Tyler799 Posted January 23, 2019 Share Posted January 23, 2019 I disabled the "Glow FX" feature but they're still here after re-building DynDOLOD and loading into my save. Examples: https://imgur.com/a/lQomckoThey persist even when close up. :(Here's my modwat.ch: https://modwat.ch/u/Tyler799/plugins Link to comment Share on other sites More sharing options...
0 sheson Posted January 23, 2019 Share Posted January 23, 2019 I guess you mean the setting Load rules for "FXGlow" since there no such thing as a "Glow FX" feature. So either you didn't load the rules with low, medium, high after changing the checkbox so the rules are not loaded, didn't generate/installed/updated LOD properly after the new generation or more likely those are Fake Lights. Link to comment Share on other sites More sharing options...
0 Tyler799 Posted January 23, 2019 Author Share Posted January 23, 2019 Looks like Fake Lights was it. Are both Fake Lights and FXglow different names for the same effect? In any case, thanks. Link to comment Share on other sites More sharing options...
0 sheson Posted January 23, 2019 Share Posted January 23, 2019 (edited) Looks like Fake Lights was it. Are both Fake Lights and FXglow different names for the same effect? In any case, thanks.They are different things. The FXGlow rules are for references using glow meshes and the Fake Lights checkboxes add glow meshes for references adding LIGH base records.The manual "Glow LOD" chapter explains it in more detail. Edited January 23, 2019 by sheson Link to comment Share on other sites More sharing options...
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Tyler799
I disabled the "Glow FX" feature but they're still here after re-building DynDOLOD and loading into my save.
Examples: https://imgur.com/a/lQomcko
They persist even when close up. :(
Here's my modwat.ch: https://modwat.ch/u/Tyler799/plugins
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