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Glowing light spheres in the distance? (Disabled Glow FX)


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#1 Tyler799

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Posted 23 January 2019 - 12:53 AM

I disabled the "Glow FX" feature but they're still here after re-building DynDOLOD and loading into my save.

 

Examples: https://imgur.com/a/lQomcko

They persist even when close up. :(

Here's my modwat.ch: https://modwat.ch/u/Tyler799/plugins

 

 


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#2 sheson

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Posted 23 January 2019 - 02:24 AM

I guess you mean  the setting Load rules for "FXGlow" since there no such thing as a "Glow FX" feature.

 

So either you didn't load the rules with low, medium, high after changing the checkbox so the rules are not loaded, didn't generate/installed/updated LOD properly after the new generation or more likely those are Fake Lights.


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#3 Tyler799

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Posted 23 January 2019 - 10:08 AM

Looks like Fake Lights was it. Are both Fake Lights and FXglow different names for the same effect? In any case, thanks.


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#4 sheson

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Posted 23 January 2019 - 10:32 AM

Looks like Fake Lights was it. Are both Fake Lights and FXglow different names for the same effect? In any case, thanks.

They are different things. The FXGlow rules are for references using glow meshes and the Fake Lights checkboxes add glow meshes for references adding LIGH base records.

The manual "Glow LOD" chapter explains it in more detail.


Edited by sheson, 23 January 2019 - 10:32 AM.

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