00F98C8, 00F98C9, 00F98CA, 00F98CB are the form-ids of the placement of staves into labyrinth. They are only referenced by skyrim.esm and ussep.
Ctrl+click on the entry shows labyrinthinMazeWorld getting edited by both ussep and dyndolod.
Are you saying DynDOLOD has an overwrite for CELL F2CAB LabyrinthianMaze?
How do you make the connection between those 4 form ids in the internal CELL 000F2CAB and the worldspaceLabyrinthinMazeWorld with form id 00104217?
DynDOLOD is not doing anything with such interior cells.
DynDOLOD is not changing any of the 4 reference form ids you listed, correct?
I am still interested if any DynDOLOD plugin or any other plugin changes the base record these reference use: 0004C6CA, 00029B8C, 00029B9A, 000BE121
And what plugins are listed are listed in the referenced by for these 4 base records.
Those are WEAPons and DynDOLOD should not change them. So it is even more mysterious how DynDOLOD is supposed to be changing them.
With the xEdit Asset Browser (CTRL+F3) check if anything is overwriting their models
Have you tested if a simple save and loading of the game fixes whatever issue you seem to have with those staves?
Edited by sheson, 15 February 2019 - 05:07 PM.