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DynDOLOD Beta for Skyrim Special Edition and Skyrim VR 2.73

dyndolod lod special edition sse

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#1711 MOUNTAIN

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Posted 04 October 2019 - 02:18 AM

Thanks for your reply.

 

https://imgur.com/Ls4lE4j

 

This is my another screenshot without Dyndolod mod.

 

How do you think that mountain lods?


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#1712 sheson

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Posted 04 October 2019 - 02:59 AM

Thanks for your reply.

 

https://imgur.com/Ls4lE4j

 

This is my another screenshot without Dyndolod mod.

 

How do you think that mountain lods?

 

DynDOLOD generates LOD based on the current plugin data with the LOD assets it finds in the load order.

 

Lets assume you are comparing pre-made LOD shipping with a third party mod to the LOD that you generated for your current load order.

 

If there are differences it means your load order is different. For example, you might not have additional LOD assets installed which are provided by the third party mod.

 

Read the description of the third party mod and install all of its requirements to properly generate LOD for it the same way the third party mod author did. If you have questions about a third party mods, ask its author.


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#1713 Zanderat

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Posted 04 October 2019 - 08:52 AM

Quick dumb question.  LOOT reshuffled my load order so that it doesn't match the order when DynDOLOD was generated.  I don't think that this should matter, but wanted to confirm.  Thanks.


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#1714 sheson

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Posted 04 October 2019 - 01:32 PM

Quick dumb question.  LOOT reshuffled my load order so that it doesn't match the order when DynDOLOD was generated.  I don't think that this should matter, but wanted to confirm.  Thanks.

There was no question and in reality nobody else but you can know if the changing the order has consequences or not.

The DynDOLOD LOD mod and plugins are laughably simple, some base records and references mostly self contained and some overwrites. It is possible that some of those intended overwrites are now loaded too early or actually reverting something because the source plugin or changed, which can result in unforeseen visual problems.


Edited by sheson, 04 October 2019 - 01:32 PM.

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#1715 Zanderat

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Posted 05 October 2019 - 07:44 AM

Thanks.  If I notice anything weird, I can rerun it.

 

(next next I will make sure to phrase it in the form of a question, Alex Trebek) :lol:


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#1716 Oliver

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Posted 06 October 2019 - 01:07 AM

I try new version of DynDoLOD and new mod Cresty's Distant Mists

 

Mist look overbright and move fast as smoke.


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#1717 sheson

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Posted 06 October 2019 - 02:08 AM

I try new version of DynDoLOD and new mod Cresty's Distant Mists
 
Mist look overbright and move fast as smoke.


Are you saying DynDOLOD is changing how the mist meshes look?
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#1718 Oliver

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Posted 06 October 2019 - 02:50 AM

Are you saying DynDOLOD is changing how the mist meshes look?

Yes. If I add mist after generating, it's look another (DynDoLOD.esp always last in order).


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#1719 sheson

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Posted 06 October 2019 - 03:35 AM

Yes. If I add mist after generating, it's look another (DynDoLOD.esp always last in order).

The mists seem to behave like in the video without DynDOLOD, Make sure to compare same weather and time of day etc. In any case, the next DynDOLOD version will have a mesh rule to ignore the mist meshes so the infinite version works as intended.


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#1720 Oliver

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Posted 06 October 2019 - 04:26 AM

About my problem with Pure Waterfalls. With new version of dyndolod and set esp as esm, flickering go away.


Edited by Oliver, 06 October 2019 - 04:27 AM.

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#1721 LordIceWolf

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Posted 06 October 2019 - 04:20 PM

Good afternoon

 

I have a small issue with Dyndolod. Some of the LODs are sticking out of the fog / mist. On a clear day, they look great but when the weather gets foggy, it's looks a little strange. Any ideas what could be the cause? Did i forget to check an option when i first ran it?

 

https://imgur.com/Qzte49y

 

Thanks


Edited by LordIceWolf, 06 October 2019 - 04:21 PM.

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#1722 sheson

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Posted 07 October 2019 - 03:00 AM

Good afternoon

 

I have a small issue with Dyndolod. Some of the LODs are sticking out of the fog / mist. On a clear day, they look great but when the weather gets foggy, it's looks a little strange. Any ideas what could be the cause? Did i forget to check an option when i first ran it?

 

https://imgur.com/Qzte49y

 

Thanks

DynDOLOD is a set of tools to update textures and generate LOD. None of this changes weathers, fogs, image spaces, shaders or how the engine works. Look at ENBs, weather mods etc.


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#1723 LordIceWolf

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Posted 07 October 2019 - 03:43 AM

Ok. Thanks. I will check that. Just wanted to make sure it was not an option i might have overlooked.


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