January 2019 - 08:54 PM

Thanks for the quick reply.

 

Looking at all those various instructions, all I was able to find anything on the Docs Read me was the #2 Debug method with missing models in DynDOLOD SSE log.  I had nothing at the bottom of my papyrus log about meshes, nor anything about deleted refs in my DynDOLOD SSE log.

 

"Building reference info to verify if base records with missing models are used
[00:17:31.022] Missing models were ignored by DynDOLOD.
[00:17:31.047] Below is a list of base records with missing models which are used by references:"

 

 

An example from my log>>> BSAssets.esm BSKGKBjungletreenew12v2 [TREE:09600966]

 

"(1) Verify that all required BSA files are loaded.
[00:17:32.422] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.
[00:17:32.447] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.
[00:17:32.472]
[00:17:32.492] (2) Install the missing nif and generate LOD again if LOD for this object is desired."
 
There is no nif for this object in the bsa.
 
I'm a bit confused.
 
 
 

Edited by Stuff, 03 January 2019 - 09:06 PM.

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#4 Stuff

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Posted 03 January 2019 - 09:15 PM

Those files are just being ignored by DynDOLOD. I see that now in SSEEdit.  I guess I'm clueless here. Am I even looking at the correct logs lol? DynDOLOD_SSE_log is where im looking, as my trouble is in tamriel.


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#5 sheson

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Posted 04 January 2019 - 04:03 AM

That is the correct log.

 

Did you find any messages about NiNode?

Was installing .NET Script Framework and checking its crash log any help?

 

Since you already know that removing STATics has an affect on the problem, simply remove half of records and repeat while keeping the half that still causes the problem until you are down to the last being problematic.


Edited by sheson, 04 January 2019 - 05:06 AM.

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#6 Stuff

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Posted 04 January 2019 - 05:13 PM

There wasn't anything on NiNode. Nothing in .Net Framewrok crash log either.  I'll start chopping those STATIC records in half.  Thanks for the responses and for DynDOLOD.  Oh, I'll post my results for posterity in the appropriate thread too. 


Edited by Stuff, 04 January 2019 - 05:13 PM.

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#7 Stuff

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Posted 06 January 2019 - 06:39 PM

Ok. Problem Solved.  I had merged Blended roads mod into a file but didn't have the meshes installed. 

 

Thanks again for the support on and development of DynDOLOD.


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#8 sheson

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Posted 07 January 2019 - 04:29 AM

Great. Enjoy.


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